Ranger Archive

Thread: Traps, Camps and the Ranger Update

Rhyeal
Tue Aug 24, 2004 6:28 am
#1


Ok, most of the guys here know that Rangers WERE getting an update around August 2003. Then the Devs broke their promise. Well, I was looking on swg.allakhazam.com and found a guide to getting Ranger. In it, the author describes some of the stuff that was to be implemented in the future as it was currently being tested. This is a excerpt of what i found. The entire article/guide can be found at: This Link


Trapping XP The tactics you will use (for right now) are the same as you used when you were a Scout. Throw every kind of trap you have at every creature you attack. Period. That's the best way to get it up right now. In a group, let your buddies to the killing, while you stand back and throw traps all day. They'll take the aggro, you get the trapping. Fambaas and other high level critters give 400 or so XP per trap that hits, so if you are grouped up and safe (relatively), you can make your XP very, very quickly. It took me two days of hunting with my PA to reach Trap Master.


Please note: There will be an entirely redesigned Ranger trapping skillset, that will include stationary traps. These are not ready yet, but should be added to the game in the future. They will require different strategies, which I will post in upcoming editions to this guide.


Your Scout traps will still work, but you will also get a number of new traps including:


Heavy Claw Trap - In order to use this trap, you'll need to draw a creature across it. When the creature draws near enough, the heavy claw trap snaps shut, rooting the creature. The stronger the creature, the more likely it will eventually work itself free.


Lure - A lure can be filled with meat or greens to attract nearby creatures. A creature who detects a lure might break off from its packmates to inspect it.


Tripwire - The tripwire trap can be laid against NPCs as well as creatures. A target who runs across the tripwire will be knocked on his back for a short time.


These new traps will provide a new layer to the trapping field, and should help add a new contrast between Rangers and Scouts.


TRACKING - /AREATRACK AND /TRACK

These are two new commands that will be added to the profession shortly. /areatrack is currently on Test Center and /track is still in developlment. Here's what they'll be like, according to the Ranger Dev and the Test Center QA Buildmaster:

"/areatrack - At Novice Ranger, the Ranger will recieve the /areatrack command. Players familiar with EQ's tracking system will understand how this works. You can search the area for animals, people, or players. As you climb the tracking tree, more options and information (like direction and distance) will appear. This should make rangers effective at completing hunting missions or tracking down a specific target.

/track - Higher up the Tracking tree, the Ranger will earn the /track command. The /track command will let the Ranger specify a specific creature he wants to find. Hunting for a Veermok? If you are in a region where Veermok live, you can /track for one. Tracking a creature will lead the player on a small mission to find a creature in the area (or in the case of a critical success or failure...an unexpected surprise). Whereas scanarea checks for already existing mobs in the area, /track can be used even if a Veermok lair (or whatever creature you want to find) isn't nearby."

Sound slightly familiar? Now, Im not saying we forget about what we have come up with now, but just remind the Devs that they promised us this and we never got it. They wanted to implement this, and now we have the way we want it done. If they were going to put it in the game anyway, why not take some advice from the profession it is going to affect and do it the way they want?




Rhyeal Shadowblade :: Egone Thale :::: Riflemen :: Rangers :::: Ranger is a Lifestyle, Live it!
"No, I'm not a combat profession, I don't do that anymore."
Ailsa
Tue Aug 24, 2004 7:28 am
#2

Hey! I remember hearing about those new traps - especially the lure and the tripwire. I really hope they end up implementing those, that would be so awesome!


And at least we got /areatrack which is a pretty decent skill. However, /track is something we really need especially now that the spawns have really thinned out. We need all the help we can get finding the right creatures to harvest from.
ImperialCmdr
Tue Aug 24, 2004 11:27 am
#3

Those traps would make me do the trapping line.
AgonThalia
Tue Aug 24, 2004 11:31 am
#4

yeah,

that was one of those promises made many moons ago... and have yet to be delivered... someday i hope.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Aileili
Wed Aug 25, 2004 12:05 am
#5

Seeing those promised and then getting screwed out of them is what made me trash my first account...




While I like that this is seeing the light of day again, I can't help but feel alittle pissed-off and dejected when I read that.




Still, nice find. Hope we can use this broken promise as leverage in the future.





Jace Rolo
Master Ranger of the Galactic Pest Authority
Professional Hunter for Hire
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