Ranger Archive
Thread: Wilderness Wishlist
This may may/will cover some of the ideas currently on the board, but I thought I'd put my wishes all together on one post....
1.) Tracking: Yeah, everyone wants it. I've heard some great ideas on implementation, but the one I like the best is the one similar to mission terminals... just without the terminal please. I don't, however, think it should spawn a whole lair every time... maybe just a random spawn area that supports maybe 8-12 spawns at most. It'd be ok to spawn a full lair every now and then (Amazing Success!), but with mission terminals spawning lairs and Rangers spawning lairs... thats alot of lairs
2.) Static Traps (ie; Animal Harvesters): I think these are an awsome idea! We need something to fill that empty Advanced Trapping line. Maybe we could have an ability that allows us to detect creature "migration patterns" so we know where to place the traps. Make them fairly small and take up less lot space than a Personal Harvester, but still count against the character lot limit.
3.) Organics Refining: This is a neat idea, and one that would make us more usefull to artisans than just plain scouts. We could be able to craft skinning tool/ dehydrator/ bleacher that would allow us to sacrifice a certain precentage of like organics to increase the overall quality of the stack. The Field Base Camps could even be upgraded with a Skinning Awl (sp)that would allow us to "experiment" on the resources, adjusting the qualities to our liking.
4.) Multiple Harvesting: NoviceRanger should be able to harvest two resource types off a creature. Master Rangers should be able to harvest all three types from a creature... waste-not, want-not.
5.) Multiple Foraged Items: This kinda goes along with #4. As Frontiering skill increases we should be able to forage two, maybethree items per attempt.
Here are some General things that I think would be nice to see in the game:
A Notepad feature, for all those artisans that want to keep all thier price guides and such just a click away.
Height placment commands for housing. I know Medium and Large houses have a simple work around for this, but canyou place things on the walls on the Top Floor? I would like to be able to " mount" thingson the walls of my small cabin too.
Armor Coloring. I think I saw that this may be added soon, but I'm gonna say it here just in case... Nothing worse than having blue Padded Armor that Totally clashes with the rest of my desert browns! ![]()
Kudos to the creative people that came up with some of these ideas! I couldnt have done it better myself.
Please feel free to add any of your own wishes here... or to flame me for rehashing current treads, either one. ![]()
Forgot one:
More creatures, less NPC's in the wilderness. I can't wipe my butt without a Desert Demon aiming a blaster at me! Why are all these people milling around out in the most dangerous parts of the wild? Does Valarian send her screw-ups out to the wilderness as punishment? What are Jabba's men doing out there? And who the hell are these Weequay guys?!
I understand Sandpeople, they're not much more than animals anyhow, but could there maybe be more people near civilization and Less in the deepest tracts of the wilderness?
I'm not sayin NO people out in the wild, just tweek the NPC/creature ratio abit. And maybe give them some reason for being there instead of meandering around, picking there noses waiting to pop a shot at me. I like the NPCs with camps, but whats with the dune loitterers?
/mini-rant off