Ranger Archive
Thread: What is this.....
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Rancorrider4
Wed May 25, 2005 4:23 pm
#1
Ok so I'm out of the loop for a little bit and Rangers are nerfed under my nose. Camo kits are now available to anyone?!
What is going on?! Owen??
KaiRaene
Wed May 25, 2005 6:23 pm
#2
Yeah, everybody gets camo now. Tis great huh?
[/sarcasm]
Yeah, I been on the jedi forums trying to give away our stalker sense so they can have some warning when a BH is coming for them. lol...
Now, if I can just find some profession to take our camps.....
Yeah, I been on the jedi forums trying to give away our stalker sense so they can have some warning when a BH is coming for them. lol...
Now, if I can just find some profession to take our camps.....
BioEngine
Wed May 25, 2005 6:49 pm
#4
Anyone can use them, only we can make them.
Also, creature to hit and damage bonuses are probably broken, camps are still pointless, traps aren't functioning at all / hardly, rescue isn't working at all, tracking is still a little buggy, and camo kits have never been buggier.
I had my mask scent break instantly to a CL 32 huurton on Dantooine. WTH?
Starson
Wed May 25, 2005 6:52 pm
#5
mindtrigger wrote:
Does this mean anyone can MAKE them, or use them only?
Only use them, but they are better if applied by a Master Ranger. So stock up on resorces and over price everthing, time for us to jump on the credit bandwagon....naw I am just jokeing about the over price. Unless the give it to bio engeeners, Rangers are the only ones who can make. I have quite a few crates made for personal use, prob. take half and see what the market is doing. I really don't have a problem helping out our crafters, but if over cl 50, ya shouldn't be able to use one....if ya want camo go Ranger. It was really the only usefull thing I could offer to a group.......oh well.......
Owen-Lars
Wed May 25, 2005 7:08 pm
#6
Im on it bud, they have totally ignored our feedback on this change and thats got me more pissed than i think ive ever been. Still keeping my cool and working to sort this issue out but my cool headedness is being test to the fullest. I would give anything to see a JB response to this 
Almagill
Wed May 25, 2005 7:11 pm
#7
As they say up here "Keep the heid, wee man"
We need at least ONE of our corries to survive long enough to get blue glowyness.
Nastzguehl
Thu May 26, 2005 6:55 am
#8
Owen-Lars wrote:... I would give anything to see a JB response to this
I would love to see one too, maybe he could send us the response as PM
Dariane_Kamutsovy
Thu May 26, 2005 6:57 am
#9
Owen-Lars wrote:
I would give anything to see a JB response to this
I don't think JB will go there... I did... We all know what happened... And worse...
/pointat first line of signature
Message Edited by Dariane_Kamutsovy on 05-26-2005 03:58 PM
JBMat
Thu May 26, 2005 8:35 am
#10
Huh, dare not go there? Of course I did. I replied to Tiggs thread asking if we got free rez kit use too.
The freaking artisans are all crying their wittle eyes out about getting ate by durni. Poor babies. Go check the artisan forum, I am gonna post there.
JB
frightwig
Thu May 26, 2005 9:02 am
#12
JBMat wrote:Huh, dare not go there? Of course I did. I replied to Tiggs thread asking if we got free rez kit use too.
The freaking artisans are all crying their wittle eyes out about getting ate by durni. Poor babies. Go check the artisan forum, I am gonna post there.
JB
JB..
You made a good analogy about docs crafting rez kits, but letting everyone use them.
But.. Now that you're a BH, I guess your new target of hatred and uninformed rants is directed towards Artisans now? You keep bringing up points about crafters "crying" because they can't place harvesters on Dathomir, etc.
You do realize that assault armor (*cough* bounty hunter *cough*) requires Dath fiberplast, don't you?
Don't go posting rants on the artisan forum.. What are you solving by doing that? Blaming them won't help anything.
Here's the main issue of this change that most seem to not realize
This didn't address our (speaking as an master AS/Tailor/artisan and merchant alt) issues with instant death and incaps. The devs added a simple fix that took something away from rangers, yet didn't even fix the problems artisans are having. This doesn't help us, as when camo breaks we'll still be insta-killed (or if it's a CL 10 creature, only two hit incapped leading to triple incap).
Owen-Lars
Thu May 26, 2005 9:36 am
#13
I just dont get the fact that camo was added to ranger because we were not unique, it didnt do much to solve that issue but it was definatly something. Now they are giving out our unique skill to everyone taking ranger back to the same situation again.
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