Ranger Archive
Thread: Rangers....IN SPACE!
ThunderHeart wrote this on the JTL board earlier....
Mooko wrote:
All this sounds great, very much like a new version of XvT, but is that really a mmorpg. I'm curious to know what is in space for many of the professions in game, such as artisan/droid engineer/dancer/musican/smuggler? Its already been stated no mining in space, this would of been a awesome addition, being able to dump a harvester on a asteroid or gas mining in a nebulae. It sounds all very arcade like, which I like' but I think were gonna see a major decline in other profession, simply because theres no point I've heard of,for them being in space, and everyone is gonna want to be in space, its Star Wars.
This is something Cinco and I talked about while we were in LA at E3. I've also spoken with Runesabre about it and as we get closer to JTL, we're going to be doing a "ground integration" and once beta begins, Cinco will give me the word and we'll run some focus threads to find out how players see there professions developing in Space. Although I don't see placing harvesters on asteroids in the JTL. That will be something that is definately for later development.
*snip*
If they're going to run a focus thread for this anyway it can't hurt to get started now.
How do you guys thinkthey should integrate Rangers into space? or if we should have any integration at all?
Tracking ships with AreaTrack
Better Asteroid field/nebula negotiation
Temporary docking areas (camps in space)
Fred_Skinner wrote:
Astronav anyone?
What? No Stealth? Cloaking shield cert?
I'm personally hoping they let us take off from camps and land in wilderness areas.
Lythender Nirou
Master Ranger/Master Squad Leader
Eclipse Server
Message Edited by KaiRaene on 05-21-2004 10:17 AM
Space Ranger Ideas
Tracking ships.
Camps to launch small ships from.
Cloaking for ships.
Places for Space Rangers to land and explore. Better and rare hunting/foraging on these landings.
Foraging for extremely rare space melons ![]()
I like the navigation bonuses. But the problem is incorporating bonuses like this into a "twitch" style of gameplay.
I'm almost positive that the piolet professions are using seperate space skill points. The shipwright may use some Empire Devided skill points as a pre-req (example engineering IV) then the space skill points from there. You can't have Rebel Pioletxp and Imperial Piolet xp, but I assume the nuetral piolet will be ableto have Imperial / Rebel skills too.
I'm just guessing here but,you probably you can master 2 of the new space professions, so you could be a master privateer (nuetral piolet)and master imperial piolet, or a master imperial piolet and a master shipwright.