Ranger Archive

Thread: Regarding Camo kits and Rangers with no vendors.

Carthax
Sun May 22, 2005 2:55 am
#1

I understand that there is a large porion of you that are concerned with the inability to setup a vendor and have your Kits available to the public, other than the bazarre.

I run a small business with 7-8 vendors, I make contacts with other professions who can make things that I think might sell. I then buy those things and relist them for sale. It's not rocket science. I sell armour, weapons, swoops, BE stuff, clothes, resources, spices, upgradekits, chef foods, housing, harvesters and all manner of things. Yet I personally make only a few of those.

People bring me things, we negotiate a price based on what the owner thinks they are worth and what I think I can get, and what seems to be the going rate for similar items. I then take the entire stock off their hands, and pay them imediately. When that item then reaches 10% remaining, I send them a mail placing an order for more of those items. I dont need huge markups on the items because I do almost nothing to get them.

This is called being a merchant. You'd be surprised how many there are out there. Walk into your favourite in game mall/shop and seek out the owner of the items listed on the vendor, and send them a mail asking if they'd be interested in doing a deal and reselling your Kits. I can almost guarantee that you'll be snapped up.

Message Edited by Carthax on 05-22-2005 02:58 AM

Carthax
Sun May 22, 2005 3:01 am
#2

15 views in 3 minutes, and nobody has anything to say? Is my logic too strong?
KaiRaene
Sun May 22, 2005 3:13 am
#3

Its not that your logic is too strong its just not worth replying too. lol

Everything you say is obvious. We all harvest resources to sell to crafters. We totally know how to move our products. We have been doing it for quite some time.

I am not a crafter. I'm not making factory runs of anything that will be placed on a vendor/bazaar for sale that removes the usefulness of my profession. Its like crafters being given a new schematic for a survey device that everyone can use. Would you want everyone out there running about dropping harvesters? No, you surely wouldnt.

Camo is a benefit to the group that I accompany. I dont give camo buffs when requested by strangers and surely wont be selling any kits I make.

Thanks for the tips tho.



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"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




Dariane_Kamutsovy
Sun May 22, 2005 3:17 am
#4

Thanks for your thoughts on this matter.


Ofcourse that would be a viable option. And I know Rangers who do just that.


The point however is, instead of needing a Merchant, why not give the ability to place Vendors to Ranger?

After all, doing math, placing a vendor only needs Artisan --3-, to make it a bit more fancy, Merchant --11 would be nice. Especially all peeple would get the free skill located in Ranger 1--- (which btw need Master Scout as pre-req). It's about giving away a skill which cost us a lot of skillpoints and was/has been the last shred that made Ranger a unique profession (or lifestyle). If you are a merchant, you would not like it that everyone else would be able to place vendors at will, because they need to sell things too. The ability to place good looking vendors make the Merchant unique. Think about that ability given to EVERYONE, then you begin to understand why we Rangers oppose this change with all our might.


I can also ask you as merchant or any other artisan (or any other profession whatsoever) why a Ranger is NEVER asked to join a group... At least I don't get invites. If I could help out by camo-ing others and make some deal (reduced prices for clothing, BE-stuff, weapons or anything else) then I'd gladly do it.
Carthax
Sun May 22, 2005 6:33 am
#5

You cant have both Dariane, you can't "live the lifestyle" of a ranger, and have a vendor. That's what merchants do, they have vendors, they don't go camping.

I have a Ranger too, so I'm fully aware that ranger is the only profession that requires a Master Novice skillsheet. Quite frankly that's BS, but not something I can help with or change.

To the person who said about surveying..actually I'd welcome that, send out my CL80 toon to survey for no skills cost and dump down 10 harvesters? Praise that change if it comes. It's not like theres ever too many resources.

What server you play on Dariane? If youre on Ahazi, you're welcome with us any day of the week, anytime anywhere, we love rangers. NVM I read you sig. Change servers come play with us.

Theres no need for massive numbers of vendors, most hold far more than one player can fill, something like 1200 items, when was the last time you saw a vendor with 1200 items? Im lucky if I can keep 3-500 on any particular one. (exclude those resource vendors that insist on splitting 800k of one resource into 2 or 5k lots..because thats just stupid)
shilo2
Sun May 22, 2005 6:46 am
#6



Carthax wrote:
15 views in 3 minutes, and nobody has anything to say? Is my logic too strong?




These are rangers, we are not merchants, this new change is forcing a different style of play onto people who choose ranger. Which is lightyears away from merchant or any crafting profession.

most probably do not want to get into the hassle of business.



- Support Our Troops


Carthax
Sun May 22, 2005 7:25 am
#7



shilo2 wrote:


Carthax wrote:
15 views in 3 minutes, and nobody has anything to say? Is my logic too strong?




These are rangers, we are not merchants, this new change is forcing a different style of play onto people who choose ranger. Which is lightyears away from merchant or any crafting profession.

most probably do not want to get into the hassle of business.




Ok melodramatics aside, I'm not coming around to your house and holding a razor under your testicles, so nobody is "forcing" anyone to do anything.

Fine if you don't want to get into business, then why all the crying about not being able to place vendors? If you don't want to sell them, them simply don't make them for others. Those that do want to sell them..sell them to me!
NahjoDorav
Sun May 22, 2005 8:10 am
#8



Dariane_Kamutsovy wrote:
Thanks for your thoughts on this matter.
Ofcourse that would be a viable option. And I know Rangers who do just that.
The point however is, instead of needing a Merchant, why not give the ability to place Vendors to Ranger?
After all, doing math, placing a vendor only needs Artisan --3-, to make it a bit more fancy, Merchant --11 would be nice. Especially all peeple would get the free skill located in Ranger 1--- (which btw need Master Scout as pre-req). It's about giving away a skill which cost us a lot of skillpoints and was/has been the last shred that made Ranger a unique profession (or lifestyle). If you are a merchant, you would not like it that everyone else would be able to place vendors at will, because they need to sell things too. The ability to place good looking vendors make the Merchant unique. Think about that ability given to EVERYONE, then you begin to understand why we Rangers oppose this change with all our might.
I can also ask you as merchant or any other artisan (or any other profession whatsoever) why a Ranger is NEVER asked to join a group... At least I don't get invites. If I could help out by camo-ing others and make some deal (reduced prices for clothing, BE-stuff, weapons or anything else) then I'd gladly do it.





Read it again carthax. Nobody is crying about not being able to place a vendor. Dariane is making the point that how would merchants, or any other prof for that matter, like it if they took everything that made it special and gave it to everyone in the game.



Nahjo Dorav- Trandoshan Master Ranger/Master Rifleman, Bria

Meinkluas - Mon Calamari Master Artisan/Master Armoursmith, Sunrunner


"He saluted us Roy, that was real."

- I support supporting supports! -
GraySeven
Sun May 22, 2005 8:42 am
#9

They've done the same thing to Rangers that they did to Medics by making stimpaks usable by anyone....


On the downside, it makes available to all a profession specific skill. On the upside, it gives Rangers a product saleable outside of their profession. That Rangers do it better is good, but it seems that allowing the usage of Camo kits is nothing more than a bone thrown to the Crafter Professions to allow them to do their thing with a little less fear of dying.


Of course, the Dev's may want to fix that whole "breaking concealment" thing, otherwise it won't be much help to the CL 1 crafter trying to harvest resources on Dathomir....





Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

BioEngine
Sun May 22, 2005 9:09 am
#10






Carthax wrote:
15 views in 3 minutes, and nobody has anything to say? Is my logic too strong?



When you posted that, it was 5:01 AM in Texas. I don't get up that early on a Sunday .




Account active 'till November 10th, contact me on forum name:
Stamina
Carthax
Sun May 22, 2005 4:42 pm
#11

Greyseven Re the harvesting on Dath thing...

I have a lot of toons..but thats another story, my AS/WS/MA is a CL1. It came to the point where I *HAD* to go plop down some harvies on Dath, the fiberplast was holding me up. So I stip down to undies, make sure I've got nothing on me barring, creds, power and harvies..or stuff that wont decay when I die. Not *if* when...

Ok so I hit SO, pull my AV and change my mind, and pull a bike instead /rolleyes, and check the map. There looks like theres a big flat area waaay down south, so that's where I want to check out. I get maybe 600m away from SO, and whack.. an Initiate nails me, I /way her and I clone. Pull a new bike, and head out again, avoiding the new WP I just made, I make it about 1200m this time and some random ranged attack gets me, I think it was a slave..or something with a gun anyway, /way and clone. Third time lucky I make it out to the tar pits? is that right? I got a badge for it regardless, and I drop 6 heavies on a nice 80% spot of junk fiber, and I make a /note of the name. Head back to naboo, and for the next few days I send out survey droids to check if it's still in spawn. I make it back to the harvies unmolested this time, and pull 400,000ish out of them, redeed and head back to SO, again making it unscathed.

Hardest thing about surveying on Dath is finding a Doc when you get back to civilisation to heal your wounds.

I have enough junk fibre to keep me going for a bit, but I just pop into SO when I remember and do a quick survey for something better, if there's something worth taking a few deaths for, I'll do it. If not screw it I'll just rely on uber resources for the other slots to cover up the fact I'm using junk Dath fiber.
FultonMeigs
Sun May 22, 2005 7:01 pm
#12

This is a very generous offer Carthax, it seems that many Rangers are "suddenly" finding out that they have friends, guildmate, and even current customers that are willing to sell Camo Kits for Rangers as a new product line for their vendors. I am considering a deal with one vendor (that contacted me just based on my Master Ranger tag at the starport on Kashyyyyyyyyyyyyyyyyyyk the other night) and offered me factory time. All I have to do is hunt, as I always have, create the schematic and load the schematic and resourse into the factory. She will take care of the factory itself, and sell the crates of camo for me and I get paid by the number of crates her factory produces. Suddenly I'm a "business man" without having to own a factory or vendor or merchant tent (though our guild has all three).


Good hunting and clear skies.






Fulton Meigs
Master Ranger / Master Scout / Master Rifle
Master Pilot of the Starship Kreetle Hammer
Antarian Ranger Council, Kauri
Greywulf0
Mon May 23, 2005 1:56 am
#13






GraySeven wrote:

They've done the same thing to Rangers that they did to Medics by making stimpaks usable by anyone....


On the downside, it makes available to all a profession specific skill. On the upside, it gives Rangers a product saleable outside of their profession. That Rangers do it better is good, but it seems that allowing the usage of Camo kits is nothing more than a bone thrown to the Crafter Professions to allow them to do their thing with a little less fear of dying.


Of course, the Dev's may want to fix that whole "breaking concealment" thing, otherwise it won't be much help to the CL 1 crafter trying to harvest resources on Dathomir....








There is a difference of course. Sure you can make the comparison:


stims to medic : camo to ranger


But Medic is a Novice profession. Spend 15sp and you could have done the same thing. Ranger is an Elite profession. Spend 97 FP and you can make all the camo kits except Dathomir. And note, If you mastered Ranger and another Adavanced combat profession, you don't have the SP to get medic.






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