Ranger Archive

Thread: Additional skill idea maybe

DragonSnack
Tue Jun 15, 2004 4:16 am
#1


If this idea was alreadyout there then I missed it. How about some feedback.





I started this with all intents of becoming a Ranger. After 2-3 months I made master.


Unless I absolutely have to I'll be a Ranger to the end of whenever.



How come my Master Ranger knows everything there is to know about an animal but knows nothing about a single plant. If you go out into the forest and don't know what poison ivy looks like... Well I have the phone number of a good doctor.


Any woodsman would have an extensive knowledge of all plants and a least a smidgen of knowledge of any minerals that just happen to be lying around.


Solution:Give the Master Rangera skill similar to Survey 1.Allow the Master Ranger to survey the immediate area forall plants, and possibly very rare ground deposits of minerals. Create a new command (for arguments sake) call it GATHER. This command will allow The Master Ranger tosample the plants but not to analyze them to determine the quality of the plant. If the Master Ranger wants to know the qualities of the plant then the Master Ranger must take the samples to an Artisan (unless the Ranger already has Artisan survey skills) to find out the qualities.


By the way as a Cub Scout I learned more about plants and minerals than my Master Ranger has.

Kiryoku
Tue Jun 15, 2004 7:51 am
#2

i may be mistaken, but i think the reasoning behind this ability is the same as the reasoning that got us things like /forage... rather than looking for things like corn, a ranger is searching for an herb that has some use (even if it is just +40 action)... i think you've got the justification down, but i'd rather see improvements to /forageable items...


what all would you like to see /gathered?... can we /forage those instead?



kago

-------------------------------------------------------
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Custom Starship Components
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DragonSnack
Tue Jun 15, 2004 8:19 am
#3

Forage only gets one item - maybe.

gather was an example of a command that we could use to gather a quantity of plant matter.


If im standing in a field I should always be able to reach down and grab a handfull of stuff.


maybe a better picture of what I mean is ...


Go stand in the middle of a meadow and take a look around (sounds like survey to me).You should see a whole bunch of different plants. And if your a good woodsman you can identify them.



buzzlo
Tue Jun 15, 2004 9:05 pm
#4






DragonSnack wrote:

Forage only gets one item - maybe.









I might not understand you, but I often get 1-3 items per forage!!!



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Kiryoku
Tue Jun 15, 2004 9:24 pm
#5

i think what he means is that rangers should have a skill that pulls stackable resources... like wheat, corn, tubers, et c.. because we have the training and experience to recognize these items in the wild...


trouble is,it is too similar to /sample (the novice artisan ability)... granted, the reasoning is sound - how hard is it to grab a certain amount of wheat when you are looking right at it?... but i think this is a powerful ability, unique to the artisan tree, and it is one that can be obtained by anybody who has 15 free skill points and 100 credits... it should probably stay that way...


i'm all for beefing up the list of things we can /forage though...



kago

-------------------------------------------------------
Skunkworks Ship Designs and Body Shop
A 10/15/12/17/10/10/17 point FS Shipwright (ridiculous, no?).
Custom Starship Components
(5708, 467) Valinor, Dantooine
DragonSnack
Wed Jun 16, 2004 3:11 pm
#6


Funny (as in HaHa -like a broken leg) little example.


A Master Ranger and a Master Artisian were standing in the woods.

The Master Ranger says to the Master Artisian

"I've gota bunch of hides and bones so you can make some armor".

The Master Artisian answers "Your too late. I not only harveested my own hides and bones but I also harvested enough wood from that tree behind you to build a nice little house for my self. See it over there. Its right next to the camp I also crafted".



I really did mean a skill similart to the artisan survey.

As in An artisan can stand in the woods and name you every plant in the area by its first name but doien't know the difference between a Rancor and a Krayt. He can probably kill both o fthem verily easily.


I am talking about the ability to take a look around at all of the area's resources. I also mentioned that the skill shouldn't allow me to examine the stuff for its qualities; just itsresource type and name.


I did spend the 100 credits and the 15 [points to get the survey skill so I could provide a "locator" service for the artisian who are too busy making 5 million credit armor or are too busy harvesting meat, bones, and hides because they also spent 100 credits and a few points to get scout skills.


Forage is rooting in the dirt and bushes, hunting for anything that can be grubbed up.

I suggested gather as an alternate command that would enable a ranger to gather samples of the plants he can see.


Finding resources is part of Ranger's job. why not let the Ranger find every kind of resource that grows.







DiscoJason
Thu Jun 17, 2004 3:15 am
#7

Personally, I would just like to see /forage be changed in ways as part of a revamp so that what you find is more useful. Maybe even come up with some kind of crafting that involves using a few different foraged items (this might be in the game now, so excuse my ignorance if it is as I am a retired Ranger and not a current one).
AgonThalia
Thu Jun 17, 2004 4:54 am
#8

Personally,

Like others have said, this is too similar to /sample. My position is, and always has been not to copy other professions skills just because there is a good justification for it. Skills are divided up for the sole reason of interdependance, and so that not one single profession would be able to be completely self sufficient.

If we can think of somthing original, like an enhanced forage, or make the forage that we do have work well, that I can support.

This is similar to the idea that rangers should get something like powerboost, an ability that cures disease, poison, etc. As the idea was batted around, we came up with "survival instinct" something that would prevent poison/ disease, rather than cure it.

This is a start of a very good idea, it just needs to be developed into something original, and not a clone of another profession's skills.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

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