Ranger Archive

Thread: Sound and Fury: (Yet another post, so don't go stacking on it ok?)

BioEngine
Sat May 21, 2005 8:47 pm
#1



I do not know what to say about this.


I will become bitter. I can guarantee that, and I apoligize for that now. Why are we being phased out months before our revamp? Assuming that anything, even 20 years, can be measured in months.



The only ray of hope left, is that our profession will be wiped clean and become everything in the "outdoorsman" proposal. That is highly unlikely, but it is all I have left. Like a small child coming in from an immigration ship in New York, cluthing a small hand-made doll. Tattered by use over the years, but it still holds the memories that the child wishes to remember.



I will not track for anyone. I will not hunt for anyone. I will not camo for anyone. I will not kill for anyone.



People complain about the power of mezzing and rooting, and I have to apoligize because that was our ability that got dished out to everyone else. I have to apoligize for the Devs, because that ability would not have even been in the game if it wasn't for our traps.



I will not drop Master Ranger. I will always be a Ranger at heart. I am also a masochist, by the opinions of others. I have had 850 crashes to the desktop in my 4 months of this game. I have gone long periods without being able to use my datapad, because I would CTD every time that I would open it. The same thing happened, for a brief time, with my Inventory. I can take pain, because I also have a knack for dishing it out. They will eat their words. I promise you this.



Owen, I agree that this is the only thing that made us unique, but only until Riflemen and Jedi got the abilities with the improvement that we were told was impossible. After that, I started to lose faith and think that tracking was all we had. But, then I realized the tab key, and zooming out the radar range to view enemies on the radar. That also left me. Rescue was replaced by pass-through assistance, which is a combat feature that allows you to attack the same creatures a PC is attacking, by selecting the PC and using your attacks. If the PC being "Rescued" does no damage, then the other character will draw all of the enemies onto them with a scatter attack. Taunt also replaced this, as the "area taunt" or "enhanced taunt" ability was given to Teras Kasi Artists. That also left. Then the Bounty Hunters, with harvesting droids, veghash, and grouping up. They did more damage, and therefore got more resources in a shorter amount of time.



I am remined, as I sit here at my desk putting off cleaning my room, one significant literary quote, and a variation of mine about the characteristics of a hero's development in a story.







"Do not go gently into that good night. Rage, rage against the dying of the light."



and



"As the hero develops, there will, at one time in his or her life, be a descent into darkness, where the hero will be presented the question of who they are, what they are searching for, and what they will do to achieve their goals. What are you willing to sacrifice?"








When the dust settles, I for one will be among those who can say "That's right! I was there! I survived!"




The only question is, will you?




Message Edited by BioEngine on 05-21-2005 10:48 PM



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