Ranger Archive

Thread: FYI AI Changes

Calculus_Entropy
Tue Aug 30, 2005 9:34 am
#1

AI Changes going to TC

Feel free to add to the linked thread, and also discuss here, if you like.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
NJ62
Tue Aug 30, 2005 9:43 am
#2

I hear that the new AI is fashion sensitive, and only attacks camo-clad beings. Hawtpants, on the other hand, result in the creatures performing tricks.



n'Jessi
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Tarnak_Archvold
Tue Aug 30, 2005 9:51 am
#3


NJ62 wrote:
I hear that the new AI is fashion sensitive, and only attacks camo-clad beings. Hawtpants, on the other hand, result in the creatures performing tricks.

I think you got that back words. Obviously NPC will now have a special seek and destroy code for Ha**pa*** clayed individuals, and ha**pa*** will also be considered contraband from there on.

Oh and does this mean non-Rangers will now have to learn to think? Good about time.

Message Edited by Tarnak_Archvold on 08-30-2005 06:51 PM




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Vorpaks
Tue Aug 30, 2005 10:41 am
#4



Tarnak_Archvold wrote:

NJ62 wrote:
I hear that the new AI is fashion sensitive, and only attacks camo-clad beings. Hawtpants, on the other hand, result in the creatures performing tricks.

I think you got that back words. Obviously NPC will now have a special seek and destroy code for Ha**pa*** clayed individuals, and ha**pa*** will also be considered contraband from there on.

Oh and does this mean non-Rangers will now have to learn to think? Good about time.

Message Edited by Tarnak_Archvold on 08-30-2005 06:51 PM



If they are considered contraband will be they be confiscated on sight?

Cantina crackdowns could become a lot more interesting. /halo



Paks
Master Ranger/Master Creature Handler
-I support ATK play

linusboarder
Tue Aug 30, 2005 10:56 am
#5



NJ62 wrote:
I hear that the new AI is fashion sensitive, and only attacks camo-clad beings. Hawtpants, on the other hand, result in the creatures performing tricks.




Like playing dead to avoid the h**tpants



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Lorrowyn
Tue Aug 30, 2005 2:33 pm
#6

These changes seem to affect NPCs mainly. Will there be a coinciding change in the creature's AI as well?



-----
Iconic professions. Ok. Chewbacca was a Scout. How come that didn't stay?


When you think about it, aren't almost all of the original professions iconic? You can find something on each of them in the Expanded Universe.


I miss being a Ranger. It was more than a profession, it was a virtual way of life. It wasn't for everyone. But those who took it up became family.

Calculus_Entropy
Tue Aug 30, 2005 2:39 pm
#7



Lorrowyn wrote:
These changes seem to affect NPCs mainly. Will there be a coinciding change in the creature's AI as well?



Paks has alreay pounced on the Corr Forum..I am biding my time .



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
YT-2000
Tue Aug 30, 2005 5:31 pm
#8

I hope this means they'll be fixing the creature (scout) AI too. Mainly so I can watch Dantooine grinding groups get aggro from the entire lair and wondering what the heck happened



Hebi Aepam
Retired Hunter - Creature Expert
Once a Ranger, always a Ranger
Carason
Wed Aug 31, 2005 12:16 am
#9






NJ62 wrote:
I hear that the new AI is fashion sensitive, and only attacks camo-clad beings. Hawtpants, on the other hand, result in the creatures performing tricks.





Actually, I believe that wearing THAT garment would result in immediately drawing aggro from everything within 50m (creatures and NPC's alike). They will, however, be hit with a Blind State once they get within 20m of you, which will cause them to go into Berserk mode causing untold harm to the wearer of said garment.








Carason - *FORMER 12pt Master AS (RIS Certified) / *FORMER 12pt Master WS
Jai' - Master Ranger/Elder Jedi, Kyan' - Master BH/Master Rifleman
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