Ranger Archive
Thread: max xp for high quality camp kit?
Boba-Fett30 wrote:
is it 800 again like the others? does anyone know how fast it gains before it maxes out....like for the improved camp kit it was about 30-35 minutes alone to max out the xp for it...800
1100 and it takes a single person 50 minutes. If a doc heals wounds (or enoughpoeple healby resting there)you can actually add more to this. Divide this time by the number of people that stay in the camp. The way it actually works is each person "in" the camp adds to the exp counter. The camp automatically ends at 50 minutes (51 minutes, actually). This seems to be true of any camp. Most camps max out long before this time hits but the HQ camp seems to have this timed correctly (altho, it may be that 1100 is not the actual max and the timer to auto disband makes it look that way... anyone verify this?).
all my personal testing shows that you get 5 exp per wound healed by the camp. you will reach max exp faster if your wounds are spread out among all your stats than if you have a single stat with a lot of damage. you do seem to get partial credit for time spent inbetween ticks if you have not already reach max exp for your camp. also, though i havent tested this out, it seems that your max exp for a camp can vary depending on visitors. the range seems to grow the larger your camp but like i said i havent tested this out yet but i have noticed getting higher exp caps on occasion and it seems to be when someone strolls up and visits my camp for a while.
Waylander on Eclipse
It's purely time-based, with a multiplier for # of people in the camp. I've tested this extensively. With the first Ranger Camp, anywhere after 45 minutes & you always get 1100, if someone wanders in, and stays at least aminute or two, you'll get it after 30 or so. If you have a party of four or more, 15 minutes gets you from 960-1100.
Oh and for you afk campers, you can turn off auto-afk in the options, but you must do so every time you log in.
I think you get modifiers if you are drinking coke products at your keyboard, and negative mods if you are drinking Pepsi.
I have also heard that females playing in their underwear get a 2x bonus to all camps.
I bet teh devs change the algorithms with every patch just to get a laugh out of our speculations.
Foraging does nothing (other then fill up your containers with odd bits of things that LOOK like they should stack but don't). The surveying thing was the idea where you would look for AFK samplers and pop a tent up around them to half your time needed to max your exp. Each additional person adds exp to the time camping, and thus the reason for this. They could be doing anything, actually, as long as they stayed in camp. Any time out of camp does not mean the counter is reset, however, the exp gained is not lost. Youare, however, not gaining exp as much as when they were in camp. You do get additional exp for wound healing.
Rinse. Repeat.
Tore
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Fred_Skinner wrote:
I don't think sampling matters. You could stand there for 35 minutes and get the same thing... I'll have to test this tonight.
No need to test. That is about how long it takes a single player without wounds to sit in a camp and max the xp. So, you're right.