Ranger Archive

Thread: Are we going to get to ask TH another question? If so, could we ask about spawn rates?

Iseult
Mon May 24, 2004 8:36 am
#1

Will we have the chance to ask TH another question soon, or was that a one-time thing?


If we can ask another question, can we ask about the factors that go into determining a server's spawn rates for random (ie., non-mission) lairs and creature herds?


This is sort of a complaint disguised as a question, but bear with me...


It seems to me that our skillset is not geared towards bringing down creatures, but finding them. The problem with this is that the mission terminal pretty much negates our skillset, esp. now that the rate of non-mission lairs and herds has decreased on the live servers. It used to be thatI could head out into the wild, find non-mission lair after non-mission lair with /areatrack and generally out-harvest all of the uber combat types who depended upon the mission terminal (and generally didn't wander more than 3k from the nearest city) to find creatures to harvest.


Don't get me wrong - I still harvest tons of stuff, but it is really disheartening to see the old hunting grounds disappear.For example, I went to the agrilat swamp the other day and didn't even see a single rasp -- it was completely barren (and no, JB doesn't play on my server :smileyvery-happy.


There seems to have been some dev attention to this (Gary Gattisin a recent state of the game post said that one of the goals of publish 8 would be to "Increase the amount and frequency of MOB Spawns" (http://starwarsgalaxies.station.sony.com/team_comments.jsp?id=61526&page=Team%20Comments)), but this seems to have fallen by the wayside....

Iseult
Master Ranger / Mediocre Pistoleer
Bloodfin






_____________________________________________________________

Iseult
Elder Ranger / Respec Moisture Farmer
Bloodfin


Iseult's Adventure Shop - winner, galactic homeshow 1.25.2007
Calculus_Entropy
Mon May 24, 2004 9:12 am
#2

WhileI have absolutely nothing to report, I have been proding TH a little on this very subject...



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Scarin
Mon May 24, 2004 4:39 pm
#3


Calculus_Entropy wrote:
WhileI have absolutely nothing to report, I have been proding TH a little on this very subject...





Good, good. Poke him with a Gaffi Stick until he gives us an answer



There are 10 types of people in this world... those who know binary and those who don't.


Scarin - Eclipse Master Ranger / Master Swordsman
Siarra Oman - Noob scout on Wanderhome, home of the great ranger meet up.
PithrenDarkstar
Mon May 24, 2004 7:30 pm
#4

No, I say go for the phec dart. If it sticks, he'll be immobilized long enough to get an answer out of him.



- Pithren Ðarkstar
¤ Master Ranger ¤
  • in memory of NRaas, Ranger Correspondent

Nemo0
Mon May 24, 2004 7:42 pm
#5






PithrenDarkstar wrote:
No, I say go for the phec dart. If it sticks, he'll be immobilized long enough to get an answer out of him.






Personally, I'd like to see him after he gets hit by a lecepanine dart. I can just imagine him flopping around. Too bad I can't seem to figure out how to throw one at anything other than a creature.



Lythender Nirou
Crazy Bothan


Seiryuu
Tue May 25, 2004 9:17 am
#6

Unfortunately, traps don't work on humanoids...



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Calculus_Entropy
Tue May 25, 2004 9:39 am
#7

He would probably move too fast for us to track him. That assumes he even spawns before he is right on top of us.


For some reason talking about TH spawning is making me queasy.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Seiryuu
Tue May 25, 2004 7:58 pm
#8

We can pick another question. From the devtracker:
wickedHangover wrote:

This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.
Thunderheart wrote:

It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...



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Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

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Calculus_Entropy
Tue May 25, 2004 10:34 pm
#9






Seiryuu wrote:
We can pick another question. From the devtracker:

wickedHangover wrote:

This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.
Thunderheart wrote:

It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...






Can you get me the link (I will look, myself, but I am a Ranger, soI can't find anything). I am on new crusade for the ./track skill if this is what TH said...


Nevermind...I just read your other thread....looks like I won't be going to be for a while.

Message Edited by Calculus_Entropy on 05-25-2004 11:39 PM



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Iseult
Wed May 26, 2004 9:18 am
#10






Seiryuu wrote:
We can pick another question. From the devtracker:

wickedHangover wrote:

This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.
Thunderheart wrote:

It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...






Yeah I just read this - bad news, esp. given that our best hunting grounds are usually in mountainous regions outside of the effective range of any mission terminals, so when the planets population surges, these are the first areas to dry up, and there's nothing we can do to get them spawning again


Iseult
Master Ranger / Mediocre Pistoleer
Bloodfin

Message Edited by Iseult on 05-26-2004 09:18 AM



_____________________________________________________________

Iseult
Elder Ranger / Respec Moisture Farmer
Bloodfin


Iseult's Adventure Shop - winner, galactic homeshow 1.25.2007
Fderrr
Wed May 26, 2004 10:14 am
#11

Idea for the Spawn Rate & Area Track


as we do an Area Track it forces a spawn (assuming animal/ out side a city) at a % of out combat efficiency. Limit it to once every 5 min for the spawn.



as we already know when getting missions, it bases the missions on our skill. for simplicity sake we'll say we spawn mission dificulty 10.



When we do an /areatrack, it would automatically spawn a lair depending on the the area track ability.


0010 lvl 4 lair (40%of combat ability)


0020 lvl 6 lair (60 % of combat ability)


0030 lvl 8 lair (80%of combat ability)


0040 lvl 10 lair (100% of combat ability)


Master Lvl 12 Lair (120% of combat ability)


we could always area track but the forced spawn would be limited. Must be in a no build zone (far from city), and the forced spawn would be disabled for 5 - 10 min after we do forced spawn. If in a group the percentages should be be halved, concidering the group dif is increasing.


concidering explorer missions are based on combat abilitya high level ranger would be using area track and get the spawn s/he is looking for 1/4 times (I find there are usually only about 4 creatures at any diff), on top of the natural spawns.

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