Ranger Archive

Thread: Over 100 maskscent broken?

FuzzyDustBall
Thu Sep 09, 2004 10:17 am
#1

Ok I was doing some shopping and purchased a nice +17 mask scent undershirt. I proudly put it on masked scent and walked out of the store I was in and had my mask scent broken by from what I could tell a level 3-4 creature. This disapointed me greatly and I started to wonder about my new shirt so I look at my skills and mask scent is labeled as 100/__ Now Im concerned. So I mask scent and walk over to a humbaba in less then 2 minutes my mask scent wore off. I may be paranoid but has anyone else had maskscent seem to loose ability when you raise it above 100?
Nemo0
Thu Sep 09, 2004 10:19 am
#2


Well, I've noticed that maskscent is not all that great. I didn't think it was the clothes, though, as I've had clothes for maskscent before they added in a seperate conceal skill. My maskscent usually lasts a while but it does get broken a reasonable amount (a lot more than my camo usually does).


Edit: I have +125 Maskscent and +140 Camo skills.

Message Edited by Nemo0 on 09-09-2004 06:20 PM



Lythender Nirou
Crazy Bothan


Sir_Perro
Thu Sep 09, 2004 10:25 am
#3

I've had this happen to me, and my current Maskscent is at 100+117 (I too have a shirt with +17 ), and I found that while tracking the Pirates for the Hero of Tatooine, my maskscent would be constantly broken by sevorts, whomp rats, heck... even kreetles.

Then I found myself walking around a few Juvenile Krayts without the slightest problem, and running by bull rancor lairs (one of which had a couple ancient bull rancors).

After observing this bizarre behavior, I went back to Tatooine to run some tests, and I was able to maskscent around kreetles, whomp rats, bocats, and other low and high lvl mobs, as long as I was NOT around the spawn area for the Pirates. Needless to say I already bugged this. I don't think it has to do anything with the Pirates per se, but something bogus is happening in that general area, at least in Corbantis.

So, what I'm trying to say is, don't be disapointed, that shirt was a great buy and you'll find it very usefull in lots of areas.

On a side note, my Camo modifier is 115+140... gonna run some tests with /conceal around the same general area, see if it still gets broken.



Sirp Ja'vo
Once a Ranger, always a Ranger

AgonThalia
Thu Sep 09, 2004 10:34 am
#4

Ive noticed that with camo/ mask scent its very hit or miss. At one point i had 125/ 125 in both attributes and would get spotted by the superior olfactory nodes of the kreetle... and vs. krayts.. no chance whatsoever.


maybe the +5 creature knowledge will give us the maskscent skill of the critter in the /examine window. heheh.. prob not



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

lammergeier
Thu Sep 09, 2004 10:37 am
#5

when I'm not wearing my maskscent clothing (base skill 100), it takes about 15 seconds to reapply after the maskscent is broken.

when I wear my clothing (+25), it takes about 5 seconds to reapply.

maskscent is more likely to be broken:

when standing (prone is better)
when running (walking is better)
vs high CL/ferocity aggro critters
vs MANY creatures, rather than singles (it rolls a check for EACH, increasing the overall odds of failure)

in addition, if you get a 'stalking' message, the creature that is stalking you can easily walk up behind you and attack, even if you re-mask your scent. if you're being 'stalked', don't stay where you are unless you're looking for a fight.

if your maskscent is listed as 100/___, there could be two reasons... your UI might not have room to display +100/+117 (try resizing the skillsheet, or hover the mouse over the stat to see if it displays) OR you could be horribly bugged.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Calculus_Entropy
Thu Sep 09, 2004 1:11 pm
#6

Wasn't it at one time theorized that the higher the Maskscent mod, the more likely you were to get an error in the check (i.e. the number was turned ito a negatice when compared to a low level creature, which causes an insta-break)?



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Squidwalker
Thu Sep 09, 2004 1:16 pm
#7






Calculus_Entropy wrote:
Wasn't it at one time theorized that the higher the Maskscent mod, the more likely you were to get an error in the check (i.e. the number was turned ito a negatice when compared to a low level creature, which causes an insta-break)?






never heard of that. but that is a problem. yet another one that no one on the dev team seems to care about. /sigh


But I have about +125 MS and it gets broken. But I'm still getting the problem of getting agroed by agro creatures and my mask didnt actually break. No message of it breaking and the nose symbol still there.


But I believe it was stated once that since there has to be a chance to have mask broken, once you go past +100, it just makes it last longer before "worne off".




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
SolrFlare
Thu Sep 09, 2004 1:39 pm
#8

Actually, I have noticed that since publish 10 my mask scent is breaking more often than it has been recently. It could just be a string of bad luck, but I don't know. The timer aspect of it is working fine, but it does feel like I'm breaking more.



------------
Solr_Flare

Server: Chilastra
Character: Solarius Kerash
Profession: Master Ranger/Pistoleer
Ranger_Nizzle
Thu Sep 09, 2004 1:57 pm
#9

My mask scent has also broken quicker after P10. DOES



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Taeko Ta'rawi
Master Ranger
est. Aug '03


"Here lies the Ranger Profession
Born June 26th 2003
Passed into eternal life Sept. 16th, 2005
R.I.P."
Ranger_Nizzle
Thu Sep 09, 2004 1:58 pm
#10

anyone know if MS is a level based skill mod? i.e., 130 MS mods mean you can hide from L130 mobs? this doesnt seem true though because mine is 117 and i cna pass krayts.



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Taeko Ta'rawi
Master Ranger
est. Aug '03


"Here lies the Ranger Profession
Born June 26th 2003
Passed into eternal life Sept. 16th, 2005
R.I.P."
Calculus_Entropy
Thu Sep 09, 2004 2:01 pm
#11



Ranger_Nizzle wrote:
anyone know if MS is a level based skill mod? i.e., 130 MS mods mean you can hide from L130 mobs? this doesnt seem true though because mine is 117 and i cna pass krayts.



I don't believe that is the case.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Fred_Skinner
Thu Sep 09, 2004 2:19 pm
#12






Squidwalker wrote:





Calculus_Entropy wrote:
Wasn't it at one time theorized that the higher the Maskscent mod, the more likely you were to get an error in the check (i.e. the number was turned ito a negatice when compared to a low level creature, which causes an insta-break)?






never heard of that. but that is a problem. yet another one that no one on the dev team seems to care about. /sigh


But I have about +125 MS and it gets broken. But I'm still getting the problem of getting agroed by agro creatures and my mask didnt actually break. No message of it breaking and the nose symbol still there.


But I believe it was stated once that since there has to be a chance to have mask broken, once you go past +100, it just makes it last longer before "worne off".






I think I postulated that theory. It would depend on the equation for checking.


If they use something like this: d100 > (base chance + char mod - creature level) : success


Let's see if we can guess at what base is. Creature levels are, I beleave something like 1 to 75 (is there a single mob > 75?). This would be insta fail to normal folks so lets take a guess at some midpoint:


BC = 50, d100 > (50 + CM - CL) : success


lets add a ranger bonus in:
d100 > (150 - CL) : success


Now if that number is stored in an 8-bit, signed memory location (150 - CL) then we can get the following:

150 - 22= 128. Why this number? in a computer it becomes 80h. It will be interpreted as -128 instead. from CL=23 on will be normal behavior but CL=22 and less will be insta fail. Obvoisly this is not the case so maybe BC is more like 35...


135 - 7 = 128. So CL 7 and less are insta fail. This looks more like what I see. Remember, CL>=8 will see standard behavior:
CL=8, d100 > 127 : always success, CL=7 flips to -128 and always fails
CL=40, d100 > 95 : small chance
CL=60, d100 > 75 : one in 4 will fail


Now get your camo and Bothan mods out...
d100 > (155 - CL)
CL=10, d100 > -111 : no chance, and this continues upthrough CL=27
CL=40, d100 > 115 : always success
CL=60, d100 > 95 : small chance to fail


This is all abig fat wopping guestimate, but it explanes why improving MS and Conceal might be making things worse.



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Darl
Thu Sep 09, 2004 2:28 pm
#13

Mask scent and Conceal have seem very hit and miss to me, as well. But as new as I am I'm not sure what I should be able to expect from it. Went to Endor the other night, badge hunting. I had three left put the POI waypoints up, and took off on my swoop (sorry butI was under a time constraint, dang wives LOL).Only had mask scent break once on the first long run, and three or four times on the second. I didn't notice any more critters on the second run than the first. SoI just kind of chaulked it up to a series of bad rolls, for lack ofa better term,on the second run as compared to the first. In total though that little jaunt with mask scent did rack up about 15,000 exp. Wish I had done that whenI had been struggling with that last box in the wayfarer branch, LOL.


I had to go celebrate after getting my title so went and bought a new wardrobe. Duster, shirt, and pants each with a bonus +13 or 15 to mask scent/camo. Where are the dang boots with a bonus though?


The question I have is do each of these stack? Or, do I only benefit from one bonus, and the rest just makes me look damn good, LOL. I have noticed the 100/___ in the skill box as well and just assumed that the space wasn't large enough to display the second set of numbers. I will try resizing to see if this will allow it to display.
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