Ranger Archive

Thread: what do u think will be classesified as urban

Holiday132
Sun Sep 25, 2005 6:22 am
#1

i assume npc cities, and maybe player cities. wander what else.


think i read where our traps can't be placed in urban areas, if so it kinda defeates being able to use our skill on a Base or something that happens to be in a P-C.



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WildBil2Me
Sun Sep 25, 2005 6:44 am
#2

My first thoughts when I read this led me to believe they were talking about those areas where you normally couldn't set up camp... I think the message is "municipal zone."


I'd assume any "municipal zone" would also be considered urban.


Just a guess though.



Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
Holiday132
Sun Sep 25, 2005 6:54 am
#3

that would include PC's correct, not sure been awile since i have seen a camp, or used one, ever since swoops cam out



Shipwrite/droid engineer on gorath,
I like to work custom orders. e-mail oarka with ur need
Tarnak_Archvold
Sun Sep 25, 2005 6:55 am
#4

Directly from the rewrap Document:
"Urban environments are defined as areas where there is a certain level of structural density and anywhere that is specifically designed as a city region. Wilderness environments are every else."

So harvester fields and the thick build up zones around major NPC cities, the northern half of Naboo on some servers.

If we are lucky we will be able to use traps in places caves around the world, but I would not bet on it. And I do not think places like the DWB, the corvette or other similar places will be trappable either.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
WildBil2Me
Sun Sep 25, 2005 7:12 am
#5








Tarnak_Archvold wrote:
Directly from the rewrap Document:
"Urban environments are defined as areas where there is a certain level of structural density and anywhere that is specifically designed as a city region. Wilderness environments are every else."

So harvester fields and the thick build up zones around major NPC cities, the northern half of Naboo on some servers.


Currently the municipal zones are player and NPC cities. These are the places we can't usually drop camp without having to clear out a few dozen more meters. In the case of the harvestor fields and "sub-urbs" I'm assuming their adding some sort of extra code to mark these as urban - I'm pretty sure you can place camps in these areas as the rules currently playout.


I'm kind of surprised though that they wouldn't just apply the changes to an existing mechanic.

If we are lucky we will be able to use traps in places caves around the world, but I would not bet on it. And I do not think places like the DWB, the corvette or other similar places will be trappable either.



I'd be curious to know whether the H.E.P type camo would work in places like these, but I'm sure your right and the traps probably won't.










Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
groundcrew
Sun Sep 25, 2005 2:05 pm
#6






Holiday132 wrote:





Tarnak_Archvold wrote:
Directly from the rewrap Document:
"Urban environments are defined as areas where there is a certain level of structural density and anywhere that is specifically designed as a city region. Wilderness environments are every else."

So harvester fields and the thick build up zones around major NPC cities, the northern half of Naboo on some servers.

If we are lucky we will be able to use traps in places caves around the world, but I would not bet on it. And I do not think places like the DWB, the corvette or other similar places will be trappable either.





that kinda eliminates alot of there use IMHO , bases and other GCW tend to be near PC's on my server.

would be like telling other professions they can't use there weapons in towns.





/agree

Not being able to use traps in a "Urban" environment just basicly eliminates 75% of the possible PvP / PvE uses for a stationary trap.



Flakk Gun:Elder Ranger
Improvise, Adapt, and Overcome

"My camps may be gone and my cammo changed to Vanish....But I still have my rifle, I still have my love of hunting...and the outdoors, and THAT is what makes me a Ranger."
jafo1
Sun Sep 25, 2005 3:15 pm
#7

As for the PVP issue IN ot Infront of starports Choke points of the Cities would be a good use for traps. and Is logical. So we can Pretty much figure on it not happening.




Rangers Not forgoten!!
LONG LIVE TIGGS!!! SOE DID YOU WRONG!!!
Holiday132
Mon Sep 26, 2005 12:16 am
#8






Tarnak_Archvold wrote:
Directly from the rewrap Document:
"Urban environments are defined as areas where there is a certain level of structural density and anywhere that is specifically designed as a city region. Wilderness environments are every else."

So harvester fields and the thick build up zones around major NPC cities, the northern half of Naboo on some servers.

If we are lucky we will be able to use traps in places caves around the world, but I would not bet on it. And I do not think places like the DWB, the corvette or other similar places will be trappable either.





that kinda eliminates alot of there use IMHO , bases and other GCW tend to be near PC's on my server.

would be like telling other professions they can't use there weapons in towns.



Shipwrite/droid engineer on gorath,
I like to work custom orders. e-mail oarka with ur need
Frost1977
Wed Sep 28, 2005 5:43 pm
#9






Holiday132 wrote:





Tarnak_Archvold wrote:
Directly from the rewrap Document:
"Urban environments are defined as areas where there is a certain level of structural density and anywhere that is specifically designed as a city region. Wilderness environments are every else."

So harvester fields and the thick build up zones around major NPC cities, the northern half of Naboo on some servers.

If we are lucky we will be able to use traps in places caves around the world, but I would not bet on it. And I do not think places like the DWB, the corvette or other similar places will be trappable either.





that kinda eliminates alot of there use IMHO , bases and other GCW tend to be near PC's on my server.

would be like telling other professions they can't use there weapons in towns.





agreed this cuts out A LOT of uses for them in my mind. severly hindering there value. if they are gonna do this maybe they should limit other professions weapons to not be useable in urban enviroments.
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