Ranger Archive
Thread: coming up with a new tech tree for Rangers
Today after the server reset and noone was on i sat down looked at the skills and i thought it should look a bit more like this
Wayfaring1- Terrain Negotation +10, Camouflage +5, Dodge +5
Wayfaring2-Terrain Negotation+10Camouflage +10, Burst run Efficiency +5 ( new skill Conceal )
Wayfaring3-Terrain Negotation+10Camouflage +10,Dodge +10
Wayfaring4-Terrain Negotation+10Camouflage +15
Explanation ( I think as rangers we should recieve a bonus to dodge because with our speed we should have a better chance to parry attacks, i also feel we should get another small boost for burst run so we can have a small bonus over the Master Scouts, which we should have )
Frontiering1- Camping +10, Foraging +10 (new Skill : field Base)
Frontiering2- Camping+10, foraging +10 ( New Skill: <unnamed>-allows you to forage for small temporary heals to status alignments and to cure minor wounds)
Frontiering3- Camping +10, foraging +10, Bonus to unnamed skill +10
Frontiering4- Camping +10, Foraging +10, Bonus to unnamed skill +5 (new skill High techFieldbase )
BioScience1- Creature Knowledge +5, Creature Harvesting +5
BioScience2- Creature Knowledge +10, Creature Harvesting +10, Creature-To-Hit Bonus +10
BioScience3 - Creature Knowledge +10, Creature Harvesting +10
Bioscience4- Creature Knowledge +10, Creature Harvesting +10, Creature-To-Hit Bonus +5, +1 to resources harvested ( allowing rangers to harvest 2 resources from a target)
Trapping1 - Trapping +10, Rescue +10 ( new skill, Instant Death..umm i mean Rescue)
Trapping2- Trapping +10, Rescue +10 (New skill Flash Bomb)
Trapping3- Trapping +10, Rescue +10 ( New Skill Sonic Pulse )
Trapping4- Trapping +10, Rescue +10 ( Tranquilizer gun Certification, allows you to load traps into a tranq gun to shoot from furth distances, while running and at a better effectivness, traps of 1 type Stack while in this gun)
side note: should advanced traps cause a bleed like the /mindshot /healthshots do over in marksman? that'd be nice....
Yes the idea of a tranq gun is awesome, should add it to the mile long list of things we want![]()
We really need to compile a wishlist![]()
Perhaps we can vote on the things we want added the most, like a top 10, to be worked on first, then additional things can be worked on after the top 10 is finished![]()
forgot to add i think the Rough terrain Bonus should be 0-75 so 75 would be same as flat land speed...and the prone speed should be 75-100, slowing our prone speed but making us faster and a bit more distinguised then a Master scout...
you forgot Master Ranger. I'd say another +1 to resource harvest so you can harvest everything from what you kill.
I also like some of the other posts including group maskscents and changing the role of ranger into someone who can lead a group through the wilderness effectively
Only other gripe is the traps. not only do they not work, they suck. make them actually kool and GET RID OF RESCUE. it blows. yay for die-ing