Ranger Archive
Thread: Sticky Traps
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Eufack
Mon Oct 25, 2004 10:00 pm
#1
Has anyone been having trouble with getting your traps stuck in the ground after they go off? This has no negitive effects on the gameplay that i have noticed but it just looks really weird to be harvesting after a round of fighting and seeing the trap you just used in the ground.
Trobon18
Mon Oct 25, 2004 10:16 pm
#2
wierd? That would be awsome to see. It would give it a realiztic feel. In fact I think this should happen all the time.
Nemo0
Mon Oct 25, 2004 11:10 pm
#3
It happens to me on occassion. It's especially fun when the noise makers don't happen to be the right size and it looks like you've turned into Donkey Kong at a frat house during a keg party.
Calculus_Entropy
Tue Oct 26, 2004 7:09 am
#4
I see this all the time. It is especially impressive when you toss a bunch of traps at a stationary target, as the traps will pile up into funky sculptures.
JBMat
Tue Oct 26, 2004 7:33 am
#5
What it is ... a throwback to earlier times.
Initially when we tossed traps, you could actually see them laying on the ground, even after the lair was dead. Some people whined, and the traps were made to be fire and evaporate. Something changed I guess.
Sorta cool to see traps scattered hither and yon after a decent fight. Evidence that a Scout/Ranger was in the area at the very least.
They do poof after a short time. Unlike NPCs who now poof the second you lootall them.
JB
Owen-Lars
Tue Oct 26, 2004 7:37 am
#6
i was messing around with some friends on dant last night and the area was littered with traps and white squares on the mini map. Perhaps the lag had something to do with it i dont know but it was prety fun walking around the place with tonnes of used phaescene traps lying around
Calculus_Entropy
Tue Oct 26, 2004 7:43 am
#7
NPC grenades (and presumably PC grendaes) stick around for a while too...how about CM ranged meds? Perhaps it is tied to the throwing action?
Obata
Tue Oct 26, 2004 9:09 am
#8
Calculus_Entropy wrote:
NPC grenades (and presumably PC grendaes) stick around for a while too...how about CM ranged meds? Perhaps it is tied to the throwing action?
CM meds are just glowing orbs of... let's call it love
that do not stick around. The area poison/disease packs disperse intoa cloud. The single packs just kind of poof on their targets. The ranged and area stims have different looks, but still do not hang around. The thrower does though. For about four seconds you will find him exactly where he was when he first threw the pack. I believe you Rangers suffer the same problem.
(Edited so as to hide my horrible spelling errors)
Message Edited by Obata on 10-26-2004 12:09 PM
Droidmaster_Taladon
Tue Oct 26, 2004 10:35 am
#9
I dont mind that they are still around after a battle as much as the fact that they show up on my radar as white dots.
Green-thief
Tue Oct 26, 2004 1:43 pm
#10
Yeah, when when i wasworking ontrapping in scout outside Mos Entha there were loads and loads of traps just sticking out of the ground and some just hovering in the air.
Message Edited by Green-thief on 10-26-2004 01:43 PM
Almagill
Wed Oct 27, 2004 3:49 am
#11
Droidmaster_Taladon wrote:I dont mind that they are still around after a battle as much as the fact that they show up on my radar as white dots.
Yeah, throw traps in a dungeon, see how popular that makes you
Back in 't'old days, when I were but a novice scout, I went to the squill caves with some guildies. Battered them squill with furious CDEF fire and trap after trap after trap... Then had to put up with the rest of the group screaming blue murder at me for making it hard to find the MagSeals.
/shrug
You can be creative with it too, but it probably creates halacious lag somewhere. Try standing in a nest of low level aggroed critters. Nuna or somesuch. Throw traps in a circle. No reason, just something to do.
/wonder if you could write your name...
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