Ranger Archive
Thread: Analysis of Foraging vs 2.0
NRaas, going to ask you to unsticky the old version and sticky this new one.
Thanks much!
Going to give a review to those who did not read my previous post, and then my findings.
Review
Through testing, I came to the conclusion that the "inventory too full" message that is received when foraging is *not* when a rare item is foraged, as young Scouts receive the message, too. I found that there are onlyfifteen foragable items,two of which are bait, and that I could forage them all with a young Scout, eliminating the possibility that some of those are the "rare" items we've heard so much about.
I concluded that the rare item forage is one of three things:
Working, but items are so rare that even after days of consecutive foraging, a Master Ranger never finds one.
Broken. They're out there, but the system does not allow Rangers to forage them like we should be able to.
Non-existant. With such a small table of commonly foragable items, I don't find it hard to believe that rare items simply have not been implemented yet. I do believe it has been stated that foraging is a *low* priority, if one at all.
So what of the "inventory too full" message?
I concluded that one of two things:
A random bug. With no rhyme or reason, that message is given and the item foraged is not placed in the inventory. Given the nature of multiple-item forages, though, I find this conclusion unlikely.
More probably, there is a previously unknown item, that insteadof being placedin the inventory when foraged, it gives that message and does not. Perhaps the item has a volume of 101 instead of 1.
For more information and background on this, please refer to my previous post at: http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=19973
So, What's New?
So, I gave myself a couple nights, and went to Tatooine and Endor to do some extreme foraging. I made further conclusions about the non-buggy aspects of foraging. Perhaps some of you know this from daily knowledge, but I'm just presenting it in a clear format. ![]()
People were telling me that they rarely, if ever, have made mutliple-item forages. Now, I had made quite a few two and three item forages in my lifetime, so I could not quite see why they weren't. So I did a bit experimenting. I took only two planets, Endor and Tatooine, just because their vegetation is so radically different. I plan to repeat this on other planets, when I have the time.
Now, I didn't give the developers enough credit. I didn't think the foraging would be that much different, just because I couldn't quite believe that the foraging system was that complex. They said it, themselves, that it was a low priority and so I underestimated them, thinking they hadn't put that much time into it before.
Boy was I wrong!
Endor and Tatooine are radically different, as far as the mutliple-item foraging is concerned.
I only did one multiple-item forage on Tatooine (for 3 items), out of 100 logged attempts.
On Endor, I did two 3-item forages, and three 2-item forages, out of 100 logged attempts.
They also differ on which item you're more likely to find.
On Endor, you're more likely to find Maroj Melons, Wild Snaffs, Ko-Do Fruits, Sosi Hodors, Jars of Berries and Jars of Bugs.
On Tatooine, you're more likely to find Sijjo Sewi, Worm Bait, Insect Bait, and Flurr-Cle Onion.
Schule Nefs, Alever Tweth'peks, and Jars of Fungus were pretty common on both. Etost'ew Zanns and Jars of Grubs, weren't.
Now, this is either unique to each planet, or planet type. For instance, Lok might yield the same as Tatooine, and Yavin IV the same as Endor.
There's a good 10% chance of getting items discarded on both planets.
You also have a 20% chance of failure on both planets as a Master Ranger (which I think is a bit too much.)
Now, for other tidbits...
When you forage, everything in a 20m radius of you is considered your foraging area. When you get the "There is nothing to forage in this area." message, you must move at least 20m off to get a newarea.
In each area, you can havefour foraging successes before you are forced to move for more. Successes include discards and multiple-item forages (which count as one success.)
Your failure ratedoubles (no matter what planet you're on) when you're around cities or structures (player or NPC).
And...that's about it, so far. When I have the time, I'm going to do similiar experiments on the other eight planets, and then try different biospheres within one planet (like the deserts of Endor). I doubt I'm going to find much difference within the zones of one planet, but I've already underestimated the developers once, so I'm not striking it out, yet. ![]()
Any more info would be appreciated, and if you've found more success on multiple-item forages when on heavily vegetated planets, do tell!
I'm going to repost the item list, just for reference.
Thanks, and enjoy,
~Casslyn
Fishing Bait
Insect Bait
Worm Bait
(Found 1-5 uses each, 1-2 with Scout w/Survival I, 4-5 with Master Ranger)
Edibles
Alever Tweth'pek =Action +100, 100s
Mind + 25, 100s
Esost'Ew Zann = Health +50, 700s
Action +50, 700s
Mind +50, 700s
Flurr-Cle Onion = Mind +500, 60s
Jar of Foraged Berries = Health +100, 300s
Jar of Foraged Bugs = Action +100, 300s
Jar of Foraged Fungus = Health +50, 250s
Mind +100, 250s
Jar of Foraged Grubs = Action +10, 10s
Mind +60, 10s
Ko-Do Fruit = Action +50, 250s
Mind +50, 250s
Maroj Melon = Health +50, 150s
Mind +50, 150s
Schule Nef = Mind +50, 400s
Sijjo Sewi = Action +100, 200s
Sosi Hodor = Health +120, 400s
Mind +50, 400s
Wild Snaff = Health +50, 50s
Action +150, 50s
Mind +50, 50s
Nice list and great work! (get a life!) JUST KIDDING!
Seriously, I have always wanted to do the work you just did...
But you forgot NECTAR BLEND!
I thought the inv full message was because you had the chance at 4 items and your inv was realy full?
Please do a test where you are below 50% inv and see if you get that message.
NOTICE, I believe that the you cant forage while running was fixed! (verify and confirm?)
Foraging when running is not fixed, but that's because of a delay between what the client shows and what is actually happening.
And I have notforaged nectar blend is SO LONG, I thought it was removed or made loot only. It has literally been months since I last foraged it. Where do you find it? I do remember reading something about foragable drinks being removed, but that could've been something else about drinks and me with my foraging craze just associated it with foraging. Hehe.
Theproblem with that theory on theinventory full message is that Novice Scouts get it, and they don't have a chance at even 2 items, let alone 4. Plus, the skill tree doesn't say anything about granting the chance to forage 4 items, although again, I could've sworn I read something similiar, *somewhere.* Did the Ranger skill tree descriptions change at some point?
And yeah, I've actually tried that when I was completely butt naked, and I still get that message.
And no, no life here.
~Casslyn
I haven't foraged nectar blend in a few weeks so it may have been removed.
Why? I don't know. Maybe we were too uber with it?
I also heard that you are supposed to get "junk" results sometimes too, with foraging AND fishing.
So maybe the notice is because your attempt was to yield "junk" but they haven't added it yet.
Now junk...yeah, it might be junk, I could believe that. Considering I forage it 10% of the time...sounds just about right, hehe. So they may just not have junk objects!
And I know next to nothing about fishing.
~Casslyn
Yet again Sunflower, you do great work. Great work. On a side note -- how come mushrooms seem to be non-existant? They should be forageable in my humble opinion. Unless... that is what a jar of fungus is for. Hey, c'mon I'm a fungi.
I think Sijjo Sewi is a mushroom. It looks kinda like one, anyway. ![]()
~Casslyn
I had no idea that the radius was only 20m. and to think I kept running 100m away to find those fungus.....(mmmmmmmm fungus). One of the best things you can do for your CH friends is when there is a pause, forage and find food to give to them, so they can heal pet wounds. The CH pets in my hunting groups are always well fed (fat and healthy)
thanks again
Sunflower wrote:
Your failure ratedoubles (no matter what planet you're on) when you're around cities or structures (player or NPC).
Do our camps count as structures? What I mean is, do our failure rates double in our camps?
Alila wrote:
Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a total mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
I know this istotally off topic and I"m sorry, but I couldn't help it. ![]()
This is so true. (well for me at least) I guess dislexics (sp?) have the problem that they do because theyswitch the first and second letters (or maybe the last and second last) around. Interesting concept.
Just so I"m not completely off topic, my forage seems to work pretty much the same in camps or not, although I haven't done the scientific testing to prove that. ![]()