Ranger Archive
Thread: Request for Questions...
- What is the developer's vision of the Ranger profession's rolein the GCW and PvP?
- Didthe "Outdoorsman" proposal change the developer's mind regarding making our profession solely creature-centric?
- Do the developers consider any part of the "Outdoorsman" proposal viable? If so, which parts might possibly be implemented in the future?
- When do the developers expect to have time to focus onthe Ranger profession, and add more functionality?
- Whatdoes Ferocity, from the /examine window,actually mean?
- Why does the Creature-to-Hit bonus only apply to Ranged fighters?
- What does the melee and ranged debuffing effects of the Glow Juice and Wire Mesh traps actually do to a target?
- We would like to be able to see whether a creature will assist a fellow creature during combat, is it possible forthat information to bedisplayed in the /examine window?
- It has been noted that the percent difference between what a Master Scout harvests and what a Master Ranger harvests changes depending on the size of the creature.How does creature size affect the harvesting skill bonus?
- Do skill tapes or armor attachments exist that give a bonus to the Harvesting skill?
Message Edited by NRaas on 01-29-2004 09:53 AM
Does the 'to hit' bonus apply whilst moving or only standing still?
What benefits are likely to be seen in camps for the 28 skill points spent in them?
Is there a plan to fix /throw <trap>?
Why was it felt there was a need to render Camoflauge ineffective against NPCs (PvP issues, general game balance)?
Most importantly, given the wide community backing which ideas in the OUTDOORSMAN proposal are the Devs prepared to consider and which do they consider non-starters?
As you have said above, what are the 'target' timescales for fixing different aspects of the profession (i.e. for those of use who enjoy the concept of being a Ranger but wish for skills more useful than just using scout traps (nor Ranger ones) for soloing how long are we expected to 'hang in there')?
I reckon all that anyone really wants to know at the end of the day is what aspects of the profession are the Devs considering making more useful and some idea of the timescales.
Q -When will we be getting new traps, or the current traps fixed?
The last trap in a stack problem persists. Ranger traps are about useless.
Q - When will camps actually work as advertised?
Creature repel fence by happy butt, it attracts rasps.
Two for the MasterBlaster, wore my brain out
JB
When are we going to get the new traps that were suggested a few months ago?
All other questions have been addressed by other community members
NRaas and Wideshot have asked all the questions I would like to have answered, but to me the most important one is this:
Wideshot wrote:
Most importantly, given the wide community backing which ideas in the OUTDOORSMAN proposal are the Devs prepared to consider and which do they consider non-starters?
Thanks!
So... No one has any questions about the current implementation?
All the "when will this be fixed..." questions pretty much fall into the same category, and it would be a shame to have a questionaire that looks like:
- When will A be fixed?
- When will B be fixed?
- When will C be fixed?
- When will D be fixed?
- ....
Unfortunately the current implementation has nothing in it that can be considered truly effective, therefore the majority of question will pertain to the remedies of existing issues, more so than how things work.
We know how things work - THEY DON'T
Ok, they asked for our input - let us turn that around -
Q - What is the dev'sconcept of the Ranger profession's role in PvP and the GCW.
okie dokie??
JB