Ranger Archive

Thread: What exactly do State Effect Traps do?

J3rk
Tue Oct 14, 2003 11:46 pm
#1

In general, i know some are useful while others seem to do nothing.


Blind - See no obvious affect to enemy nor myself


Stun - See no obvious affect to enemy nor myself


Dizzy - Only seems to affect you when you change posture (i.e. standing to kneel, kneel to prone) but if you or your pet has no ability to Knockdown or Posture change, then this too seems pointless.


I'm just wondering if there is any real benefit to using traps or pets with these effects, or if it is pointless. Did they at one time do something of importance?


It would make sense if blind would make the target unable to target an enemy for a period of time or stun would make a target skip a round in combat.


I've been playing this game since beta 3 and since the day it first came out but am still unclear to there effectiveness.


Any answers or thoughts on this?




Erevo Awina
NRaas
Wed Oct 15, 2003 7:36 am
#2

"Blind"



  • Decreases Chance-to-Hit

  • By watching the combat spam, you will notice more misses you messages roll by

"Stun"



  • This one I'm a little unsure about... It does appear to either reduce the damage inflicted by the creature, or reduce the speed of the creatures attacks

"Dizzy - Only seems to affect you when you change posture "



  • That isthe only effect I have seen, and should be used accordingly...

  • Namely, use it in conjunction with posture change moves.

----


I use the StunandBlind available through Tera Kasi on all > White Con creatures that I fight... Over the duration of a long battle, the effects are noticable.


As for Dizzy, I use that rarely... And only in conjunction with a Knockdown attack, which I don't use very often anyways.





Ranger Threads
State of the Profession
The Outdoorsman
(please refresh once you arrive to receive the latest version)
GuyIncognito8
Wed Oct 15, 2003 8:40 am
#3

after halving damage with intimidate, stun seems to half the damage again, but it doesnt work without intimidate being on 1st.



maybe it makes status effects on the creature to be more powerful

Raanan
Wed Oct 15, 2003 12:41 pm
#4

Blind I believe lowers chance to hit.


Stun lowers attack speed as well as causes the target to lose one round


Dizzy is just what it says. The target becomes dizzy. If you knock them down, they have a hard time getting back up again but as you said, if you can't knock your target down it's useless.


Hope that helps





*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
Alila
Wed Oct 15, 2003 12:48 pm
#5

blind lowers chance-to-hit, stun makes the stunned creatures attacks slower (higher delay).. they seem to work imo



Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a total mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
Darniaq
Tue Feb 03, 2004 7:56 am
#6





Thunderheart's response: "Professions are neither "classes" nor is any one class supposed to have "everything"

Nraas's note: That sounds like a "negatory" to too much cross profession contamination... Maybe a little bit here and there, but we shouldn't push our luck


This is the essence of a skills-based game. In fact, I don't quite get why they have profession mastery at all, since it gives the impression that there are "classes" within a game not designed for them. This is why I don't really wholly support giving more combat prowess directly within the skill boxes for Ranger. We each have enough points left to pick up our own unique ways for fighting, whether it's CH pets, Pistoleer, Rifleman, BH weaponry, Pikeman, Commando, whatever.

What defines Ranger abilities is not what defines the Ranger "class". It's what defines the rangering player It's a subtle difference, but an important one in my view.

As to questions for the Devs, I think all of the important ones have been asked, and many times We need better reasons to spend skill points in this direction, but personally, I think we're much better off than other advanced professions. We don't need to Master and can still be extremely effective, and unlike others, we're not granted unique abilities at the mastery level that requires us to pick up lines we don't feel fit. Like, in order to play Virtuoso on a Nalargon, Musicians need to pick up two lines of healing.

But then, I haven't been a Ranger as long as some here, so I imagine the comments made in August might really be stretching the patience of folks who've wanted these things affected since before then



_____________________________________________
darniaqkihoge
Galentech Industries · Darniaq.com
Bounty Hunter to the Stars!
Eclipse


NRaas
Tue Feb 03, 2004 8:48 am
#7

"This is the essence of a skills-based game. In fact, I don't quite get why they have profession mastery at all"


Aye. Many of oldtimers may remember the day when the Master boxes were added. I believe it was pushed for bythe "class" lobby, which of course has a large population (UO is no match for the combined force of EQ, DAoC, AO).




Ranger Threads
State of the Profession
The Outdoorsman
(please refresh once you arrive to receive the latest version)
Page 1 of 1
Previous Next