Ranger Archive
Thread: The trap crafting debate is resolved :).
"Currently, all Ranger schematics are granted within the Ranger tree and for the most part only require simple resources using only OQ for all attributes. This was done so that the Ranger could be self sufficient and easily create the equipment that they will need to replenish constantly since everything is consumeable. It wasn't meant to be a full-fledged crafting profession, but because our Rangers are supposed to be more or less self-sufficient covert operation units they should also have the ability to manufacture their own equipment in the field."
Message Edited by Calculus_Entropy on 09-27-2005 10:30 AM
Now, if we can only convince them to allow us to use the traps on kreetles, I'll be a happy ranger...!
CorethLandwalker wrote:
I can live with that.
Now, if we can only convince them to allow us to use the traps on kreetles, I'll be a happy ranger...!
or have maskscent work on kreetles..
AgonThalia wrote:
CorethLandwalker wrote:
I can live with that.
Now, if we can only convince them to allow us to use the traps on kreetles, I'll be a happy ranger...!
or have maskscent work on kreetles..
maskscent is irrelavent with kreetles now. ![]()
the devs took the fight out of the kreetles. they don't aggro anymore. ![]()
/salute Kreetle
The Kreetle: The Heart of a Lion, The Strength of a Flea
Oreet wrote:/salute Kreetle
The Kreetle: The Heart of a Lion, The Strength of a Flea
Yeah, I miss the old, "never-say-die" kreetles.
Doesn't stop me from wanting to test remote mines on them, though.
Oreet wrote:
AgonThalia wrote:
CorethLandwalker wrote:
I can live with that.
Now, if we can only convince them to allow us to use the traps on kreetles, I'll be a happy ranger...!
or have maskscent work on kreetles..
maskscent is irrelavent with kreetles now.the devs took the fight out of the kreetles. they don't aggro anymore.
/salute Kreetle
The Kreetle: The Heart of a Lion, The Strength of a Flea
oh yah... ive spent so much time hating them and fearing them... i forgot about the great kreetle nerf of '05.
bless them.. bless those stupid bugs.
Of course, that does raise a new wrinkle for camo and trap crafting....
if the only way we can really control things like # of charges in a camo kit, or change things like fuse timer length, HEP battery life vs effectiveness, etc is thru crafting with experimentation...
and we CURRENTLY have the camps with built in crafting stations so we can craft w/experimentation on the fly...
and we're losing those camps as they all drop down to Scout (and maybe Master Scout for the HTFB)...
Rangers better start looking into what you can get in a combatdroid with crafting modules installed (or a harvest / crafting, trapping / crafting, whatever) !!!
Look, still some cool stuff for DEs. I imagine that it'll be close to a requirement for a Ranger to have a crafting droid they can pop out in the field, to be able to build the best HEP, camo and traps possible... If a DE wanted to be really smart and really making a killing, I'd think figuring out a "Ranger Special" droid would be a way to go, since it seems like lots of folks will be taking up Ranger. Maybe an Advance Probot w/enough combat skills to be a CL30, decent armor and attack, and whatever crafting modules are required to get a higher end crafting station in there (if possible)...