Ranger Archive
Thread: The FS scouting skills
JBMat wrote:IMHO the scout FS stuff is a freaking joke. The only ability worth it is harvesting +5. Wow, we can make better camps and crawl faster and maskscent a wee bit better - all pretty useless ya ask me. Traps +5... huh??I am going to be adding ranged offense and melee defense, then maybe luck and vehicle control, if not persuasion.JBquick, get back, he has +5 in camping.... roflmao... woo freaking hoo
I hate to say it, since I wanted my +5 harvesting bonus even if it wasn't much - just because I wanted to be a "FS ranger", but you're right. I'm starting to think these small +5 bonuses (to foraging??) were aimed at players who might want to add some scout skills to their template. NOT for rangers to increase their usefulness.
I really wanted to be a FS master ranger, but most of these skills are of no use at all if you've mastered the profession.
Basically you get a +5 to foraging, camping, harvesting, and creature knowlege... I might be missing some. Not all that useful, true, but its ours and its there, so why not.
There was a really good thread I was reading last night... I'll try to find it and edit it in.
EDIT: OK, HERE is the thread I was thinking of.
Message Edited by Vorpaks on 09-07-2004 04:41 PM
(far away from that at the moment, it's combat prowess 0004, enhanced reflexes 0002 at the moment
- +5 Camping: Higher camping mods only allow you the use of better camps, which I can already use all of themwith 100% success as a Master Ranger.
- +5 Creature Knowledge: Higher Creature Knowledge grants you more information about a creature when you examine it, and unless they plan to allow us to see Bone types and/or whether they are "social" or not this is useless to a Master Ranger.
- +5 Foraging: Increases your chance to forage... nearly useless food.
- +5 Terrain Negotiation: As a Master Scout, you already travel as fast as you ever can up slopes. As a Ranger this mod only increases you crawling speed... As a Master Ranger, I guess this would make you the faster scuttler in the world!
While these mods may be quite usefull for a Scout or Novice Ranger, they are nearly useless for a Master Ranger. The Creature Harvesting and Trapping bonuses are of minimal usefullness as well. +5 Harvesting is an almost insignificant increase in resources per harvest as we barely gather more than Scouts as it is. +5 Trapping is nice, untill you relize that traps are somewhat broken and a few are totally useless (Dizzy traps vs. Creatures...)
Mask Scent (aka Camouflage) is about the only truely useful Mod and even it is semi-broken (Camouflage works great vs. low level to midrange Creatures, but is inconsistant vs Humanoids).
I would like to see these skills benefit us Master Rangers.
- Add a new Camp or Permenent Lodge.
- Allow us to see the Bone type and social tendencies.
- Give us usefull items to forage and allow them to stack.
- Lets us travel just a tiny bit fasteroverland without resorting to crawling.
- Make our Creature Harvesting shine above Scout.
- Fix our Camouflage and our broken and useless trapping system.
We really need these things in addition to Force Sensitive bonuses, not as a perk of the weak mods it grants.