Ranger Archive
Thread: Are creature harvesting attachments working?
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DobePincher
Thu Aug 11, 2005 5:19 pm
#1
I know I saw this somewhere but can't seem to find it. The search feature doesn't seem to work for me at work, keep getting to many searches.
Thanks
Tonja
Thanks
Tonja
Calculus_Entropy
Fri Aug 12, 2005 7:30 am
#5
Hmm....ARE Harvesting CA's working? Maybe this was one of the residual effects of the BE tissues fix (that was said to be a bug that affected many things)?
Can anyone else confirm?
Can anyone else confirm?
Seiryuu
Fri Aug 12, 2005 9:45 am
#6
That fix was only for crafting items. Whether the modifiers work or not is a separate issue that has not been addressed as most of the new modifiers do not work. (Unless on an individual stealth fix basis.)
Calculus_Entropy
Fri Aug 12, 2005 9:52 am
#7
Seiryuu wrote:
That fix was only for crafting items. Whether the modifiers work or not is a separate issue that has not been addressed as most of the new modifiers do not work. (Unless on an individual stealth fix basis.)
Ywah, but the issue was a loss of data...maybe some CA's were/are losing data when installed...anyway, I am tempted to believe they are still not working (just checking).
Seiryuu
Sat Aug 13, 2005 12:34 am
#8
If the clothing displays the bonus modifier, it was not lost. The only time info was lost was during the crafting process so that if the final item lacked the modifier (or color customization, or whatever) completely. It was as if it was never used to produce the item.
Cryos_Merovingian
Thu Sep 08, 2005 8:24 am
#10
My Test results with a +25 creature harvesting CA
Test 1
Master Ranger - Base creature harvesting mod of 150
Kashyyyk Bantha (CL 22) - wild spawn
Group Harvesting Mod Other notes Units harvested
no 150 (base) x 107
no 175 (with CA) x 107
no 175 (with CA) switched weapons* 105
no 175 (with CA)Log out then in 105
Test 2
Scout 4000 - Base creature harvesting mod of 15, grouped with master ranger (40% bonus)
Savage Humbaba (CL 79) - mission
Group Harvesting Mod Other notes Units harvested
yes 15 (base) x 435
yes40 (with CA) Killed 3 at once 435
yes 40 (with CA) Killed 3 at once 436
yes 40 (with CA) Killed 3 at once 436
yes 40 (with CA) switched weapons* 436
* Switching weapons was shown to make you stats refresh and was used to prove that the tensile resistence (melee/ranged def) clothing does in fact work.
Conclusion
Creature Harvesting CAs DO NOT WORK. The variance of 1 unit here and there is normal and does not show an effect from the CA.
Test 1
Master Ranger - Base creature harvesting mod of 150
Kashyyyk Bantha (CL 22) - wild spawn
Group Harvesting Mod Other notes Units harvested
no 150 (base) x 107
no 175 (with CA) x 107
no 175 (with CA) switched weapons* 105
no 175 (with CA)Log out then in 105
Test 2
Scout 4000 - Base creature harvesting mod of 15, grouped with master ranger (40% bonus)
Savage Humbaba (CL 79) - mission
Group Harvesting Mod Other notes Units harvested
yes 15 (base) x 435
yes40 (with CA) Killed 3 at once 435
yes 40 (with CA) Killed 3 at once 436
yes 40 (with CA) Killed 3 at once 436
yes 40 (with CA) switched weapons* 436
* Switching weapons was shown to make you stats refresh and was used to prove that the tensile resistence (melee/ranged def) clothing does in fact work.
Conclusion
Creature Harvesting CAs DO NOT WORK. The variance of 1 unit here and there is normal and does not show an effect from the CA.
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