Ranger Archive

Thread: The trap crafting debate is resolved :).

Calculus_Entropy
Tue Sep 27, 2005 9:27 am
#1

From Helios, on the Corr forum :

"Currently, all Ranger schematics are granted within the Ranger tree and for the most part only require simple resources using only OQ for all attributes. This was done so that the Ranger could be self sufficient and easily create the equipment that they will need to replenish constantly since everything is consumeable. It wasn't meant to be a full-fledged crafting profession, but because our Rangers are supposed to be more or less self-sufficient covert operation units they should also have the ability to manufacture their own equipment in the field."

Message Edited by Calculus_Entropy on 09-27-2005 10:30 AM



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Rolfie
Tue Sep 27, 2005 9:28 am
#2

Very Cool indeed.





Rolfie Master Ranger, Bantha Poo FTW

YT-2000
Tue Sep 27, 2005 9:32 am
#3




Hebi Aepam
Retired Hunter - Creature Expert
Once a Ranger, always a Ranger
AgonThalia
Tue Sep 27, 2005 9:32 am
#4

Thats great news!!



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Makkaio
Tue Sep 27, 2005 9:35 am
#5

Thanks for the news, Calc!



Makkaio

"Remember, it's not the game that sucks...it's you."
CorethLandwalker
Tue Sep 27, 2005 9:35 am
#6

I can live with that.

Now, if we can only convince them to allow us to use the traps on kreetles, I'll be a happy ranger...!



Coreth Landwalker - Elder Ranger
Ranger once. Ranger forever.

AgonThalia
Tue Sep 27, 2005 9:36 am
#7



CorethLandwalker wrote:
I can live with that.

Now, if we can only convince them to allow us to use the traps on kreetles, I'll be a happy ranger...!




or have maskscent work on kreetles..



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Oreet
Tue Sep 27, 2005 9:39 am
#8






AgonThalia wrote:





CorethLandwalker wrote:
I can live with that.

Now, if we can only convince them to allow us to use the traps on kreetles, I'll be a happy ranger...!






or have maskscent work on kreetles..





maskscent is irrelavent with kreetles now.


the devs took the fight out of the kreetles. they don't aggro anymore.



/salute Kreetle


The Kreetle: The Heart of a Lion, The Strength of a Flea


CorethLandwalker
Tue Sep 27, 2005 9:41 am
#9



Oreet wrote:

/salute Kreetle

The Kreetle: The Heart of a Lion, The Strength of a Flea






Yeah, I miss the old, "never-say-die" kreetles.

Doesn't stop me from wanting to test remote mines on them, though.



Coreth Landwalker - Elder Ranger
Ranger once. Ranger forever.

AgonThalia
Tue Sep 27, 2005 9:43 am
#10



Oreet wrote:


AgonThalia wrote:


CorethLandwalker wrote:
I can live with that.

Now, if we can only convince them to allow us to use the traps on kreetles, I'll be a happy ranger...!




or have maskscent work on kreetles..


maskscent is irrelavent with kreetles now.

the devs took the fight out of the kreetles. they don't aggro anymore.

/salute Kreetle

The Kreetle: The Heart of a Lion, The Strength of a Flea






oh yah... ive spent so much time hating them and fearing them... i forgot about the great kreetle nerf of '05.

bless them.. bless those stupid bugs.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

AragornSoS
Tue Sep 27, 2005 9:54 am
#11

SCHWEEEEEEEEEET!


Thanks for getting (and relaying back to use) the info Calc. Very very very good news indeed, this means that traps will most certainly be something that's easy enough to get, make and use for us (instead of having to spend half a play session hunting vendor search to find components, etc).


AFAIK, the only other "large" outstanding question on trapping in general remains the apparent insistence on still gating our ability to use the only weapons / specials we get to one type of MOB (either creature only for scout, or humanoid only for Ranger). I very much think that's a rather large mistake, especially if the other comments about us NOT getting any weapons specials are true. This is tantamount to telling a BH they can't use their guns in any city, even if their Jedi mark never does anything but duel in front of Theed starport...




Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
BioEngine
Tue Sep 27, 2005 10:39 am
#12

Shweet.



My Kirby is happy





Account active 'till November 10th, contact me on forum name:
Stamina
AragornSoS
Tue Sep 27, 2005 11:04 am
#13


(posted in the FAQ thread too)



Of course, that does raise a new wrinkle for camo and trap crafting....



if the only way we can really control things like # of charges in a camo kit, or change things like fuse timer length, HEP battery life vs effectiveness, etc is thru crafting with experimentation...


and we CURRENTLY have the camps with built in crafting stations so we can craft w/experimentation on the fly...


and we're losing those camps as they all drop down to Scout (and maybe Master Scout for the HTFB)...


Rangers better start looking into what you can get in a combatdroid with crafting modules installed (or a harvest / crafting, trapping / crafting, whatever) !!!





Look, still some cool stuff for DEs. I imagine that it'll be close to a requirement for a Ranger to have a crafting droid they can pop out in the field, to be able to build the best HEP, camo and traps possible... If a DE wanted to be really smart and really making a killing, I'd think figuring out a "Ranger Special" droid would be a way to go, since it seems like lots of folks will be taking up Ranger. Maybe an Advance Probot w/enough combat skills to be a CL30, decent armor and attack, and whatever crafting modules are required to get a higher end crafting station in there (if possible)...





Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
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