Ranger Archive
Thread: Noob Questions about Trapping...
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MsNiL
Wed Aug 31, 2005 1:40 pm
#1
Just two questions...
Are the low level scout traps such as Noise Maker working against Level 80 creatures when you are Master Ranger?
Isanything craftable by Rangers (traps/camps)dependent on resource quality?
(note, I am not yet finished with -Seana- to check the answer to that question myself)
Message Edited by MsNiL on 08-31-2005 10:42 PM
Calculus_Entropy
Wed Aug 31, 2005 2:14 pm
#2
All traps work equally well as long as your Trapping Mod is high enough to trap the critter (if you can trap it with 1 trap, you can trap it with any trap).
As for quality, it doesn't matter when making traps or camps (it has no effect on the end result, nor can you experiment on traps and camps). On camo kits, however, higher OQ gives you more charges on the kit, and charges can be experimented on (I think 16 is the max?).
As for quality, it doesn't matter when making traps or camps (it has no effect on the end result, nor can you experiment on traps and camps). On camo kits, however, higher OQ gives you more charges on the kit, and charges can be experimented on (I think 16 is the max?).
Phenix1050
Wed Aug 31, 2005 2:48 pm
#5
i'm not sure there's a hard cap on the camo kits-- I'm pretty sure I've hit 17 before in an amazing series of experimentations (I usually experiment 1 point at a time, for some reason). The only stat you'll need to worry about on the resource is the OQ, which is why I always keep a little bit of a resource for myself if it's selling well. There was a 999OQ dath meat for a while and I'm keeping that and using it when I get some really OQ hide and bone. I'll fully experiment in a research center, with crafting food and with an entertainer buff and try to find if there's a hard cap on the number of charges per kit.
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