Ranger Archive
Thread: I posted this in the ranger revamp forum. Let me know what you think? Flame or Praise on....
- Question: Where is camping going?
- Answer: Camping seems to have left us as there has been no notable points in the revamp doc plus the tiers dont seem to support it. Where are camps will go remains a mystery, but possibly if the devs do decide to move camps they will go to SL (rally points, group support etc) or Scout.
If you guys are having problems realizing what good camps can provide, I know it has been posted many times in the ranger forums. But heres a couple ideas that could make Camps a "NEED" and a "WANT" to have by both Rangers as well as Groups.
Basic Camp Kit
+5 to Self-healing and Buffing, +5 Self-camoflage, +5 Self-Mask Scent
Seating for 1
Camp lasts for 10 Minutes after you leave, before it becomes abandoned. Restarts timer whenscout comes back to camp
Multi Person Camp Kit
+10 to Self-Self-Healing and Buffing, +10 Self-camoflage, +10 Self-mask scent
Seating for 3
Camp Lasts for 20 Minutes after you leave, before it becomes abandoned. Restarts timer whenscout comes back to camp
Improved Camp Kit
+15 to Self-Healing and Buffing, +15 Self-Camoflage, +15 Self-Mask Scent
Seating for 5
Camp lasts for 30 minutes after you leave, before it becomes abandone. Restarts timer whenscout comes back to camp
High Quality Camp Kit
+10 to Group-Healing and Buffing, +10 Group-Camoflage, +10 Group-Mask Scent
Seating for 8
Jukebox (45 minute Entertainer buff)
Mission Terminal (1 Mission only per player)
Camp lasts for 45 Minutes after you leave, before it becomes abandoned. Restarts timer when ranger comes back to camp
Field Base Kit
+20 to Group-Healing and Buffing, +20 Group-Camoflage, +20 Group-Mask Scent
Seating for 8
Jukebox (45 Minute Entertainer Buff)
Mission Terminal (1 mission only per player)
Faction Mission Terminals (1 mission only per player, based on faction of Ranger which terminal comes up)
Camp lasts for 1 hour after you leave, before it becomes abandoned. Restarts timer when ranger comes back to camp
High Tech Field Base Kit (MOVED TO MASTER RANGER)
+30 to Group-Healing and Buffing, +30 to Group-Camoflage, +30 Group-Mask Scent,
Seating for 8
Jukebox (45 Minute Entertainer Buff)
Mission Terminal (1 mission only per player)
Faction Mission Terminals (1 mission only per player, based on faction of Ranger which terminal comes up)
Shuttleport Pickup (only available for pickup back to starport or city shuttleport)
Cloning Center (able to store clone data in camp, if camp is disbanded, automatically clone at nearest cloning center)
Insurance Terminal
Camp lasts for 2 hours after you leave, before camp becomes abandoned. Restarts timer when ranger comes back to camp
There are so many options for camp kits that could make these things So dang valuable to groups as well as Rangers.
the only thing i would critique would be the jukebox idea.. if camps were to provide a buff for entertainers, make it so that the xp gained while getting a buff in a cantina 10% and in a camp, it would be 9%or something like that (its not a completely thought out idea) but that would provide an incentive for entertainers to be out in groups with people as well.
Any other thoughts or ideas on this?
Me personally I would love to keep the advanced camps in Ranger.
AgonThalia wrote:
i think these are great ideas...
the only thing i would critique would be the jukebox idea.. if camps were to provide a buff for entertainers, make it so that the xp gained while getting a buff in a cantina 10% and in a camp, it would be 9%or something like that (its not a completely thought out idea) but that would provide an incentive for entertainers to be out in groups with people as well.
I am not sure how many entertainers are combat ready. I see a lot of low levels and a very few high level (meaning CL) out there. I frequently hit Dath for long hunts can be out there 3 days before i decide to head back. Having a mechanical means for a buff would be nice for those concerned with xp bonuses but absolutely not necessary for me now as i am capped on everything.
As far as uses for camps after the revamp. I think small groups will need them as having a doc (ranger) temp is probably not going to be effective. Camps will be the only means for groups to heal damage if they intend to stay "in the bush" I just think the camps can be made extremely useful escpecially with the "covert" vision the dev's seem to have for Ranger at this point.
i think these are great ideas...
the only thing i would critique would be the jukebox idea.. if camps were to provide a buff for entertainers, make it so that the xp gained while getting a buff in a cantina 10% and in a camp, it would be 9%or something like that (its not a completely thought out idea) but that would provide an incentive for entertainers to be out in groups with people as well.