Ranger Archive
Thread: Trap Suggestion for Advanced Scouts and Rangers
LOL, sorry. Root was a spell in EQ where it made the target stay in place, while you blasted it with spells and arrows.
The P-something dart trap you get at level 3 trapping has nearly the effect of root. Depending on the natural speed of the animal, it can cause a "root" effect on the creature. Others just get slowed way down.
Does that help?
Jehab Farseeker
I posted this on the Scout page, but thought I would post it here as well. Here it goes...
This suggestion would actually be for Rangers in my thinking. I'm currenty still a Scout working towards master, so I'm nota Ranger yet. We have all heard and made the gripes about Scouts traps are only good on animals, not NPC humanoids. That's what this suggestion is for.
Not sure if others have formerly stated this yet, but here it is. The advanced traps, possibly not until novice Rangers, can be used against NPC humanoids. Not neccassarily all the traps, but there should be a few that effect NPC's. This is one of the great things Scouts/Rangers get that makes them unique. The problem is, it has no bearing on us playing in the GCW. There isn't anything about the Scout/Ranger that is truely usful for the GCW. Yea, we can make camps, and that can be useful, but not so much in a battlefield where it's fast pased, and sitting in a camp peacfully is not viable.
The traps would be something unique to the Scouts/Rangers that would be useful for the GCW, and PvP, which the Dev encourage us all to be involved with. I say this should be for higher levels, because you have to work towards it and work hard for it. Many people have novice scout and beginning levels, just to harvest and use camps. Fine, but if these traps are only available to the master scout, or even Ranger, that means you've earned it. Maybe make one NPC trap available at Master Scount, another at Novice Ranger, and one more at level 2 Trapping in Ranger.
The Ranger is someone who has spent a lot of time wondering about, hunting animals, working on camoflauge and walking quitely. This person has spent time in the wilderness surviving and keeping alive, and become a master at hunting and taking down animals. Well the Ranger is just a more advance version, but if you made it so they had even some small ability tohelp against NPC, they would be more fun and rewarding to play. The Ranger is a true master of the wild, and could be considered a master hunter. Not to step on the toes of the BH, but they have many more advantageous things they can do to NPC's. Just give the Scout/Ranges a few traps that effect NPC's.
What do you think Ranger Coorespondant? Something to approach them on after our actual problems are more taken care of?
I'm all for this idea, and although I haven't been following the Ranger correspondent, I hope that he/she has worked towards making Ranger traps usable vs NPC/PCs, or plans to in the future.
Yes you are correct, they should also be effective against the PC's. Just like in other MMO's like EQ, these effects should be setup to work against PC's. Like Mind pool dropping, getting snared/slowed down, getting blinded.
The marksman has some of these effects, so does brawler, like blinding hit, knockdown(or root) hit, stuff like that.
I keep hearing this "root" thing... this something from EQ? I never played that and probably never will (not that there is anything wrong with that).,,
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