Ranger Archive

Thread: Hunting methods for Rifle Rangers

Krassus_01
Tue May 31, 2005 10:59 am
#1

Currently I am a climbing my way up the Scout tree and I am a Novice Rifleman. My plan is for Master Rifleman and Ranger. Currently my hunting method comprises of
1) maskscent, prone
2) Cover
3) Conceal Shot
4) Conceal Shot
5) Conceal Shot

Target is usually 50% health now and discovers me

6) Throw trap (Noisemaker because currently I am only Trapping 2)
7) Stand
8) Sic pet (Probot) on target
9) Run using headshot

I dont think I will ever be able to use Aimed Shot,Aim, etc as it instantly blows my cover.

This normally works for me 80% of the time..tho I do get hurt a lot hehe.

My question is as I progress thru the scout and rifle trees...will I be able to pick off a target of similar level with losing concealment?

Also...if anyone can suggest alternatives / improvements to my method I'd appreciate it



_________________________________________________________________________
Krassus Ko'Cheash

Scouting Bounty Hunter
Member of Imperial Loyalists
Farcry Server
CorethLandwalker
Tue May 31, 2005 11:57 am
#2

My methods are pretty similar. Start by cover (usually already either masked or camo'd), and fire off a pair of conceal shots. My next move depends on the CL of the creature. If it's near or over my CL, I'll throw a P-Dart followed by a kneecap shot; that'll be reversed if the mob is still too far for a trap. If the creature isn't obscenely dangerous, or if my conceal shots have dropped its health considerably, I take a sniper shot. Follow by head shots and normal ranged shots, with additional snipers as it comes online.

As you get better with the rifle, your pet will probably have trouble holding aggro; at least that's what I've heard from others, due to the damage the rifle can put out. If they ever get it fixed, I'll switch the P-dart/kneecap combo with an Adhesive Mesh trap, which will make it a bit more comfortable for people who prefer their mobs to not get close enough to them when shooting...!

I tend to get beaten up a bit on my solo hunts as well, at least with mobs with CL equal or above me. I tend to do considerably better against blue cons, as long as they don't detect me in packs.

As to your question about losing concealment-it WILL happen. It is unlikely you can do enough damage with conceal shots to kill a similar CL mob, even at higher levels. If I recall correctly, 3 is the most you can count on getting before the mob decides you've had enough free shots.



Coreth Landwalker - Elder Ranger
Ranger once. Ranger forever.

SickSix
Tue May 31, 2005 5:39 pm
#3






CorethLandwalker wrote:
My methods are pretty similar. Start by cover (usually already either masked or camo'd), and fire off a pair of conceal shots. My next move depends on the CL of the creature. If it's near or over my CL, I'll throw a P-Dart followed by a kneecap shot; that'll be reversed if the mob is still too far for a trap. If the creature isn't obscenely dangerous, or if my conceal shots have dropped its health considerably, I take a sniper shot. Follow by head shots and normal ranged shots, with additional snipers as it comes online.

As you get better with the rifle, your pet will probably have trouble holding aggro; at least that's what I've heard from others, due to the damage the rifle can put out. If they ever get it fixed, I'll switch the P-dart/kneecap combo with an Adhesive Mesh trap, which will make it a bit more comfortable for people who prefer their mobs to not get close enough to them when shooting...!

I tend to get beaten up a bit on my solo hunts as well, at least with mobs with CL equal or above me. I tend to do considerably better against blue cons, as long as they don't detect me in packs.

As to your question about losing concealment-it WILL happen. It is unlikely you can do enough damage with conceal shots to kill a similar CL mob, even at higher levels. If I recall correctly, 3 is the most you can count on getting before the mob decides you've had enough free shots.




since when did they fix knee-cap shot?


still seems useless to me. tried it on a mountain squill today, got the +Snared+ over it's head, but it just kept running straight at me!


they fixed cover at least, so maybe they will fix kneecapshot next.





SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

Rhyeal
Tue May 31, 2005 7:27 pm
#4

my method:


1) armor up

2) pull 1-15 stacks of p-darts from pack (depends on CL: CL 25 (more than one) i pull 3 stacks, Krayts, its 15 stacks)

3) prone

3a) throw trap

3b) throw trap

4) sniper shot

5) knee cap shot (works 50/50 for me)

6) head shot

7) check trap time. if less than 2s, throw another trap. if more than 4s, shoot again. if between 4 and 2, make a quick decision




Rhyeal Shadowblade :: Egone Thale :::: Riflemen :: Rangers :::: Ranger is a Lifestyle, Live it!
"No, I'm not a combat profession, I don't do that anymore."
WornTraveler
Wed Jun 01, 2005 12:12 am
#5


My cover usually is blown by the thrid conceal shot, so I do somethign liek this


1) camo

2) prone

3) cover

4) conceal shot

5) conceal shot

6) p-dart

7) sniper shot

8) headshot

9) headshot

10) cycle from secen until dead or the critter moves, then use pdart again.


By the time I finish the two headshots the cool down for sniper has ended and I use that agin.Very effective if the attacks are working.


However, you will not reach god-like powers with master anything. I have found this out the hard way witht he woolamanders on Yavin 4. Of course, I was still using my Heavy Laser Rifle- the T21 will do some good I guess.



Gledako Fo'Kray- Retired Master Ranger
Encoded until further notice!
Proud Captain of the YT1300 Vasarian Escape- Confirmed Stats from Last Battle- at least 3 kills, 5 disables, 2 spacebombs to the rear shielding and 4 snubs to take us down. Go crew!
Current one-on-one win-loss ratio for the Escape and her Crew- 11:1

Gledako -- Mercenary Dog of Spice --
CorethLandwalker
Wed Jun 01, 2005 6:34 am
#6



SickSix wrote:

since when did they fix knee-cap shot?

still seems useless to me. tried it on a mountain squill today, got the +Snared+ over it's head, but it just kept running straight at me!

they fixed cover at least, so maybe they will fix kneecapshot next.






Actually, the shot is probably working fine. The problem these days I'm having is that the mob is often not where you think it is....

You may have noticed at times that you are being beaten on by a mob who can't possibly have a reach of 30m. The graphics in the game seem to be failing to "catch up" to where the code says it is located. So you may be shooting at something that appears to be 30m away, but is in fact right next to you trying to rip out your arms. This is probably a bug (I'd hate to think it was my computer specs). The shot does slow down a mob for a time-in groups, I've shot creatures charging other folks and seen the slowdown.

This same issue also exists for creatures who have been rooted. I've seen rooted creatures travel an astonishing distance when they weren't supposed to be moving at all....



Coreth Landwalker - Elder Ranger
Ranger once. Ranger forever.

JascoSmlee
Wed Jun 01, 2005 7:17 am
#7






CorethLandwalker wrote:





SickSix wrote:


since when did they fix knee-cap shot?


still seems useless to me. tried it on a mountain squill today, got the +Snared+ over it's head, but it just kept running straight at me!


they fixed cover at least, so maybe they will fix kneecapshot next.









Actually, the shot is probably working fine. The problem these days I'm having is that the mob is often not where you think it is....

You may have noticed at times that you are being beaten on by a mob who can't possibly have a reach of 30m. The graphics in the game seem to be failing to "catch up" to where the code says it is located. So you may be shooting at something that appears to be 30m away, but is in fact right next to you trying to rip out your arms. This is probably a bug (I'd hate to think it was my computer specs). The shot does slow down a mob for a time-in groups, I've shot creatures charging other folks and seen the slowdown.

This same issue also exists for creatures who have been rooted. I've seen rooted creatures travel an astonishing distance when they weren't supposed to be moving at all....




I see a similar thing with corpses. I think they are still 30m away when I finish them off, but then the corpse slides right up to my feet!


Kneecap shot + p-dart is the current rifleman/ranger tactic 4tw, but I imagine it will be nerfed before we get any ranger fixes On its own I've found kneecap shot pretty useless, the snare seems much weaker than the old p-dart effect.





Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
Ordo-Malleus
Wed Jun 01, 2005 10:12 pm
#8

For me its

Conseal shot

conseal shot

conseal shot

sniper shot

stand

ranged shot

head shot


mob dies at my feet and sometimes only hits me once


the reason i do 3 conseals and wait for the sniper is cause at 20m the mobs gonna find you anway and theres not penalty for prone position so why not rip off a 2k sniper and then stand up and finish him.


just my 2 creds



Indur' Dawndeath
PyscoJuggalo
Wed Jun 01, 2005 10:16 pm
#9

Kneecap shot is just buggy, sometimes it works, sometimes the MOB warps ontop of you, and sometimes it does nothing and the MOB charges after you in normal bursting speed.......



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
NateNeurotic
Thu Jun 02, 2005 12:57 am
#10

My method is pretty simple.. I still don't use cover just because it really doesn't seem to work for me.

1) snipershot

2) snipershot

(these are free hits.. always seems like if you are far enough, you can always get a couple of free hits before it charges at you)

3) P-dart

4) alternate between headshot, startleshot, and maybe plain ol' ranged attacks.

If it ends up being a spitter, I just move far away enough for it not to get me anymore.


My method is easy, and I usually don't get hit too often. Sometimes I substitue my second snipershot for a plain ranged attack if I want to be safer and make sure I throw my trap faster than if I had to wait for the snipershot's cooldown. If,for some reason the trap doesn't land, I just knockdown, startleshot.. runandtoss another P-dart tosnare it before I start blasting it again.



"Roads? Where we're going, we don't need roads..."
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