Ranger Archive

Thread: +20 Throw Distance Cyborg Arm Working for traps?

xDiggerx
Thu Jun 02, 2005 1:16 pm
#1

I assume the +20 Throw Distance Cyborg Arm will work for traps?


I see on my server the talk of using them for combat meds......but I was thinking increasing our trap range from around 45m to 65m.


And you know what it at 65m? My current Rifle range! lol


Of course when I add the +10 Ranged Distance cyborg arm.....that goes to 75m.


For awhile I was frustrated that my increased rifle range was negated for my need to be within 45m or so for traps. Hopefully this will no longer be the case.


Anyone already using the Throw Distance arm for this??





xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
Lord-R
Thu Jun 02, 2005 7:14 pm
#2

^bump i would like to know too




LordRahl/Cara'
we gggg Light Jedi / MRifle,Mbh,Cm gggg ew
Cobra - Rebel 4 life



xDiggerx
Thu Jun 02, 2005 9:44 pm
#3

Well, I have now aquired two of these for a total of +40 to Throw Distance.


Hopefully I can get these equipped over the weekend and give them a spin!







xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
NeonCoyote
Thu Jun 02, 2005 11:30 pm
#4






xDiggerx wrote:

Well, I have now aquired two of these for a total of +40 to Throw Distance.


Hopefully I can get these equipped over the weekend and give them a spin!








Please keep us posted!



Playin Since Closed Beta - Hologrinder - 3 test toons - 8 live toons
Converted supporter of NGE and Long time suporter of SOE
If someone tries to kill you, you try and kill em right back.

Johnny-Rico
Fri Jun 03, 2005 4:17 am
#5

i tired one arm and it didnt seem to work for me unless i was doign summin wrong also the arm was righthand and we throw traps with the left but if u got 2 id love to know



-Johnny- -Rico- Master Squad Leader Master Carbineer 4xxx CM

Hyperion' Master Bounty Hunter Master Rifleman

Apone' Master Dancer Master Doc
NnahOlos
Fri Jun 03, 2005 6:23 am
#6

Just get a trapping droid. They can throw form 65m. And they have a better chance of sticking than if you throw them yourself. And they can hold around 40 trap stacks that would normaly fill up your inventory. And that saves you from having to stop shooting and "root" yourself when you throw the trap. And I havea +114one that i no longer use if anyone wants it on chimera. And.... thats all



IGN: Nnah Olos -- SA Ace Pilot
ALT: Nnicana Olos --Semi-Noob Shipwright

Im a Smuggler too, but the ground game sucks now. Give me back Ranger and Creature Handler.
Cryos_Merovingian
Fri Jun 03, 2005 7:05 am
#7



NnahOlos wrote:
Just get a trapping droid. They can throw form 65m. And they have a better chance of sticking than if you throw them yourself. And they can hold around 40 trap stacks that would normaly fill up your inventory. And that saves you from having to stop shooting and "root" yourself when you throw the trap. And I havea +114one that i no longer use if anyone wants it on chimera. And.... thats all



You sacrifice xp gain by using the droid.



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

NnahOlos
Fri Jun 03, 2005 7:49 am
#8






Cryos_Merovingian wrote:





NnahOlos wrote:
Just get a trapping droid. They can throw form 65m. And they have a better chance of sticking than if you throw them yourself. And they can hold around 40 trap stacks that would normaly fill up your inventory. And that saves you from having to stop shooting and "root" yourself when you throw the trap. And I havea +114one that i no longer use if anyone wants it on chimera. And.... thats all





You sacrifice xp gain by using the droid.



That is true. I only used it when i was master ranger though.




IGN: Nnah Olos -- SA Ace Pilot
ALT: Nnicana Olos --Semi-Noob Shipwright

Im a Smuggler too, but the ground game sucks now. Give me back Ranger and Creature Handler.
Electro5
Fri Jun 03, 2005 10:27 am
#9

The only problem I have with the droids is that you can't load different traps. I use P-Darts, Glow Wire Traps, Sonic Pulses and Flash Bombs. If I'm going to have to throw 3 of the 4, I may as well throw them all.



Bria - Electro (N) ~ Shadowfire - Hydrolus (R) ~ Sunrunner - Zaxu Trizki (I) ~ Ahazi - Xonoryt (R) ~ Gorath - Geitizo Nimoirist (I) ~ Radiant - Tygran Virfais (N)
Electro5
Fri Jun 03, 2005 4:22 pm
#10






xDiggerx wrote:

Trapping droid eh? LOL, I didn't even know there was such a thing as a trapping droid.


If P-darts are the majority of traps I toss then using these may be a decent option.


A couple of questions for those of you who use them:


1) Does the droid get aggro'd all the time and run away like harvest droid can? I don't want to have to spam "follow" to keep them in the area I am hunting.


2) When you toss a trap with a droid.....does it "count" as an action and your shots re-cycle? If not this is huge....I can gain 3 or 4 more shots per minute normally spent waiting on trap toss recovery time.


3) Can you load crates of traps right into the droid or do I have to take each one out individually?


4) Does the range really matter? Can't you put the droid on "follow" to the critter your fighting and then get to any range you want? If I use my two +10 distance arms and can fire from 85m....or even my +10 and +5 arms and fire from 80m......can't I have my droid up close to the critter and where I am won't matter? Or does the droid get aggro'd and potentially destroyed?


Thanks for any info. I amtotally in the dark on these. I might have some fun playing with this over the weekend (if I can find one to buy!).








I haven't used a trap droid for a long time, so I can't answer for sure on some of it. What I can say, though.....


The droid should not draw any aggro, provided that you engage the creature in combat yourself first. Under the new system, aggro is caused by doing damage, and the droid isn't doing any, so one would think there would be no aggro.


I don't know about post-CU, but when I used them prior it did not take any action or anything on your part. Completely seperate from you.


You have to load the traps drag-and-drop style into the droid, you can't use crates. This I'm almost sure of, it was this way before and I see no reason for them to have changed it. But with many trap modules (you can get 6 in an R3) you should be able to hold a high enough number of traps that reloading the droid is fairly rare.


Yes, I believe that would work perfectly fine.



Bria - Electro (N) ~ Shadowfire - Hydrolus (R) ~ Sunrunner - Zaxu Trizki (I) ~ Ahazi - Xonoryt (R) ~ Gorath - Geitizo Nimoirist (I) ~ Radiant - Tygran Virfais (N)
xDiggerx
Sat Jun 04, 2005 12:03 am
#11

Trapping droid eh? LOL, I didn't even know there was such a thing as a trapping droid.


If P-darts are the majority of traps I toss then using these may be a decent option.


A couple of questions for those of you who use them:


1) Does the droid get aggro'd all the time and run away like harvest droid can? I don't want to have to spam "follow" to keep them in the area I am hunting.


2) When you toss a trap with a droid.....does it "count" as an action and your shots re-cycle? If not this is huge....I can gain 3 or 4 more shots per minute normally spent waiting on trap toss recovery time.


3) Can you load crates of traps right into the droid or do I have to take each one out individually?


4) Does the range really matter? Can't you put the droid on "follow" to the critter your fighting and then get to any range you want? If I use my two +10 distance arms and can fire from 85m....or even my +10 and +5 arms and fire from 80m......can't I have my droid up close to the critter and where I am won't matter? Or does the droid get aggro'd and potentially destroyed?


Thanks for any info. I amtotally in the dark on these. I might have some fun playing with this over the weekend (if I can find one to buy!).






xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
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