Ranger Archive
Thread: New Ranger Theory
Phenix1050 wrote:
This would be an interesting way to look at the game. We can see traps as the same as Enhancer specials, our TN bonuses as passive versions of the Enhancer specials, camo as our version of cloak, etc. This allows us to have a firm stance on what we are. Now Rangers want to have a combat role, and I think using this as our guiding theory of what we are, we have a profession that we can model ourselves after and be the non-Jedi equivalent of.
I would rather perfer a much simpler strategy.
Fix what is broke, improve what sucketh, give us more of a role in the scope of the GCW.
I don't want to be a jedi or jedi like in any way shape or form.
Doesn't Powers have some kind of taunt ability?
If nobody is horribly opposed to the way this theory sounds, I'm probably going to make a few more posts regarding this and making into my new theory of what to do with Scout/Ranger.
Building upon this theory, I see Squad Leader as a person who chose to take their enhancement abilities and extend it to others (which seems logical given their upcoming changes) CH as a person who chose to enhance their ability to do damage by creating a kinship with nature, Bounty Hunters as people who chose to enhance their ability to hunt people with terrain negotiation skills and Rangers as the ultimate in self-enhancement in combat. Our states, like enhancer don't do damage, but they enhace our ability to do damage.
so let me know what you guys think
groundcrew wrote:
Great post P
I like the idea of us being a Combat Enhancement, but the problem I see is this. Every other combat oriented profession can carry out what they do and stand alone accept Scouts / Rangers. With out an additional combat profession Rangers can't hunt. Our traps lay down great states but none of them are lethal. The best we can do as just a Master Ranger is support a group. BH can hunt jedi and NPC's withno additional profession.
In my opinion we should be atleast granted the ability to do our job.Near as i can tell that job is Critter hunting, however with Player and NPC tracking in our /areatrack ability and Cammo that hides us from NPC'sthat makes us a Survivalists, and a Guerilla warriors. ProfessionalPartisans if you will.
(no flame intended)
actually, that's exactly what makes this theory so applicable-- Enhancers themselves have no damage-dealing potential. They have states and offensive specials that augment and enhance their ability to do damage, but as far as I can tell, their abilities are purely augmentive.
By seperating combat from combat enhancement, we have the ability to give us a more definite role. Sure, rangers are good hunters, but knowing how to get next to a creature to kill it is half the battle. I can set up a hunting blind pretty well. I know how to hunt and get to my prey. But none of that is important if I can't shoot straight.
We could be guerilla warriors, but without a way to do damage, we'd be pretty ineffective. In the same way that a Master Enhancer, Master Healer, Defender 4040 isn't a good damage dealer, I'm not convinced Ranger should be a damage-dealing profession. Combat speed mods, and a haste special would go a long way to ensure that a Ranger/Rifleman is more effective than just a Rifleman, though, which is our goal.
The role of combat enhancer is also not creature-exclusive so this would be a good way of allowing us to get involved in the GCW and PvP, but not make us a cookiee-cutter profession.
BioEngine wrote:
We "had" one supportive special, but that got nerfed and then broken. I'm not so sure if we will be getting it back.
Doesn't Powers have some kind of taunt ability?
Message Edited by Ranger_Nizzle on 09-07-2005 09:45 AM
For the sake of argument.
So Sony is going to rewrite Bounty Hunters, Scouts, Creature Handlers, Squad Leaders, and Rangers to make it fit this new format?
This is one of those inane threads you wrote about starting right?
Rolfie wrote:
For the sake of argument.
So Sony is going to rewrite Bounty Hunters, Scouts, Creature Handlers, Squad Leaders, and Rangers to make it fit this new format?
This is one of those inane threads you wrote about starting right?
Before the CU it was easy to split the basic professions into types:
- Entertainer
- Artisan
- Combat Class (Brawler, Markman)
- Combat Support (Medic, Scout)
In the elite professions things got a little more confusing with hybrids like Smugglers, Bio Engineers, Combat Medics, etc. but some professions were still straight forward. Doctor required Master Medic and no other base professions and was a "pure" combat support class. Ranger was the same, requiring Master Scout and bringing the Scout abilities to the next level the same way Doctor brought Medic to the next level. At least in theory. In reality we started off with weak skills that were semi beefed up a few months after launch, but then became weaker over time as new additions were made to the game that made our skills obsolete.
Back then I remember one of our major arguments was to make our skills as useful as Doctor skills. We saw ourselves as being in the same realm as them - combat support. The ideas like Ranger Toughness, Stealth, etc. were all geared toward the idea of supporting (enhancing) whatever combat profession we chose to pick up. In my own personal vision of my character I have thought of Ranger as the athlete, whereas Doctor is the healer. Being an athlete gives you an edge in combat, just as being a healer does. As an athlete you can run faster, survive longer... of course it did not even begin to cover the concealment and woodsmanship aspect of Ranger, but that is what made the profession even more interesting to me.
After the CU when everything became either combat or non-combat I think we have been focusing on more "typical" combat roles where we have our own weapon and attacks etc. But I admit I still personally prefer the combat support role. I would still like my Ranger skills to be as useful as Doctor skills in a fight, enhancing my rifle skills (or whatever) enough so that adding Ranger to a combat template is just as viable as adding Doctor. Enhancing, but not replacing, my rifle skills.
Obviously I prefer the Doctor analogy to the Jedi analogy.
I did, when the Jedi trees first came out, think Enhanced Reflexes and Force Enhancement were the Scout and Ranger professions reflected in the Jedi line, just as Enhanced Senses and Force Healing were reflections of the Medic and Doctor professions. I was determined to pick up those aspects of Jedi if I ever unlocked because I considered them "ours." However, I do not want to be a smaller version of Enhancer (Enhancer - the Super Duper Scout?
To make us unique, Rangers have the concept built into our profession that we are the best equipped to deal with the natural world. Even though this concept has never really gelled I still maintain that it is a valid and important idea to hold onto, or else we run the danger of becoming just another "type." We have never been happy being Super Scouts, I don't think we will be happy being Lesser Enhancers. What we want is to be unique and useful, a meaningful investment of skill points and time. We don't need to be made similar to something else, combat or jedi profession, we just need the potential of what we are fully realized.
I agree with Paks. We need to be the ultimate outdoorsmen.
A vast majority of every planet is uninhabited by buildings and structures. This should be our playground, where we call no one our betters. We should be able to make total use of the natural environments around us.
It seems that making suggestions and brainstorming does nothing, however, because things are only shaped by feedback. They are not assembled with the community's suggestions in mind at the start.