Ranger Archive

Thread: We have been mentioned in another thread...

Fred_Skinner
Wed Aug 04, 2004 8:02 am
#1

Here

Message Edited by Fred_Skinner on 08-04-2004 10:02 AM



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


frightwig
Wed Aug 04, 2004 10:35 am
#2

Yes, it's a mention, but what did you think of the suggestions?


o Ranger needs /find nameofanimal instead of convoluted interface
o Scout needs 2x the harvesting mod that they have currently



First of all, /who playerprofession doesn't even work properly without using the ctrl-p menu. I wouldn't trust /find nameofanimal.
Also, would anyone actually want to type out the name of a creature to track?? I'd rather see something I can create a macro for.. ie. /areatrack player or /areatrack animal, so we can just skip the first menu step and run track by a macro without doing a menu selection.


Also.. scout needs 2x the harvesting mod? Hardly a good suggestion. That already exists. It's called the Ranger profession...



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

Ranger_Rick
Wed Aug 04, 2004 10:53 am
#3

/shurg....I honestly don't know what to think about this.

A) Some of these ideas are a little, nutty?

B) I can only imagine how they would change game mechanics...


On the flip side, at least we were noticed by others for our poor "spawn generating" tracking, or lack there of. But I guess it also shows like the world is oblivious to the current use of our tracking abilities. I'm just glad I can call the Ranger forum home, it is so warm and cuddly, and full of light...and then there are the rest of those forums, very very scary places. Maybe Yoda is hiding in the Jedi Forum, nothing darker than that place.



Ayman Enscone -=Bumbling Ranger Extraordinaire=-
HuntinHeads
Wed Aug 04, 2004 11:26 am
#4



I for one, am thankful that player(who made list) is not a dev. I really dissagree with some stuff, and some stuff just doesn't make any sense. Some is good though.

Just plain crazy:
o Reduce the time to completely buff someone to 5 seconds I was a MD for a long time, don't see any need for this. People need to stop with the "buffs on demand" attitude and a)learn to play without them sometimes b)learn some patience (it only takes 2min)
o Reduce the time to mind buff (both dancer and musician) to 5 seconds <--Speaks for itself
o Reduce the time to heal battle fatigue by 50%-- Just runningin a big circle hereisn't he?a+b=b+a
o Increase the amount of battle fatigue (so you have to visit the cantina more often but for not as long each trip)
o Allow sliced terminals to pay out 2x normal payout of missions Oh please no..... solo groups of smugglers doing 60k janta missions?
o Allow smugglers the ability to not have their items decay (they are 'smuggled') Just a silly idea
o Change number of incaps to auto death from 3 to 10 If you get knocked out 3 times in 10 min, I think you deserve to die.
o Scout needs 2x the harvesting mod that they have currently Greed!! If you want to harvest more, you're gonna have to get more than nov scout. Easy as that. This mod is in game already....... Ranger.





Syler Ruze
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO
COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS
GO COLTS GO COLTS GO
COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO COLTS GO

DaveG
Wed Aug 04, 2004 11:38 am
#5






HuntinHeads wrote:



I for one, am thankful that player(who made list) is not a dev. I really dissagree with some stuff, and some stuff just doesn't make any sense. Some is good though.

Just plain crazy:
o Reduce the time to completely buff someone to 5 seconds I was a MD for a long time, don't see any need for this. People need to stop with the "buffs on demand" attitude and a)learn to play without them sometimes b)learn some patience (it only takes 2min)
o Reduce the time to mind buff (both dancer and musician) to 5 seconds <--Speaks for itself
o Reduce the time to heal battle fatigue by 50%-- Just runningin a big circle hereisn't he?a+b=b+a
o Increase the amount of battle fatigue (so you have to visit the cantina more often but for not as long each trip)
o Allow sliced terminals to pay out 2x normal payout of missions Oh please no..... solo groups of smugglers doing 60k janta missions?
o Allow smugglers the ability to not have their items decay (they are 'smuggled') Just a silly idea
o Change number of incaps to auto death from 3 to 10 If you get knocked out 3 times in 10 min, I think you deserve to die.
o Scout needs 2x the harvesting mod that they have currently Greed!! If you want to harvest more, you're gonna have to get more than nov scout. Easy as that. This mod is in game already....... Ranger.







/CLAPS



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Owen-Lars
Wed Aug 04, 2004 1:13 pm
#6

Nice pickup fred. Added my 2p



THORTAC BALCOR
The Lost Ranger
RANGER
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