Ranger Archive

Thread: Ranger Revamp Prereq ideas (consolidated)

linusboarder
Fri Sep 23, 2005 9:25 am
#1

Ok so i have seen a lot of ideas out there for Prereq ideas other than Carbines/Exploration. Now since a lot of these are scattered in different posts, i thought it would be best to consolidate them into one post, where we as rangers can add/ discuss these proposed alternative prereqs. I will go through and edit the pro's and cons as more come in from our community, that way Calc, or whoever the new Ranger correspondant is, can present different ideas in the thread. So here's what i have seen so far, that seemed like good ideas. (also posted this in the In-development thread)


  • Option1: Exploration IV/Novice Combat prof (i.e ExpIV/N. Pike or ExpIV/N.Carb, or ExpIV/Novice BH)
    Pro: Would allow Rangers the ability to choos which Combat prof they can be. Would be my first choice personally (not just for Ranger but for all hybrid but all support profs (Smuggler/SL/Commando etc)
    Con: No real precedent set yet. Not sure how difficult the coding would be. Also how would the Ranger gain levels? any weapon xp? "Ranger xp"?


  • Option2:Trapping IV/Hunting IV/Survival IV
    Pro: Would still allow Rangers the ability to choos which Combat prof they can be. Set up like Doctor being an elite profession with 2 prereqs in the same novice profession. Also SP requirements are about the same for Rangers and other elite profs (57SP for Ranger, as opposed to 58SP for other Support profs)
    Con:Still not sure how xp would work, "Ranger xp"? combo of trapping xp, scout xp, and weapons xp?


  • Option3:Exploration IV/Trapping IV
    Pro: Would still allow Rangers the ability to choos which Combat prof they can be. Set up like Doctor being an elite profession with 2 prereqs in the same novice profession
    Con: Ranger now has less SP requirements than any other support prof, other than Doctor. Ranger/BH templete could become unbalenced



  • Option4:Trapping IV/Hunting IV
    Pro: Would still allow Rangers the ability to choos which Combat prof they can be. Set up like Doctor being an elite profession with 2 prereqs in the same novice profession
    Con: Fixes the problem of Ranger/BH being unbalenced, however Ranger still has a lot less SP requirement than other profs.



  • Option5:Trapping IV/Marksman 0004
    Pro: Doesn't let Ranger/BH be unbalenced, and costs the same xp as all other support Profs
    Con: While not tied to Carbines, Ranger is still tied to Ranged professions, which i still believe to be unfair.



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linusboarder
Sat Sep 24, 2005 7:08 am
#2

Really no one has more constructive posts, i know peple have opinions on this. I'm really hoping we can present some good ideas to the devs that maybe can make the prereqs be changed a little, i owuld hate for our melee brethren to be left out.



Yossarian-e.Armorsmith RIS certified
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DaveG
Sat Sep 24, 2005 8:37 am
#3

Couple of points:

If we were to go hybrid; we could still have Ranged Support 4, but then use weapon specific (e.g. carbine) experience points to progress through the Ranger boxes. Personally I dont' like this because the experience points would have nothing to do with the profession, but it does seem to be how things are done since the combat revamp.

Here's another option for your list:


Option 6:Hunting IV/Marksman 0004
Pro: "Doesn't let Ranger/BH be unbalenced, and costs the same xp as all other support Profs."
Pro: Allows us to keep the harvesting skill mods we had before.

Con: "While not tied to Carbines, Ranger is still tied to Ranged professions, which I still believe to be unfair."



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Tarnak_Archvold
Sat Sep 24, 2005 11:36 pm
#4

I will add one for just, just for the added options. Not that I am an advocate for it, it is just an option.

Scout - Explorr 4 & Medic - Medical Suport 4 (0040)
Pro: many templates include medic for self healing. It will help in both melee and range combaters, in a though fight.
Con: The SP use can only be migrated with CM dabbling, and all other template will have less SP's available then other options.




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Rolfie
Sun Sep 25, 2005 6:33 am
#5



If you have two or even three lines of scout for the New Ranger Hybrid class you gimp ALL rangers from the start when compared to Bounty Hunters, Commandos, Smugglers, and Squad Leaders hybrid professions.


A ranger must be able to kill its target in order to collect Scout XP or whatever XP ranger requires in the future.


Since that means a combat skill the 29 points that Marksman 0040 or marksman 0004 prereq would require can also be used for the Novice Weapon prereq.


That saves the Ranger 29 points that can be used to develope the template further. Those are the 29 points the above listed hybrids would enjoy that NO Ranger would under multilple trees of scout.


There must be a combat prereq that is shared with Ranger and a Combat skill so Rangers will be the equal of any other Hybrid Profession.


So its not about whats fair between all Rangers its an issue of whats fair between Rangers and all Hybrids.



Message Edited by Rolfie on 09-25-2005 06:38 AM





Rolfie Master Ranger, Bantha Poo FTW

WildBil2Me
Sun Sep 25, 2005 6:50 am
#6






linusboarder wrote:



  • Option1: Exploration IV/Novice Combat prof (i.e ExpIV/N. Pike or ExpIV/N.Carb, or ExpIV/Novice BH)
    Pro: Would allow Rangers the ability to choos which Combat prof they can be. Would be my first choice personally (not just for Ranger but for all hybrid but all support profs (Smuggler/SL/Commando etc)
    Con: No real precedent set yet. Not sure how difficult the coding would be. Also how would the Ranger gain levels? any weapon xp? "Ranger xp"?





Ultimately this isn't a question of coding. At the end of the day, if Ranger is allowed to have a "floating" requirement it means that everytime any combat skill tree is changed even slightly you need to re-test Ranger from the ground up to make sure nothing becomes broken or overpowered.


Having set branches makes testing significantly less trouble and cuts down the potential for trouble.


I agree this would be the best solution - certainly fits what all the Rangers would like to see. But the reality is that it just opens up too many doors for problems down the line.




Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
MTaffin
Sun Sep 25, 2005 12:58 pm
#7

"Scout - Explorr 4 & Medic - Medical Suport 4 (0040)"


Hey that works for me since I'm a Ranger/Doc otherwise put me down for options 3 or 4. Some of us don't have marksman and if you change the prereq's it's going to get all screwed up unless they start handing out respec's again and nobody wants to see that happen. I think it's going to have to be based just on scout in some formand I don't see why it shouldn't be. Just my 2 cents....
linusboarder
Fri Sep 30, 2005 7:31 am
#8



WildBil2Me wrote:


linusboarder wrote:

  • Option1: Exploration IV/Novice Combat prof (i.e ExpIV/N. Pike or ExpIV/N.Carb, or ExpIV/Novice BH)
    Pro: Would allow Rangers the ability to choos which Combat prof they can be. Would be my first choice personally (not just for Ranger but for all hybrid but all support profs (Smuggler/SL/Commando etc)
    Con: No real precedent set yet. Not sure how difficult the coding would be. Also how would the Ranger gain levels? any weapon xp? "Ranger xp"?


Ultimately this isn't a question of coding. At the end of the day, if Ranger is allowed to have a "floating" requirement it means that everytime any combat skill tree is changed even slightly you need to re-test Ranger from the ground up to make sure nothing becomes broken or overpowered.

Having set branches makes testing significantly less trouble and cuts down the potential for trouble.

I agree this would be the best solution - certainly fits what all the Rangers would like to see. But the reality is that it just opens up too many doors for problems down the line.






That's what i thought, in my eyes that means a "Coding"problem since the coding has to be checked everytime there's a change. SO i guess i would vote for 3 branches of scout as a prereq, just to make it simpler



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