Ranger Archive

Thread: The Zarn Tale from the BH forums

XionLion
Mon Aug 18, 2003 2:03 am
#1

Ok... well... this has hit the limelight Rangers... time for a serious look at /Rescue...


Should /Rescue continue as its implemented right now? i.e. you can rescue ANY PC IN COMBAT or should there be a "special exception" for bounty hunters?


I'm really interested to know how SOE intended this to work. If /Rescue was meant for me to be able to rescue ANY PC in combat... then why would anyone get an exception for this? This just doesn't seem right... and I don't know what the right answer is right now.. other than I think /rescue should continue as it is... if you are in combat with someone... then someone should be able to /rescue that person and try to save them.. whether its PVP, TEF, or Bounty Hunting... let alone just plain ol' killin gubbers...


Here's the THREAD that has the Bounty Hunters talking:


http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=25148



What do you think? Is /rescue working just as it should here? or is this not desireable?


- Zarn

BarneyIX
Mon Aug 18, 2003 2:25 am
#2

Personally as a BH I like the way that you employed /rescue.


I think its a creative way to use the skill that the devs gave you. There is room for griefing but if players refrain from greifing the there shouldnt be a problem. I.E. dont contiually screw over the same BH for gods sake.


Use some good judgement and there shouldnt be a problem. However, until there is proof of greifing I think the skill is fine the way it is. It adds an extra element of risk.



BarneyIX BH

Ki_Gu_Lon
Mon Aug 18, 2003 2:45 am
#3

I posted this to the Bounty Hunter thread, figured I post it here for good measure...


Master Ranger here.


I have used /rescue to assist a player Bounty Hunter before, as well as assisting in GCW battles, but I have NEVER known it to work in reverse (rescuing an NPC to gain a TEF against a Player Character)... then again, I've never tried that before.


I think rescue should continue to allow rangers to save PLAYERS from Bounty and Factioned NPCs and creatures, but I dont think it should work the otherway around.


I do commend you on your roleplaying ideas. Maybe you could stick to only assisting the Hunter, not the Hunted... at least until Player Bounties are added




"Daddy, what's that bad man doing to my (Star Wars)?"

"Son, that bad man is (SOE), and he's **edit**ing your (Star Wars)."
SirTower
Mon Aug 18, 2003 8:04 am
#4

Its supposed to be a taunt creature skill. Rangers are supposed to be the Player vs. Animal class. Bearing in mind that I just jumped into this post not knowing exactly whats going on I do think its a bit weird if rangrs can taunt off BH marks, which are supposed to be one on one affairs. Critters I can understand. They could have just called this skill Rodeo Clown, btw, and it would be an accurate description. But taunting people is another skill (Taunt, in fact) and is from a whole other class.




Tower
Eclipse
BoyOfLight
Mon Aug 18, 2003 8:26 am
#5

i think this skill is fine as it is..it doesnt work for anything good and the onyl way for us to enjoy it is by simply rp'ing so unless you give ity a real use its not gunna stop




Egnar/Egnards Atop
Tarquinas Legion
Grand High Troll of The Troll Order/A Ninja of One
| If you played with force powers before it was viable, put this in your sig |
atimes
Mon Aug 18, 2003 8:45 am
#6

I don't think this will be a major issue. The moment this becomes a serious griefing tool the devs will hotfix it like they do all other exploits.
Fellstaff
Mon Aug 18, 2003 9:36 am
#7

Using /rescue on a creature mob works, you do get TEF from other players. As for NPC's, I havent tried /rescue on say a.. Stormtropper to pull aggro from Rebels attacking it, but I'm fairly sure it would work that way. I almost got stomped between a fambaa I had targetted and the player that had been attacking it when I accidentally hit /rescue on the fambaa.,



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Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
StealthNuck
Mon Aug 18, 2003 10:19 am
#8

This won't be a big issue.

As it stands, there are very few Rangers relative to the numbers of other professions. Add the fact that only a minority of Rangers will use Rescue for this purpose, and it will rarely happen, and never in large numbers.

I think it's a great use for a skill that is almost useless in PVE, it actually gives Rescue a purpose - and adds a bit of fun to the Ranger class as well as helping us in PVP a bit.



Caius - | Master Useless Class | Master Rifleman
Eclipse
Fellstaff
Mon Aug 18, 2003 1:52 pm
#9

It has its uses in PvE. Its a taunt, it'll get aggro off 'weaker' members of your hunting party. A rifleman doesn't fair well vs a meleeing mob, but a TKA/Ranger does better . No, I'm not a TKA, I use pistol,but I still doALOT better vs melee than a rifleman. Likewise for mind heavy classes like doctors and such.. Rangers can handle creatures better, using mask scent (to keep from getting aggroed by everything) and using rescue (which by the way is in the TRAPPING line) to pull a mob onto them. Rescue is good for setting a mob up for traps. Its easier to trap a mob when he's chasing you than others, esp in areas with obstructions like trees that would prevent a trap. As for PvP, I haven't tried it but I will test it next time I see some Rebel vs Imp action in town. The one time it turned PvP was when I used it on a non-pet creature, which wouldn't have TEF issues, in PvP there might be TEF issues preventing me from using rescue on one player to allow me to attack another (his attackers).



---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
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