Ranger Archive

Thread: A question about the traps vs. players etc.

Ranger_Nizzle
Tue Aug 17, 2004 2:46 pm
#1

I was not around for a few months after decemeber, and back then, the idea of implementing player/npc traps was still up in the air. many times I have read recently that Thunderheart said we'll never get that. did they ever give us the reason why, and when? I think I might've not been here when it happened, andI dont feel like digging it up in the forums. can someone tell me the reaosn they gave.



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Taeko Ta'rawi
Master Ranger
est. Aug '03


"Here lies the Ranger Profession
Born June 26th 2003
Passed into eternal life Sept. 16th, 2005
R.I.P."
Fodder650
Tue Aug 17, 2004 2:50 pm
#2

The consenus of the ranger community is that player traps should be the property of BH. And that would be why they needed to have trapping as a requirement.


But of course now its not a requirement



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
BlakkStar
Tue Aug 17, 2004 9:33 pm
#3

What ranger community are u speaking of? Some supported that idea, some didn't. Didn't Nraas suggest we should have traps vs. humanoids in the Outdoorsman proposal? Maybe I misread somethingand I need to look again. But if it was in there, the proposal was definitely highly praised by the ranger community so that concensus believing it should belong to BHs doesnt exist at all.



Starsider: Blakk Star (Lost Child of the Ras'ka)- Master Ranger/TKM
Ahazi: Kojo Anonkye (Master of Ras'kan Martial Arts)- TKM/Stickfighter(Master Fencer)
Kettemoor: Underdog (Badass Bothan B-Boy)- Master Musician
Aileili
Tue Aug 17, 2004 10:00 pm
#4

Yeah, N'Raas did try to get humanoid traps introduced and I thought he had made some headway.


Just before I canceled my account, I recall hearing a Ranger Proposal that included "placeable" traps that would effect Players and Pets. They would be like tripwire traps that you could lure a target into and would root or damage them or apply other status effects.


They were also discussing a "Ranger Weapon" or Bow that could be loaded with Scout and Ranger traps as ammunition that would allow traps to be used at better range and be more effective.



Jace Rolo
Master Ranger of the Galactic Pest Authority
Professional Hunter for Hire
JBMat
Wed Aug 18, 2004 4:08 am
#5

Not real sure, but I think TH pretty much said point blank that Rangers/Scouts were not going to get people traps. Not their job.


The door was left open for trapping pets however,


The BHs pretty much hosed themselves by whining their way out of scout mastery. Now they don't have trapping, hence no traps to use on people. And they can't whine about it, as they got what they wanted, more skill points.


I would like us to get more traps for Ranger, to include at least two static traps. But as we are #99 on the list of 100 things to do....



JB
Dark_0ne
Wed Aug 18, 2004 4:18 am
#6






JBMat wrote:


I would like us to get more traps for Ranger, to include at least two static traps. But as we are #99 on the list of 100 things to do....



JB






woot - we made it off the bottom of the list !!!!!



j/k




Tony Weyland - semi retired
Owen-Lars
Wed Aug 18, 2004 4:20 am
#7

hehe yeah #100 is close down servers and make swg2



THORTAC BALCOR
The Lost Ranger
RANGER
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