Ranger Archive

Thread: The Woe of the Land of the Woolamander

WornTraveler
Tue May 31, 2005 11:48 am
#1


Having achieved Master Pilot, Master Ranger, and Master Rifleman (just in tiem for the end of double XP too), I went off to doall the things I had been too scared or weak to do before- seeing Yavin was one of those things. Having had to travel Dathomir to get my Jedi fighter, Yavin was the only planet I had not ever seen. After fighting a few critters to make camo kits for myself and my good friend/guildee Scaalbac, we were off on our Varactyls for Exar Kun's ruined Temple.


I immediately found two things- one, the whole "gray cons will not agro you" is complete BS. We got attacked by nearly everything we went by. And second, camo apparently does not work, even on critters of lower CL than you. Crystal snakes, mamiens, everything agrod us.


Being Imperial, it was pretty boring. Got an awesome screenie of us on our dragon mounts, on top of a hill overlooking the temple, shrouded in fog.


Then Scaal took out his AB-1 and we set off for the Woolamander place. I made camo kits while we had a mild roleplaying session. we were, once again, attacked by everything. But it gets worse...we arive at the place, try to sneak in, and quickly are brustrunning and tryign to open the magseal containers as little furry freenies try to kill us. No traps stop them ,no rifle shots slow them... one incap, two, death. Yay.


I look at teh ONE thing I got when I clone, askill tape. WHAT?Q?- an ARTISAN tape? Bleh.


No loot, no good camo, and no love from the crystal snakes. Stay away from Yavin, rangers.



Gledako Fo'Kray- Retired Master Ranger
Encoded until further notice!
Proud Captain of the YT1300 Vasarian Escape- Confirmed Stats from Last Battle- at least 3 kills, 5 disables, 2 spacebombs to the rear shielding and 4 snubs to take us down. Go crew!
Current one-on-one win-loss ratio for the Escape and her Crew- 11:1

Gledako -- Mercenary Dog of Spice --
WornTraveler
Tue May 31, 2005 1:45 pm
#2

Doesn't that strike you as odd? That an animal will see a passerby, let him go on his way, but when he suddenly smells another he attacks him? Doesn't taht seem strange?


So, what I am saying is, are you really sure thats the way it works?





Gledako Fo'Kray- Retired Master Ranger
Encoded until further notice!
Proud Captain of the YT1300 Vasarian Escape- Confirmed Stats from Last Battle- at least 3 kills, 5 disables, 2 spacebombs to the rear shielding and 4 snubs to take us down. Go crew!
Current one-on-one win-loss ratio for the Escape and her Crew- 11:1

Gledako -- Mercenary Dog of Spice --
Temujin23
Tue May 31, 2005 1:49 pm
#3


You mastered ranger without ever going to yavin? Wow, I practically lived there after the village popped up and dath wentall touristy. I probably spent a good 3/4 of my time getting to know that planet as I worked toward master. And now that wild spawn CL has been adjusted, I'm liking yav again. Give it another chance-- you're missing out if you leave yav off your list of travel destinations.


al-djinn'i


Master Ranger





Wake up! Time to die.
WornTraveler
Tue May 31, 2005 2:04 pm
#4

Meh, I had AOL dialup for forever, in fact I still do, getting DSL soon though. I couldnt handle populated area and I never was strong enough for Yavin, so I stayed on Talus. when I was ready I went to lok with my guild. Never reallytried anything too dangerous- and plus I really like Talus. Only now have I begun to truly explore the galaxy.



Gledako Fo'Kray- Retired Master Ranger
Encoded until further notice!
Proud Captain of the YT1300 Vasarian Escape- Confirmed Stats from Last Battle- at least 3 kills, 5 disables, 2 spacebombs to the rear shielding and 4 snubs to take us down. Go crew!
Current one-on-one win-loss ratio for the Escape and her Crew- 11:1

Gledako -- Mercenary Dog of Spice --
Zekk-
Wed Jun 01, 2005 12:25 am
#5

when camo/maskscent breaks you will be agroed, so dont camo/maskscent. Yavin has its uses, you just need to know the planet. Black Sun Spawns, Woolamander harrowers, etc..



Jurri Cerae
Scylla
Railyn Trelura
Scylla
JascoSmlee
Wed Jun 01, 2005 3:15 am
#6






Zekk- wrote:

when camo/maskscent breaks you will be agroed, so dont camo/maskscent.



This recent 'grey con' change is the worst thing to happen to the scout/ranger profs in recent times imho. There is now very little benefitto using camo/maskscent on most planets. In fact its more of a hindrance. I really hope the devs fix this.




Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
Kiryoku
Wed Jun 01, 2005 3:40 am
#7




JascoSmlee wrote:





Zekk- wrote:

when camo/maskscent breaks you will be agroed, so dont camo/maskscent.



This recent 'grey con' change is the worst thing to happen to the scout/ranger profs in recent times imho. There is now very little benefitto using camo/maskscent on most planets. In fact its more of a hindrance. I really hope the devs fix this.




couldn't agree more... while i'm a fan of the fact that little things no longer bother me, i hate the direction it takes the game...


there are places that should be difficult to access.. this doesn't mean it has to be full of "tough" creatures... but it shouldn't be a walkthrough... i've been incapped bytwenty level 40 things, at my own level of 80... i shouldn't be able to walk into the chiss poacher's camp and walk around because they are too scared to take me 1 on 1... but now, noneof themattack me...


the reasoningbehind this change is flawed... they wanted to increase survivability of people, but they forgot that the challenge of some places were the army of the weak... not to mention, the ones it was meant to help out (the lower level characters), still have all these things attack them because they aren't high enough level...


and now, the direction it takes the game, and why that's bad... eventually, they'll add more content to the game... and this content will have to be higher level not necessarily "harder"... because if it isn't high enough level, you'll be able to walk through it, without even aggroing... look to the history:


first dungeon, the warren... when it came out, it was tough... then we developed decent buffs and armor, and it was no longer a challenge...


second dungeon, the geonosian lab... they had to make it tougher than the warren... buffs and armor were too good... it was really hard for a while... then they made characters more powerful, higher defenses, more firepower...


third dungeon, the death watch bunker... man, now this place has gotta be a lot tougher in order to challenge the players... it accounts for super buffs, super armor, and super abilities... yet... take some jedi with you, and it's not all that tough...


the corvette is a good example of one dungeon that changed with the times... they made it, we played it... it got "easier" as we got stronger... so they dropped a ton of battle droids in it... why?... battle droids were the instant "hard" button...


basically... they've put themselves in the same corner they did when they made players more powerful... the direction of harder content is now clearly defined as "higher level"... it could have been so much more...


i really hope they remove this...




kago

-------------------------------------------------------
Skunkworks Ship Designs and Body Shop
A 10/15/12/17/10/10/17 point FS Shipwright (ridiculous, no?).
Custom Starship Components
(5708, 467) Valinor, Dantooine
Almagill
Wed Jun 01, 2005 3:45 am
#8



JascoSmlee wrote:


Zekk- wrote:
when camo/maskscent breaks you will be agroed, so dont camo/maskscent.

This recent 'grey con' change is the worst thing to happen to the scout/ranger profs in recent times imho. There is now very little benefit to using camo/maskscent on most planets. In fact its more of a hindrance. I really hope the devs fix this.





The grey con change is boloxian on so many levels.

"immersion"

If it's a critter, it doesn't know from squat that you're carrying a crate of nice new knickers or a heeeyoooj clobberin' stick. It only sees maybe one difference, food laid out on a plate or spam in a can. It's going to attack, cos that's what it does.

If it's an NPC and is from a faction that you've built up hate with, yeah, sure, it's going to stand there and try not to see you... It HATES you, its not rational, you killed its brothers and sisters in arms and then stole their lunch money...


"dilution"

Camo. Maskscent. Rangers. Scouts. Not saying ANY more on THAT particular theme.


"funtionality"

It wasn't tested properly so the bugs with detection for different planets were not identified. The adventure planets hadn't had their levelling passes so any behavious up there were totally out of whack (On test I got a really nice screeny of me and two or three of the big yavin praying mantis critters admiring a moonrise.... no cammo, maskscent, diddly. They just weren't worried)

The radius for greys is small, but if you enter it you will get aggroed. Might be "as designed" it's not "as described".

"inconsistent"

I get ignored by greys if am NOT wearing camo, maskscent or, it seems, any modded clothes. As soon as I TRY to not be detected by stuff closer to my level I seem t face a higher than expected aggro level from low level munchkins.

Some PURPLE cons ignore me longer than greys. (Rancors near the harvester farms for the village yesterday, drew me a total blank. Purboles, grey conning, came running off the hill (about 30-40m away) and started whapping me upside the head)



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
Page 1 of 1
Previous Next