Ranger Archive
Thread: A Couple of new ideas and a look a some old ideas
Page 1 of 1
MeridithGentry
Sun Jul 04, 2004 11:24 am
#1
Ranger as many have said today is nothing more than "super" Scout. Here are a few things I would like to see.
1. Traps should have some abiltiy to work on Player Caracters (PC). This could be as simple as letting our 3 top end traps work on PC but put a inbeded computation so they don't last as long. The problem is that Ranger as it stands today has no value for PVE.
2. Conceal should also work against PC. This could be done by not eliminatint the visuals but when a PC trys to target the Concealed individual there would be a check against the conceal. If conceal is not broken the PC could not target and no check for say 10 sec or some other number. This would also make Ranger a Handy profession. Think of a Team of 10 People concealed going to take out a base it wouuld make for some fun adventures. Once conceal was broken bya PC it would be lost all togehter and once the player attacks with in a range of say 20M coneal would also be lost.
3. I think with our suposed enviormental survival we should have a resistance to poison since we are supose to be able to survive in the roughest enviorments.
4. Perhaps a small amout of Melee Reists would be appropriate as a Ranger gets beat up by the enviorment all the time and should toughen them up.
MeridithGentry
Sun Jul 04, 2004 11:25 am
#2
Please leave feedback on these Ideas. I am cruious what others think of them.
TGIF
Ranger/Pistoleer
Flurry
TheDarkTrumpet
Sun Jul 04, 2004 1:06 pm
#3
I agree with Chekula on some of these.
Trap state effects would be nice, but we'll never perfom near as well as a combat profession with the same states. The reason for this is because of the length of time it takes for us to throw a tap, and resume firing. Its a lengthy delay, one that a combat profession can easily go through if needed.
Some of our traps would be cried out for instant nerf if we could use them on player characters. Which ones am I talking about exactly? Adhesive Mesh..lol. Can you imagine something just as strong as warcry2 but stops an enemy in their tracks for a good 10-20 seconds? I know if that existed as an option, people in the masses would run to Ranger like they are to Combat Medic.
In my opinion, keeping us at least somewhat gimped will keep the lamers from flocking to the profession. I know, for me anyways, that I dropped some really good professions because people flocked to them. I really don't want the same to happen here, I really don't. Personally, to make us fit better with the rest of the game, I think our harvest ability should be shoved through the roof and scout's harvesting abilities nerfed heavily. We should be able to harvest at least 2x more than we do, and scouts about 1/3rd their current amount. This would go a long long ways. On top of that, take away all bikes from adventure planets, and force people to walk again. This would increase the use of camps. Camps should be more able to be customized. For example, craft the individual components (crafting stations, maybe a stim despenser, etc) individually, then put them into the tent. Then when the tent comes up, we have just have exactly what we want and no more. Some of these items could be crafted by other professions to link us to them.
One important thing about any changes is that we rely on the environment above all else. A artistian and ranger should be almost totally independent from any other profession.
Most of these ideas have been already discussed, i suggest reading a bit further into the forums to find them.
Trap state effects would be nice, but we'll never perfom near as well as a combat profession with the same states. The reason for this is because of the length of time it takes for us to throw a tap, and resume firing. Its a lengthy delay, one that a combat profession can easily go through if needed.
Some of our traps would be cried out for instant nerf if we could use them on player characters. Which ones am I talking about exactly? Adhesive Mesh..lol. Can you imagine something just as strong as warcry2 but stops an enemy in their tracks for a good 10-20 seconds? I know if that existed as an option, people in the masses would run to Ranger like they are to Combat Medic.
In my opinion, keeping us at least somewhat gimped will keep the lamers from flocking to the profession. I know, for me anyways, that I dropped some really good professions because people flocked to them. I really don't want the same to happen here, I really don't. Personally, to make us fit better with the rest of the game, I think our harvest ability should be shoved through the roof and scout's harvesting abilities nerfed heavily. We should be able to harvest at least 2x more than we do, and scouts about 1/3rd their current amount. This would go a long long ways. On top of that, take away all bikes from adventure planets, and force people to walk again. This would increase the use of camps. Camps should be more able to be customized. For example, craft the individual components (crafting stations, maybe a stim despenser, etc) individually, then put them into the tent. Then when the tent comes up, we have just have exactly what we want and no more. Some of these items could be crafted by other professions to link us to them.
One important thing about any changes is that we rely on the environment above all else. A artistian and ranger should be almost totally independent from any other profession.
Most of these ideas have been already discussed, i suggest reading a bit further into the forums to find them.
Chekula
Mon Jul 05, 2004 12:49 am
#4
MeridithGentry wrote:
Ranger as many have said today is nothing more than "super" Scout. Here are a few things I would like to see.
1. Traps should have some abiltiy to work on Player Caracters (PC). This could be as simple as letting our 3 top end traps work on PC but put a inbeded computation so they don't last as long. The problem is that Ranger as it stands today has no value for PVE.
2. Conceal should also work against PC. This could be done by not eliminatint the visuals but when a PC trys to target the Concealed individual there would be a check against the conceal. If conceal is not broken the PC could not target and no check for say 10 sec or some other number. This would also make Ranger a Handy profession. Think of a Team of 10 People concealed going to take out a base it wouuld make for some fun adventures. Once conceal was broken bya PC it would be lost all togehter and once the player attacks with in a range of say 20M coneal would also be lost.
3. I think with our suposed enviormental survival we should have a resistance to poison since we are supose to be able to survive in the roughest enviorments.
4. Perhaps a small amout of Melee Reists would be appropriate as a Ranger gets beat up by the enviorment all the time and should toughen them up.
Definitely ideas I have seen discussed before, some good ideas:
1.) To affect players or NPC they should make traps with player "states" just like certain shots have. A trap that could knockdown, one that could intimidate people,etc etc
2.) Conceal is a hard one because with map and radar people are bound to know your there anyway.
3.) Personally I believeRangers would be able to craft something for poison extraction, or even cure (at least from creatures)
4.)No comment on this one....
I've been waiting for much simpler changes for awhile now....why can't they at least sort player names alphabetically when tracking? Or let us sort as desired....that doesn't sound to hard...?
Page 1 of 1