Ranger Archive
Thread: Idea for making camps of use again. Starbork hope you see
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Lord_Phanan
Thu Jun 24, 2004 11:47 am
#1
Yes the hang over is gone now and my memories of fan are still fresh so Ryan A.KA, Starbork hope you get this and pass it on to the power that be above you. But what I've noticed now that camps have no use in game now that anyone cancall theirpet or ride any where they want, just wait 15 seconds and there you go.Now I know why they did this cause it can be hard to find a place to a camp on some planetsseeing they're getting built up just just look at Tat on Bria oraround Corronet.But back to what I'm gettingat the 15 second rule killed camps, but there is a way to fix them and that is take away the 15 sec rule on the adventure planets, so camps willbe needed on Endor, Yavin and Dath if wanttocall pets or your speeder. This will make a use for camps again will also bring that social aspect back to game, when we'd set up and people would stop and talk to each other.
Hope you guys like this idea
Shace Shvan
Master Ranger Bria
MonsofoLexius
Thu Jun 24, 2004 11:50 am
#2
I like the idea, but I am also a Ranger. I would take a guess thata majority of the player base would freak, but I do like it
Calculus_Entropy
Thu Jun 24, 2004 1:08 pm
#3
I think needing a camp to call anything is a weak reason for camps to exist. Frankly, I am glad they did away with the rule. I found it a pain to keep a camp on me to call vehicles, since they had virtually no use other than that.
As far as limiting uses of things (i.e. no vehicles) on the adventure planets, I am all for it. Make it good to be a Ranger on Endor 
Message Edited by Calculus_Entropy on 06-24-2004 03:39 PM
Seiryuu
Thu Jun 24, 2004 2:35 pm
#4
I must agree with Calc here. Making camps only useful to call things is a punishment and will make people unhappy.
It is far better to make camps desirable so people will use them willingly.
It is far better to make camps desirable so people will use them willingly.
Greywulf0
Thu Jun 24, 2004 3:04 pm
#5
I think Seiryuu has a good point. Instead of taking an ability away from everyone else (guaranteed to upset very many people), make the camps desirable. They had talked about making camps into things like blinds (receiving bonuses for sniping creatures from the camp). I would like to see something along those lines first, before they talk about nerfing others.
Spudsin
Thu Jun 24, 2004 4:47 pm
#6
Letting entertainers cure BF would be a big plus. the ONLY time I get asked for a camp is when somebody wants their mind and BF healed. Whn I inform them that BF can't be healed in a camp, invariably the answer is "oh, never mind then"
Hmm, possibly also make damage heal faster also? My understandign is that currently camps make wounds (slowly) go away, adding damage healing to them gives a reason for groups to want them. It takes a little bit away from medics, but they gained droids/healing out of camps, so overall it's a plus for them
Hmm, possibly also make damage heal faster also? My understandign is that currently camps make wounds (slowly) go away, adding damage healing to them gives a reason for groups to want them. It takes a little bit away from medics, but they gained droids/healing out of camps, so overall it's a plus for them
Phenix1050
Thu Jun 24, 2004 8:20 pm
#7
It feels so wrong, but it feels so good at the same time...people, we need modular camping.
A camp CANNOT be an uber-base. Thus, it cannot contain the abilities to be desireable to all at the same time
The desires of most people fall into a few categories:
Faster healing
BF healing (with an ent)
staying up during fights
bonuses (attack/defense)
protection (aggro suppression/ a camp w/ defense)
Modular camping is the solution, since no single camp should be able to do all of this on it's own, just by crafting it. I.E. no camp (even the uber-cool HTFB should be able to heal BF, stay up during fights, provide fast healing and have a weapon (like a turret)
Thus, to have camps that did all of this, we'd need dozens of new camp schematics....or we could have modular camping which maintains our current camp stats, but allows a Ranger (with the purchase of "modules" from other proffs) to add a stage to heal BF, OR the ability to stay up in a fight, OR attack/defense bonuses, OR a rocket launcher, OR faster healing. In fact, you COULD have several modules, but the best modules (fastest healing, best bonuses) couldn't all be put on at the same time.
That's my favorite solution: camps being crafted just the way they are now....except that if you desired, you COULD put on certain modules. They're not neccesary, but additions.
That way, all the ideas to make camps better can be implemented...just not at the same time.
Sorry about my caps lock and shift keys being BROKEN...i just can't seEm to CONtroL it.
brandedglacier
Thu Jun 24, 2004 10:54 pm
#8
I use my camps all the time, but that's only because I can't find a doctor or medic to heal my wounds. I have to do it myself...
TheDarkTrumpet
Fri Jun 25, 2004 1:00 am
#9
Phoenix, that's a good idea.
Having the necessity to contact another profession for a particular item to go into a tent would be nice. I think, though, having the tent stay up during fights and healing battle fatigue should be standard on all tents, both ranger and scout.
The turrent idea is good though, whenever it sees an agro starts shooting and stuff. Maybe have another module to add more crafting stations, or make them all private crafting stations of X percent. Another idea would be fishing from camp, maybe change camps some so you can have it near water so you can fish while in camp. I so much wish I could do that without relying on bugs. Right now, as it stands, I have to put the camp darn near in the water to get enough water to fish. I haven't tried with the field bases yet on this.
Hopefully the devs do this, although I still do find camps worthwhile. I use camps right now to relax, rest while in the wild, and heal my wounds. It may not heal my battle fatigue, but wounds are still nice.
An idea about a vehicle not allowed on high level planets is also a good idea. I think they should ban the use of vehicles on places like Endor, or Dathomir. We should still be able to use mounts, but mounts are much slower so it should be fine.
Maybe the devs can implement both ideas.
Having the necessity to contact another profession for a particular item to go into a tent would be nice. I think, though, having the tent stay up during fights and healing battle fatigue should be standard on all tents, both ranger and scout.
The turrent idea is good though, whenever it sees an agro starts shooting and stuff. Maybe have another module to add more crafting stations, or make them all private crafting stations of X percent. Another idea would be fishing from camp, maybe change camps some so you can have it near water so you can fish while in camp. I so much wish I could do that without relying on bugs. Right now, as it stands, I have to put the camp darn near in the water to get enough water to fish. I haven't tried with the field bases yet on this.
Hopefully the devs do this, although I still do find camps worthwhile. I use camps right now to relax, rest while in the wild, and heal my wounds. It may not heal my battle fatigue, but wounds are still nice.
An idea about a vehicle not allowed on high level planets is also a good idea. I think they should ban the use of vehicles on places like Endor, or Dathomir. We should still be able to use mounts, but mounts are much slower so it should be fine.
Maybe the devs can implement both ideas.
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