Ranger Archive

Thread: A Few Master Ranger Ideas

TryalNError
Mon Jul 05, 2004 6:14 pm
#1

I came up with just a few ideas yesterday and today about what could improve the ranger experience.

1. Shelter From Sand Storms/Rain Storms: All the sand storms on Lok, Tat, etc. should do some sort of damage, like cause blindenss if you're out in the storm too long. Ranger HTFBs should shelter people from those storms. Run for the camp until the storms pass.

2. Another Harvest Idea: Not sure if this has been brought up before, but how about being able to harvest more than one thing off a critter. You can harvest hide, bone and meat instead of only doing one at a time. I thought about this, and who says there's no meat left once you take the hide off? lol. Skin the critter for hide first, then take it's meat, and lastly get the bones. Makes sense to me.

3. Tents Instead Of Houses: Why not have a permanent tent/HTFB for a house? And have Master Rangers be able to make them Might make the architects ticked off, but I'd rather live in a tent then a house myself. LOL.

Anyway, those are just some ideas I came up with. Opinions?



Kiriel
Master Ranger / TKM
-Ahazi-
AgonThalia
Tue Jul 06, 2004 5:25 am
#2

good ideas.

the multiple harvest idea is part of "the outdoorsman" proposal and something that pretty much all rangers support and want.

the environmental damage idea has also been batted around.

ie: direct ham damage, sand storms causing blind, rain causing a neg modifier to terrain nav. etc.

the problem with the second one is that the server lag can cause an effect when there is no storm. When the server decides theres a storm, the sky may still be sunny where you are, yet all of a sudden, you take damage.

also, like poison, its more efficient to pop a stim and keep hunting rather than wait 5 or 10 minutes to ride out the storm in the tent wasting valuable hunting time.

I dont want to sound negative, because im not, I think that this is a good idea.

(devil's advocate)



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

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