Ranger Archive

Thread: The FS scouting skills

Woolybear
Tue Sep 07, 2004 3:04 pm
#1

Wow that is an awsome link



MASTER RANGER BY CHOICE
JBMat
Tue Sep 07, 2004 3:16 pm
#2

IMHO the scout FS stuff is a freaking joke. The only ability worth it is harvesting +5. Wow, we can make better camps and crawl faster and maskscent a wee bit better - all pretty useless ya ask me. Traps +5... huh??


I am going to be adding ranged offense and melee defense, then maybe luck and vehicle control, if not persuasion.


JB


quick, get back, he has +5 in camping.... roflmao... woo freaking hoo
frightwig
Tue Sep 07, 2004 11:21 pm
#3



JBMat wrote:
IMHO the scout FS stuff is a freaking joke. The only ability worth it is harvesting +5. Wow, we can make better camps and crawl faster and maskscent a wee bit better - all pretty useless ya ask me. Traps +5... huh??
I am going to be adding ranged offense and melee defense, then maybe luck and vehicle control, if not persuasion.
JB
quick, get back, he has +5 in camping.... roflmao... woo freaking hoo





I hate to say it, since I wanted my +5 harvesting bonus even if it wasn't much - just because I wanted to be a "FS ranger", but you're right. I'm starting to think these small +5 bonuses (to foraging??) were aimed at players who might want to add some scout skills to their template. NOT for rangers to increase their usefulness.

I really wanted to be a FS master ranger, but most of these skills are of no use at all if you've mastered the profession.



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

Ranger_Nizzle
Wed Sep 08, 2004 12:13 am
#4

I haven't started my FS junk yet, and I was thinking about doing the melee ones to compensate for my slow melee speed. But I forgot there was a scouting FS stuff. what skills/benefits does it give you? Cause I have to make a decision soon.



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Taeko Ta'rawi
Master Ranger
est. Aug '03


"Here lies the Ranger Profession
Born June 26th 2003
Passed into eternal life Sept. 16th, 2005
R.I.P."
Vorpaks
Wed Sep 08, 2004 12:37 am
#5

First of all don't choose what you want to do until you read up on the phases. Right now if you start training reflexes you can ONLY get the survival line. Melee defence isn't until phase 4. Melee speed I am not sure about... I'll try to dig up some threads.

Basically you get a +5 to foraging, camping, harvesting, and creature knowlege... I might be missing some. Not all that useful, true, but its ours and its there, so why not.

There was a really good thread I was reading last night... I'll try to find it and edit it in.

EDIT: OK, HERE is the thread I was thinking of.

Message Edited by Vorpaks on 09-07-2004 04:41 PM



Paks
Master Ranger/Master Creature Handler
-I support ATK play

darmokVtS
Wed Sep 08, 2004 8:54 am
#6

I'm getting the survial tree anyway, as I didn't found a better way to spend some leftover skillpoints with the 'fixed' template of master swords, tracking IV, medic 2040, combat prowess 0044, enhanced reflexes 4440
(far away from that at the moment, it's combat prowess 0004, enhanced reflexes 0002 at the moment )




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Aileili
Wed Sep 08, 2004 9:16 am
#7

Here is what I had to say about Enhanced Reflexes: Survival on the Jedi forums.


Enhanced Reflexes: Survival [+5 to: Camping, Foraging, Mask Scent, Creature Harvesting, Creature Knowledge,Trapping, Terrain Negotiation]


As a Master Ranger, I naturally gravitated towards this skill and I will most likely keep it dispite the following defects, if just for RP sake.


  1. +5 Camping: Higher camping mods only allow you the use of better camps, which I can already use all of themwith 100% success as a Master Ranger.
  2. +5 Creature Knowledge: Higher Creature Knowledge grants you more information about a creature when you examine it, and unless they plan to allow us to see Bone types and/or whether they are "social" or not this is useless to a Master Ranger.
  3. +5 Foraging: Increases your chance to forage... nearly useless food.
  4. +5 Terrain Negotiation: As a Master Scout, you already travel as fast as you ever can up slopes. As a Ranger this mod only increases you crawling speed... As a Master Ranger, I guess this would make you the faster scuttler in the world!

While these mods may be quite usefull for a Scout or Novice Ranger, they are nearly useless for a Master Ranger. The Creature Harvesting and Trapping bonuses are of minimal usefullness as well. +5 Harvesting is an almost insignificant increase in resources per harvest as we barely gather more than Scouts as it is. +5 Trapping is nice, untill you relize that traps are somewhat broken and a few are totally useless (Dizzy traps vs. Creatures...)


Mask Scent (aka Camouflage) is about the only truely useful Mod and even it is semi-broken (Camouflage works great vs. low level to midrange Creatures, but is inconsistant vs Humanoids).


I would like to see these skills benefit us Master Rangers.



  • Add a new Camp or Permenent Lodge.
  • Allow us to see the Bone type and social tendencies.
  • Give us usefull items to forage and allow them to stack.
  • Lets us travel just a tiny bit fasteroverland without resorting to crawling.
  • Make our Creature Harvesting shine above Scout.
  • Fix our Camouflage and our broken and useless trapping system.

We really need these things in addition to Force Sensitive bonuses, not as a perk of the weak mods it grants.




Jace Rolo
Master Ranger of the Galactic Pest Authority
Professional Hunter for Hire
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