Ranger Archive
Thread: Idea Index (for calc)
Ranger Lodge (Zones, Quests, ROCD)
Message Edited by Owen-Lars on 08-03-2004 10:33 AM
Squidwalker wrote:
What about mounted combat.
BTW great idea to post this with the clickies.
Oh, this is soooooo going to step on the CH toes, who are also trying to improve mounted combat. As Rangers we're allowed the same non-agro max cl10 pet as every other (including the crafting!) professions. Mounted combat truly doesn't belong in a ranger skill tree.Whatdoes makes sense is that CH's are able to calm/steady theirmounts enough to use specials.
For me it doesn't really matter, I need to dismount anyway to harvest the corpses so I don't care if that's before or after the fight. If you're thinking about easy kiting, rest assured that if it gets implementedit will be a sort of /calmmount command which will make your mount as fast as a player on foot which will last till 30secs after combat.
- Rangers can use specials from mounts
- add to that, shooting from a vehicle
- CH can use thier pets while mounted, including pet specials and calming, bolstering, ect.
- I could also see a CH not loose control of a pet to a Jedi while mounted, but the Jedi could unhorse the CH and then control it.