Ranger Archive
Thread: Dropping Ranger
I really am sick of the devs continuing to nerf professions that are already gimped the way it is, and leaving the obviously overpowered professions (should I bother saying what classes i mean?) alone. This is...annoying to say the least
NnahOlos wrote:
Hmmm, SL you say?You reccommend SL with Rifles or with CH?
Rifles.
I would also like to add to what the gentlemen above said about CH being close to ranger. I think this game got ranger all wrong for star wars. The ranger is this game is a outdoorsman. The ranger I was and what I hope this ranger would be a little bit of each of these, combatant/stealth/concealment/spec ops/tracker. So, the only thing they got right with ranger to me is tracking.
We should have these trees:
1. weaponry-accuracy, speed, and defense mods
2. Concealment/stealth- the ability to actually use your surrounding to camo and sneak to the target un detected.
3. tracking-its fine how it is, this line should also have the camps in it
4. humanoid/creature trapping-this should include human traps also, not all thrown but also static traps.
*Requirement for ranger should stay the same, master scout.