Ranger Archive
Thread: Ranger Issues for Minera and the rest of us
1. - Rescue Exploit. Currently some unscrupulous rangers are using this to rescue the targets of a player-controlled character and then target said character. I don't mind this for faction fighting but thanks to the actions of some of our less-enlightened brethren it's giving us a bad name.
2. - "Your attempts at Foraging were a success! Object cannot be placed in inventory because inventory was full."
When we get this message but there's room in the inventory I assume we're finding a rare object not yet programmed into game. Either that or it's a random bug. Please fix or address.
3. - Trap quality depends on engineering skill, not trapping skill. Hopefully they'll fix it so your trapping skills also affect the manufacture of traps. Currently I have Artisan skill to make my traps better. It works really well but I don't want to be artisan and will soon have to give it up to complete pistol tree.
4. - No message or indication on whether maskscent has failed. Mobs will simply aggro you if it does and they hit the aggro chance. Also no scout xp for succesful mask scent - need info on whether that's intentional or not. Also can't tell whether or not maskscent is still working after mobs aggro on you, the icon is simply still there.
5. - Rangers cannot use traps on player pets or faction pets in fights. It seems logical that you should be able to trap pets as well as wild animals. It also seems logical that Rangers should act as foil for creatures during battle. Please address this or fix.
6. - Ranger-line traps not working. I've thrown about a hundred ranger traps and there is no affect. Everything from scout line seems to work though.
The above are things that are definitely not working or we need an answer on. I only have two things on mydream list is next.
1. - Bases too temporary. The length of time they stay up without Ranger present should be extended. Either that or the rangers should be able to transfer command of camp to non-Ranger types.
2. - Conceal should be implemented so we are invisible on player-controlled radar until we expose ourselves by firing or any action besides maneuvering.
3.- We should be harder for NPCs to see as well. Currently it seems we can be targeted as well as someone with no conceal skill.
4. - Please enable stacking of traps and foraged items and camps. I don't care if they take more space in backpack, that's logical, but the inventory gets messy quick when making traps, stims, camps, food, foraged items, etc.
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If the top six are answered / fixed I'd be a much happier ranger. If the bottom four are addressed / fixed it'd be a dream come true.
-- YP