Ranger Archive
Thread: Making Master and keeping it worth something...an idea
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JBMat
Wed Dec 29, 2004 6:15 pm
#1
This is not my idea. But I am expanding on what was an idea told to me in a tell session between two game friends.
There should be a reward for making Master in all occupations, and keeping that Master title for a specified period of time. I do not mean the basic professions. I mean the harder to getElite profession Masters.
Here is how it would work -
Joe Player makes Master "whatever" on day 1. You go Joe. After holding that Master for a specified period of time, for argument 91 days, he gets a visit from "The Old Master (fill in the blank)". This old master gives Joe the option of attempting a series of quests to fulfill. Completing the quests elevates Joe to the status of "Master (whatever) Emeritus". There are also additional benefits/skills which go with this title. Nothing game breaking, maybe new traps for Rangers, a new weapon cert for combat classes, more experimentation points for artisans or something special that only a Master Emeritus can make. Just something cool to have.
Additionally - Joe can now drop theprofession if he wishes and pursue other interests. Should he wish to return to the profession in which he hold "Master Emeritus" he can, and immediately get back his Master rating, no XP needed, just the skill points.
The quests would not be insane, but would be instanced - Joe only. They could be geared to each profession. Rangers would have to go to each planet and kill a certain animal or animals, solo, unbuffed. No, not Krayts, but something that would present a challenge or at least take some time. Artisans would have to gather certain materials and make stuff. I am sure y'all can fill in the blanks for the rest. Again, not insane, but a challenge nevertheless.
Why post this here?? Simple. We have probably the most intelligent forum around - doubt me, go look at Jedi, BH, Pistoleer et al - bring a barf bag and a valium. Make that two Valium if you go into Jedi or FS.
I would like feedback so I can maybe semi-polish this before posting it where Tiggs and the "powers that want to be" can see it.
Have at it
JB
OberSenf
Wed Dec 29, 2004 6:43 pm
#2
I like it, although the idea of dropping it and then being able to become it again without XP probably wouldn't fly unless you extended the period required to get the title. If you kept the period too short then peeps could 'come and go' into many professions too easily (although that would be nice
).
Fred_Skinner
Wed Dec 29, 2004 8:03 pm
#3
I have a friend at work that is constantly on about the fact that when yo drop a profession it's a total erasure and nothing copies. I have to remind him that in "his" fav game (EQ) you don't even get to go back. But I will conceed that there they get to go beyond the level limits with things like prestege classes and such. Dunno, I see the flaws with the profession system but I'm a little hesitant on applying a fix. One thing is for certain, it is very counter-intuitive to just seemingly forget everything.
Personally, I would have felt better about a "use based" system and a far more detailed skill list, then a template based system. Maybe we will get that in SW:G II
Personally, I would have felt better about a "use based" system and a far more detailed skill list, then a template based system. Maybe we will get that in SW:G II
Rhyeal
Wed Dec 29, 2004 8:15 pm
#4
maybe, you could only hold 2 master E(really long word that i cant remember) titles at a time and must surrender one if you want to switch Master E. professions. Think about it, as humans, we can only have so many "master" skills, and after a while, when those skills go unused, we do forget them.
Hakai
Wed Dec 29, 2004 8:24 pm
#5
it would be interesting to have a "skill degeneration rate".
Over a period of a specific time you eventually have to "study" to get back up to where you were, but if you decide to go back within a specific timeframe you can
Lets say you have master ranger for about 5 months and keep it that long, but decide to try something else.
You drop it, and since you have had that profession for about 5 months, you have 2.5 months until it completey degenerates and you have to learn all of it all over again.
Perhaps agrace period of about 1 month or one weekwhere you can instantaniously swap back if need be.
as a side note: Maybe we should keep this limited to certain professions. There couldDEFINATELY be exploits of being able to swap back and forth between crafting professions or combat professions at will.
Rhyeal
Wed Dec 29, 2004 8:38 pm
#6
right, keep it limited to only a few professions at a time, maybe 2 at max (nov professions included).
Tibli
Wed Dec 29, 2004 8:41 pm
#7
Call me insane. But I think it would be kind of "neat" if you held Master <fill in the blank elite profession> for more than a YEAR, you would get some of those skill points back. not a lot. but a little. you would have to hold that master title in order to keep those saved points ie, you drop to 4-4-4-4 you would have to pay for it like it was normal. you could only do this with one profession at a time. i mean really, how many people ingame do you know that have held any elite master profession for more than a year.
i know that it is something that will never fly. but i think it would be a (like i said) "neat" idea. i mean if you are a <fill in the blank> for 10 years (real time) and you decide to pick up a hobby or complimentary skill. you are not going to forget the skills that you still use in your everyday job.
i do like the hold it for 6 months and get more skills though.
just my 2 credits
Owen-Lars
Thu Dec 30, 2004 6:54 pm
#9
Great stuff JB.
Ive often dreamed of having a 'past master' system similar to jedi. As in you get a visit after a certain time (like you said 91 days), then do some quests etc. Then you are allowed into a certain area, like a specific building or camp somewhere for rangers. After you get access to this zone you could get your new titles and perhaps a new skill, but more importantly you get to trade in your past master xp to gain skill boxes in an elite elite section or tree.
Each box would add more and more stats and abilities to your character (not massive like you say but worthwhile). Ultimatly after you have 'experienced' enough after master you will have all the boxes and be able to train for the elite master box, call it the legend box for instance.
In that box will be a realy nice skill, perhaps a schematic for a new modular camp base (after we get modular camps of course hehe) a self buff skill that buffs all trapping/forgaging/harvesting/stealth and camo mods?. Something realy nice.
It would be sort of like the jedi system as in your trade in your xp, but instead of only working towards jedi after master, let people work towards become the very best at their profession.
I have lots more ideas on this but i dont have the time to write them up tonight, just stopping by. Great stuff though and ill add the main ideas when i have time in the next few days.
Almagill
Thu Dec 30, 2004 7:45 pm
#10
Love this idea. Been banging on about some sort of 'sticky' skills from each profession OR a way of advancing beyond master almost since I started in game.
OK, illustrative grouch out of the way first, I get to master medic, then master doc. I can (verynearly) raise folk from the near dead! Then I decide to have a bit of a career change. Drop doc and medic and go get another elite profession. But suddenly I can't so much as put a bandaid on my own cuts and grazes?? I know guys that were medics in WWII and can still hack it...
Right, back on topic. JB's emeritus. Definitely, if you have stuck with a profession for a given period of time there should be some sort of reward. The quest idea sounds great. Especially if the miniquest was tied to the 'flavour' of the actual profession without being TOO insane. (ie, hey, now you're a popular entertainer, have a dance but you need to go grind out a gazillion xp points before you'll be allowed to use it...)
I'm trying to draw an analogue between the emeritus professions and the system thats in force with the pilots. Once you have mastered one pilot profession, you get a modifier that makes it 'easier' to master another. AND it's incremental. So higher modifier the more you master / ace pilot.
A return of SP's. Perhaps the return of the 'foundation' skills sp? ie we'd get the SP's from Scout back. Lets face it, if you've been doing Ranger long enough, you KNOW how to do scout..
OK, illustrative grouch out of the way first, I get to master medic, then master doc. I can (verynearly) raise folk from the near dead! Then I decide to have a bit of a career change. Drop doc and medic and go get another elite profession. But suddenly I can't so much as put a bandaid on my own cuts and grazes?? I know guys that were medics in WWII and can still hack it...
Right, back on topic. JB's emeritus. Definitely, if you have stuck with a profession for a given period of time there should be some sort of reward. The quest idea sounds great. Especially if the miniquest was tied to the 'flavour' of the actual profession without being TOO insane. (ie, hey, now you're a popular entertainer, have a dance but you need to go grind out a gazillion xp points before you'll be allowed to use it...)
I'm trying to draw an analogue between the emeritus professions and the system thats in force with the pilots. Once you have mastered one pilot profession, you get a modifier that makes it 'easier' to master another. AND it's incremental. So higher modifier the more you master / ace pilot.
A return of SP's. Perhaps the return of the 'foundation' skills sp? ie we'd get the SP's from Scout back. Lets face it, if you've been doing Ranger long enough, you KNOW how to do scout..
Almagill
Thu Dec 30, 2004 7:49 pm
#11
Oh, and not meaning to be a party pooper, but look out for potential exploits or inadvertant unfair bonuses. AFK Master Dancer / Master Musician. Should they get the bonus? How would you filter them out? Some sort of 'subsiduary' tasks that start happening at random intervals throughout the last say half of the qualifying period?
Once somebody is Master Doc, on their alt, they're not going to change that other tan to get say combat medic or fencer. Sosome sort of activity check?
Dunno. Just pushing notions about now and realising what time it is.... /grin
Once somebody is Master Doc, on their alt, they're not going to change that other tan to get say combat medic or fencer. Sosome sort of activity check?
Dunno. Just pushing notions about now and realising what time it is.... /grin
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