Ranger Archive
Thread: Opening a new front on the Jedi boards...
My response to a Jedi post saying that 6 months in an MMO is too long and that pearls drops should be fixed ASAP.
Now, I am a full temp Jedi, have been playing since Launch, did the holo grind, the village grind...everything. Basically, dont dismiss me as a "noob" who doesnt know what he is talking about. I am MLS/M Enh/4040 healer. I like the template, and it works well for me. I have 3 pearls that are pre-CU qualities. Yes, I think that the drops should be fixed for pearls because new Jedi are getting owned in PvP. However, stop complaining! 6 months is a long time to wait, eh? Well, try out Ranger some time. We got an update within 1 month of Launch, but we were put aside for Player Cities with our Update only half finished. Since then, we have been promised an update numerous times (after the Jedi revamp, after the OTHER Jedi revamp, after RotW, after the CU, after the other other Jedi revamp, after the smuggler revamp, after the FRS...) but ALL those promises have been broken. Live with 6 months of a "bad" saber. Try a profession that now has NO USE because people couldn't get to harvesters safely (so give everyone camo, why not?), because people can harvest more than us with MBH and another combat profession (they can do more damage to creatures than we can, therefore they kill faster and can harvest more creatures per hour) because our "bonus" to harvesting is not enough. Oh, did I mention that camps are now worthless because some poeple couldnt even wait 15s to call their bike? And our traps...great items with a lot of potential. But why not go pick up Smuggler instead? Smuggler does all the states our traps do, but to Players too!
Oh, did I also mention that Rangers wanted camo to remove us from the radar and screen? Of course, we were told that that was too powerful and potentally exploitable. Of course, Jedi and Riflemen getting that SAME skill is not overpowered.
My point you ask? Live with a wait. Put others before the Jedi for once. Give the Smugglers a revamp, yes, but think about a profession that is COMPLETELY broken. Smugglers not smuggling is a problem, yes. But a Ranger being the last person you want in a group killing animals is just wrong. A Ranger being the last person to be invited to a Krayt hunt is also wrong. Rangers are hunters, but the hunter being the last on a hunt is wrong. Think of the other professions for once.
can be found at CLicky
Message Edited by Rhyeal on 09-01-2005 09:59 AM
Edit: Ahh I se the link is up now and that it is a different topic... oh well not to long so I will take the risk of reading it.
Message Edited by Tarnak_Archvold on 09-01-2005 05:09 PM
Kinshi wrote:Rangers..the Red-headed stepchilderen of SWG :-)Obviously Rangers were meant to live in a lean to in some remote corner of Endor, never to be seen or heard of by everyone else, except when it comes time to haul in the meat and hides.What is expected of Rangers is that we are like the trappers from the 1700's. We go out and spend 6 months on our trap lines, never seen by others the whole time, and when we come back we haul in a canoe full of skins and meat, get paid, get drunk then go back out again, never mixing with society. If we dont come back, then no one notices because we have been out of sight for so long.That is SWG Rangering as it stands, so go back to hunting meat and forget about having a role with any of the other professions. Rangers are 2-legged harvesters in the current game and little more. There is no place in SWG society for Rangers to mingle in outside of that role.
ok on second thought...
Kinshi - is there any way that I can ask you not to keep posting all of these negative things on our forums? I understand that you tried the profession and and that it wasn't for you, but your characterizations of our profession really aren't helping our present situation. Ranger, like any other profession in this game, is what you make of it. If this is all that you could make of it, then I'm sorry, but the above certainly doesn't describe my experience in the game, and I've been a master ranger for coming on two years now.
Thank you for your consideration.
Iseult
Master Ranger / Mediocre Carbineer
Bloodfin
Message Edited by Iseult on 09-01-2005 07:14 PM
Message Edited by Ranger_Nizzle on 09-01-2005 04:14 PM
I am a Ranger, and I would not like it if I could not get...buy....borrow...steal...a good weapon. point.
Message Edited by Starson on 09-02-2005 04:19 AM
Actually Kinshi there are many many more scouts then Rangers so you really are not needed to hunt meat, bone, or hide.
Kinshi wrote:
Rangers..the Red-headed stepchilderen of SWG :-)
Obviously Rangers were meant to live in a lean to in some remote corner of Endor, never to be seen or heard of by everyone else, except when it comes time to haul in the meat and hides.
What is expected of Rangers is that we are like the trappers from the 1700's. We go out and spend 6 months on our trap lines, never seen by others the whole time, and when we come back we haul in a canoe full of skins and meat, get paid, get drunk then go back out again, never mixing with society. If we dont come back, then no one notices because we have been out of sight for so long.
That is SWG Rangering as it stands, so go back to hunting meat and forget about having a role with any of the other professions. Rangers are 2-legged harvesters in the current game and little more. There is no place in SWG society for Rangers to mingle in outside of that role.
Rhyeal wrote:
As someone who has dueled Jedi with post-CU sabers, let me say that there is a need for balance in the sabers. But it can be lived with for the time being. A post-CU saber can kill a MBH, it just takes 30s longer than a pre-CU saber. Both sabers can kill MBH, and that is the only required PvP for Jedi. Of course, professions below MBH can be killed just as fast by both pre and post CU sabers. They whine because it needs to be fixed, but they forget the rest of the population in SWG exists too and has needs that date longer than 6 months.
Serraphin wrote:
Agree. Pre-CU sabers kill very quickly in the right hands. Most Post-Cu sabers are quite the joke. They can kill but usually with the current templates it will depend on who runs out of mind first. If the Jedi never became master sabers to make their saber before taking a unique template them their Post-CU saber will be even worse off
bikebum wrote:
Serraphin wrote:
Agree. Pre-CU sabers kill very quickly in the right hands. Most Post-Cu sabers are quite the joke. They can kill but usually with the current templates it will depend on who runs out of mind first. If the Jedi never became master sabers to make their saber before taking a unique template them their Post-CU saber will be even worse off
I agree that basically requiring a newb Jedi to go MLS to make a decent sabre before they do the rest of their template is rediculous. Most of the time they end up dropping MLS then to finish out their template anyway.
Actually, I would be all for having to master one profession to unlock the higher professions or to be able to realized the full potential of the higher profession, but then able to drop bits and pieces.
Example: To become BH, you should actually have to be Master Scout / Master Marksman like before, or at-least 4th level of each line at some time... but then after "unlocking" novice BH by training it you can then drop all but ranged support and scout TN but maybe even have to at-least earn enough xp in each weapon (pistol, rifle, carbine) to train the subsequent branches. I saw that as sort-of what they had intended with the CU anyway, but caught too much flack. ie: to get bounty carbine you had to have carbines-4, then after training in bounty carbines you could easily drop the novice skills for lower speed/accuracy.
Ranger could easily have worked the same way before changing some of the xp types, having to earn wilderness survival 4 from scout to be able to train in frontiering, but then after you've done your camping duty, you can drop the scout camping and still be a ranger.
I could even go so far as to say that to become novice (anything elite) you have to be master of the pre-req but then can drop unneeded stuff after unlocking. ie: to become Architect you have to be MA first, then you can drop say homemaker if you like. An alternative would be using the badges... so if you were switching from say Architect to Tailor, you wouldn't have to re-master artisan a second time.
The master unlock should also set minimum XP caps... so say you dropped master marksman then your xp caps for marksman xp types would be at the same as if master.
Taking that a step further (idea stolen from the current pilot skills), once mastering a profession but no longer have master of that profession, you earn XP at double-rate. I would go so far as to have prestige points instead of xp to trade at the village, but that would possibly prevent a pistoleer from getting bounty subjugation or something. Maybe prestige comes in after you've capped a type of xp (and we can use it for any of the 4 FS disciplines instead of being restricted but at the cost of a lower conversion rate or something, but a MUCH higher cap).
However we have to argue from and for what we know. I am playing a ranger now on a second acct. I started the character originally to farm organics for spices.. now i am starting to really like it and can see so much potential. i hope something comes soon to all 3 Ranger Commando and my beloved smuggler.