Ranger Archive

Thread: New Ranger Ideas Devs Please Read and Consider

Trinniti-Hope
Sun Jul 04, 2004 4:22 am
#1

Hi I thoughtsome new ideas that could be for rangers only. just some ideas.

1) is an idea for tracking.

It would involve the creation of a new type of item and an extra option when using areatrack.

The extra item is musk, scents of creatures. It can be looted randomly from creatures corpses, or bio engineers can small samples of it.

Then in the areatrack window you can select musks, it asks you if you would like to use any musk, if so you select the musk and amount in your inventory to use. The more musk you use, the farther range your area track can determine. The disadvantage though, is the more musk you use, the more you smell like that creature and certain other creatures or same creatures of that species will begin to stalk you and attack you with haste.

Also you could throw musk on your pet creature and it would cause the pet to be stalked and targeted for combat. a benefit of using musk, would be that it doubles-triples the range of which you can track a specific animal depending on how much of it you use. of course it doesnt come in abundance, the more you kill an animal the more musk you could find and then the easier you can hunt that animal. this could be a much desired resource to sell to others.


2) is a whole new resource harvestable from creatures only by rangers. It is blood. Certain creature bloods could be used for crafting medical/biological items or enhancing some other items. and they would only last so long after harvesting them. Example would be if you harvested some rancor blood, it would have so so power and charges, and also it could be used to enhance rancor teeth or armor segments etc. Studying blood and implementing could also be useful for a combat medic to enginneer new deadly diseases. Such as the bull rancor disease or giant dune kimo disease.something like that would require a large amount of blood,and since blood would only last so long, it would make this a desireable resource and this worthwhile for the ranger to find some and support those combat medics or bioengineers or doctors some more. of course stronger creatures blood would be more powerful and last longer then weaker ones. but certain creatures could offer peaks in certain areas of quality.


just some ideas, go ahead and discuss if you want, i dont care. just sharing my thoughts.




-Triniti Hope : Master Shipwright
Phattopia: Elder Jedi, Master Loot Hunter
Fishee Buffer: Retired pre-CU Master Doctor
AlexKC
Sun Jul 04, 2004 1:33 pm
#2

both interesting ideas. blood would give us another resource to harvest, although i don't think the medic/doc/CM people would be happy for the devs to change the schematics



Olmaal Ackiv - Naritus' first Mon Calamari Jedi Knight
JBMat
Sun Jul 04, 2004 4:32 pm
#3

pop


That was the sound of your bubble bursting.


THE DEVS DO NOT READ THE FORUMS. WHICH IS OK, AS WE DO NOT HAVE A DEV ANYHOW.


Now to your ideas -


Not bad, but I am confused. How does using a musk help us track farther? And as the powers that am have said we are about at max range for tracking, while this is a good idea, it's dead in the water.


I do like #2 tho. Again, looking at it practically, this should be relatively easy to code, and would let us harvest something no one else could.


Shoot a message to Calculus to make sure he reads your original post.


JB
AlexKC
Sun Jul 04, 2004 7:40 pm
#4






JBMat wrote:
I do like #2 tho. Again, looking at it practically, this should be relatively easy to code, and would let us harvest something no one else could.





yes, only rangers should be able to harvest blood if it was implimented (which will never happen anyway).

my idea for blood is that blood could be an optional resource for medic/doc/CM packs and you could put, let'ssay 5 units into a pack. It would increase the power of a pack, just like putting krayt tissue into a weaponsmith's power handler


good idea!



Olmaal Ackiv - Naritus' first Mon Calamari Jedi Knight
Calculus_Entropy
Mon Jul 05, 2004 8:04 am
#5

Great ideas! I realy like the musk one (that would basically be our lure trap ). JB, I read everyhting on this forum (I don't always comprehend, but I read everything!).



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Squidwalker
Mon Jul 05, 2004 9:27 am
#6

Those aren't to far fetched for some tweeking and coming up with something. I really like the ranger only harvestable item. At novice ranger you get the ability to harvest it, and it is based on the current harvesting skill mod, or another one is put into ranger, so it only exists in ranger. Not sure about blood being it, since realistically anyone can harvest blood if they can kill a creature. But a desired resource only rangers can get sounds good. Not sure about limited time either. Considering it's game, and some of us are casual players, or you have to suddenly leave the game for a bit to take care of RL stuff. That sort of thing. This is kind of like the tanning and curring resources idea someone had a while back. Only rangers could take the current resources, and change them to improve them, (kind of like slicing) so its better to use them then normal resources.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Nastzguehl
Mon Jul 05, 2004 1:02 pm
#7


One idea for a special ressource could be something from deep within the brain of a creature, only harvestable at high to master level. It could be used to enhance some resistances in BE pets and/or enhance BE stuff for Chefs.



--------------------------------------------------------------------------------------------
Regards Heidebaer Baeren


Page 1 of 1
Previous Next