Ranger Archive
Thread: FS Survival Info
WildBil2Me wrote:
After talking to Whip you'll set off to complete your 5 missions. They are relatively difficult, I highly recommend getting buffed before doing them as you'll be facing 4- 5 strong Sith Shadows with each mission.
- +5 Camping: Higher camping mods only allow you the use of better camps, which I can already use all of themwith 100% success as a Master Ranger.
- +5 Creature Knowledge: Higher Creature Knowledge grants you more information about a creature when you examine it, and unless they plan to allow us to see Bone types and/or whether they are "social" or not this is useless to a Master Ranger.
- +5 Foraging: Increases your chance to forage... nearly useless food.
- +5 Terrain Negotiation: As a Master Scout, you already travel as fast as you ever can up slopes. As a Ranger this mod only increases you crawling speed... As a Master Ranger, I guess this would make you the faster scuttler in the world!
While these mods may be quite usefull for a Scout or Novice Ranger, they are nearly useless for a Master Ranger. The Creature Harvesting and Trapping bonuses are of minimal usefullness as well. +5 Harvesting is an almost insignificant increase in resources per harvest as we barely gather more than Scouts as it is. +5 Trapping is nice, untill you relize that traps are somewhat broken and a few are totally useless (Dizzy traps vs. Creatures...)
Mask Scent (aka Camouflage) is about the only truely useful Mod and even it is semi-broken (Camouflage works great vs. low level to midrange Creatures, but is inconsistant vs Humanoids).
I would like to see these skills benefit us Master Rangers.
- Add a new Camp or Permenent Lodge.
- Allow us to see the Bone type and social tendencies.
- Give us usefull items to forage and allow them to stack.
- Lets us travel just a tiny bit fasteroverland without resorting to crawling.
- Make our Creature Harvesting shine above Scout.
- Fix our Camouflage and our broken and useless trapping system.
Also, why arn't we on the Devs asses about getting the experiance required switched to Scouting, Wilderness and Trapping?
Owen-Lars wrote:
Yeah me too, i think its prety cool that i can spend scout in sense which otherwise i would find very hard to get.
What i do feel though is that scout xp and all the other ranger related xps should have the option of converting into combat, reflexs OR senses if you wish.
I prime example of how this would benefit people would be with nemo. He is master ranger, master SL and because scout is in senses he has to rely on his 90>1 SL xp conversion rate.
If he could choose to convert his scout into reflexes for example this would aid his template alot in getting fs.
Right now I get more FS xp for using my pistol than I do for using my SL or Ranger skills