Ranger Archive
Thread: RANGER TRAP REVAMP IDEA
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Arrabyn
Mon Apr 04, 2005 9:22 pm
#1
I have no idea if anything like this has been suggested, if so go easy I had no clue.
I thought an interesting path for revamping the traps for ranger(at least for combat) would be special traps that could be placed and left, each with a predefined area of effect. So targets could be lured into them and be stuck or stunned or snared in some manner. Each trap would vary perhaps inflicting damage or a larger area of effect(something along those lines). This would certaintly make ranger far more viable and interesting PVP and PVE as well as providing an interesting tactical element to the game. Your guild could practice luring the enemy into valleys or dips that have traps in them to slow them down or trap them for easier elimination. And in a solo role smart placement of traps prior to combat would allow a weaker character face harder creatures.
This would also allow the rifleman and ranger profession to be integrated and perhaps even BH. This would allow a rifleman who is weak in melee defense and combat to place traps around his position to better defend himself and slow down those melee pouncers. Obviously the ranger could be limited to perhaps 6 set traps at a time. Also perhaps enemy rangers could be given a counter skill to detect these static traps so that their could be a counter ability if you will to stop the traps from becoming the end all of combat.
Let me know what you think!
I thought an interesting path for revamping the traps for ranger(at least for combat) would be special traps that could be placed and left, each with a predefined area of effect. So targets could be lured into them and be stuck or stunned or snared in some manner. Each trap would vary perhaps inflicting damage or a larger area of effect(something along those lines). This would certaintly make ranger far more viable and interesting PVP and PVE as well as providing an interesting tactical element to the game. Your guild could practice luring the enemy into valleys or dips that have traps in them to slow them down or trap them for easier elimination. And in a solo role smart placement of traps prior to combat would allow a weaker character face harder creatures.
This would also allow the rifleman and ranger profession to be integrated and perhaps even BH. This would allow a rifleman who is weak in melee defense and combat to place traps around his position to better defend himself and slow down those melee pouncers. Obviously the ranger could be limited to perhaps 6 set traps at a time. Also perhaps enemy rangers could be given a counter skill to detect these static traps so that their could be a counter ability if you will to stop the traps from becoming the end all of combat.
Let me know what you think!
Oculus
Tue Apr 05, 2005 12:53 pm
#2
Yes, it's been tossed around for ages here but your post just shows that this is thought of by many to be a natural ability for Rangers.
Good idea!
Now you're a Real Ranger. We've all posted an idea similar to this at one point or another. It's all part of growing from wet-behind-the-ears-ranger to grumpy-old-ranger-without-a-hat
Good idea!
Now you're a Real Ranger. We've all posted an idea similar to this at one point or another. It's all part of growing from wet-behind-the-ears-ranger to grumpy-old-ranger-without-a-hat
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