Ranger Archive

Thread: My ramblin Ranger post...

Wookeed
Sat Aug 09, 2003 2:17 pm
#1

First, let me say, "I Love being a Ranger." Not a master yet, but will be soon.


I think our class needs some defining designing though.


I'll break it down by Skill Tree and try not to overly repeat the things on our top 5 lists Also our correspondent is doing a great job. They should at least give you free gameplay...


WAYFARING- This is my favorite line. I believeMask Scent does work better the higher you go, however, I wish the 1min recycle timer wouldstart counting from when you first apply it. This would make it instantly available for anotherone timeuse (after the 60secs)while your Mask is up. This could be an Advanced Wayfaring feature - lvl 3,4 or even Master./Conceal needs to happen. We should have the ability to hide from NPCs when we areoutside of a city.Special Movement Bonuses - We should have more. I've spent alot of time thinking about this - I dont think we should run faster on flat terrain. We should be able to swim faster each branch of the wayfaring line -> +10 to Swim. This will allow us to use the terrain to our advantage, ie real RANGER skills, not just a potentially unbalancing class issue. Currently, I love to use steep inclines to my advantage when fighting or fleeing a creature. We should have the ability to use water in a similar fashion. Its an increase above Scout skills but stays true to the idea of our class. Burst Run If we cant get increase Swim Speed, how about a shorter recycle timer on our /burstrun command. 15 secs sooner each box in the tree...something like that?


FRONTIERING- This is keeping me from my Maser title. I dont care that it takes a while. I am Very happy to hear you can fight and still retain your camp at Frontiering IV. It helps to have someting to shoot for when you work your way up the tree. I wish that High Tech Camp had +defense bonuses. As for all the other Camp suggestions people have thrown out, they sound great, but personally dont care if we get any of them. However, I strongly believe that Battle Fatigue should be able to be healed in all of our camps. I really do not understand why, why, why you cant do that. I mean, WHY? Please fix the "rare" foraging bug. LOL every time I get that message about being "to big to fit" in my inventory I think of that post several weeks ago when the poster asked, "what, did I forage a dinosaur bone?" Still smiling over that.


BIOSCIENCE I have faith this will just get better. Being able to harvest bone,hide, and meat in the same harvest makes sense. Multiple harvests from different characters makes sense. I think these things will eventually happen. Tracking would happen out of this line - yes? I love the idea. Single target tracking even. "MasterRangerRick sniffs the air for signs of BazNiches" I think it would be a very welcome addition. Goes hand in hand with the idea of Rangers being master hunters. Creature only - thats fine with me.


TRAPPING This line can only get better. Right? There have been a lot of great posts about this. I havent really seen an idea I didnt like. Setting stationary traps and the proposed /lure line really interest me. Also more varieties of the bomb traps would be great. I really just use the scout ones now. I need to play around some more with the Ranger ones we have now that I hear they are working. Im just not sure I notice the debuffing ones having much of an impact - dizzy, stun? What do they really do? The snare trap is my BEST friend. Traps - give me more.


Please comment. As far as new skills go, the thing I most would like to see implimented is the +/swim skill. BUT, please fix the bugged issues first. I do belive the lack of a /conseal skill to be a bug. Thanks for reading.


BoyOfLight
Sat Aug 09, 2003 3:10 pm
#2

*cough cough dont forget the tranq gun certs cough cough*




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