Ranger Archive

Thread: Ranger ability: Creature Imitation?

Lownewulfe
Fri Aug 29, 2003 9:13 pm
#1

A thought occurred to me regarding Ranger abilities and what differentiates them from Scouts.


What if Rangers had the ability to mimic a creatures' natural noises? Grunts, howls, calls etc. The application of this ability could vary from separating an individual creature from its' pack to distraction away from the Ranger and/or his group to even attracting an entire pack to the Rangers area to assist in his concealment.



It could be a part of the Frontiering line since there isn't much there presently barring some bonuses and a couple improved camps.


It's a very rough idea that I haven't thought completely through but I wondered what you all thought.



Lowger


Bloodfin




_____________________________
Lowne Daggercrown
Zabrak Resource Monkey of Intrepid

Lownewulfe
Wookiee Piker of Bloodfin
Ki_Gu_Lon
Fri Aug 29, 2003 9:33 pm
#2

Great idea, but even though the new Tracking line is pretty full, I feel it fits in there better than in Frontiering.


I would like it if this worked by targeting a creature to be effected and useing either /attract or /avert call command. It would be nice tobe able tocall that baby Dragonet away from its momma so I can tame it.


On the flip-side, a critical failure could aggro the baby or even the mother, hell, the whole nest!




"Daddy, what's that bad man doing to my (Star Wars)?"

"Son, that bad man is (SOE), and he's **edit**ing your (Star Wars)."
Lownewulfe
Fri Aug 29, 2003 9:56 pm
#3

Agreed.


I was alsothinking that it should be a targetable skill rather than AoE type and if so it could still work on an entire pack if you happened to target and successfully use it on the pack leader. To my knowledge there's no way to ascertain the leader of the pack so it could be a small percentage chance based off of the skills' use.




_____________________________
Lowne Daggercrown
Zabrak Resource Monkey of Intrepid

Lownewulfe
Wookiee Piker of Bloodfin
Cidem_Relaeh
Sat Aug 30, 2003 9:42 am
#4

I believe there is an upcoming patch that will include a "lure" trap that does just what you're talking about. However, I think the implimentation you're talking about (skill based rather than "item" based) would be preferable. At least there will be something we'll be able to use to that end though, it'd be very welcome for sure.



Cidem Relaeh <ODD>
First comes smiles, then lies. Last is gunfire.

Imperial Colonel
Pistols Expert - DGM Curator

StealthNuck
Sat Aug 30, 2003 10:10 am
#5

If we combine it with our high-speed crawling we can unlock a new profession - Comedian.



Caius - | Master Useless Class | Master Rifleman
Eclipse
DeltaXi65
Sat Aug 30, 2003 10:35 am
#6

Stealth,


That's hilarious.


And don't Jedis learn creature imitation? Obi-Wan and the Krayt scream, and all that.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
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Klif_Hangar
Sat Aug 30, 2003 7:43 pm
#7

This is a cool idea. Maybe you could learn how to imitate more aggressive creatures as you go up the tree? I don't have anything else to add, just wanted to express my support.





Dyne Cloudskimmer
Antarian Ranger, Ahazi
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