hehe cool, just dont blame it on the rebels. Blame it on the imperial genetic research testing.
VIVA LA REBELLION!
Would be cool as an event for a week or sumet, the devs could use a system that turns all animals on that planet into mutated creatures then simply turn it off once the 'environmental' problems are sorted. How about this:
The outposts are 'locked down' meaning no players can exit the outpost unless in group with a ranger. The creatures are much much tougher. Players can fly to the planet too however still be locked down in the outpost.
The creatures would drop a certain 'mutant cell sample'as loot occasionally (rare). The player would return to the outpost, visit the npc who would take the sample and convert it to a loot item called 'DNA Sample' and gives you a'Mutant HunterCertificate' (non tradable) in your inventory.
The DNA Sample must then be given to a Bio Engineer to complete their part of the event. They must collect10 types of DNA samplesfrom the mutated animals around the planet and then visit the npc at which pointhe/she will be told to add them to the mobile bio generator located in the outpost. Upon doing this the Bio Engineer is given a'Biogenetesist Cetificate' (non tradable) and a'Bio Filter'.The BE's must then give these filters to the artisans to complete the event.
At the same time artisans will be required to 'set up' (adding certainresourcesusing the terminals) 'Planetary Scrubbers' located in the outpost.When the scrubbers are completed the artisans recieve an 'Environmental Engineer Certificate' (non tradable) and must add the Bio Filters. Once these are added the scrubbers become operational and the environment will no longer 'spawn' mutated creatures. The planet will be saved
and there will be much rejoycing hehe
All the players who have taken part and recieveda certificate ofany type will then need to revisit the npcwho will thank them on behalf of theImperial Environmental Agency for helping out and give them a badge, the: Environmental Disaster Badge: Has helped the IEAin saving the planetyavin from certain environmentaldisaster.
Obviously this event can be held on various planets such as dath, endor and yavin, possibly even dath. It would have to be done on non housing planets because people would be restricted from getting out of the town/outpost. The badges would vary depending on what planet it was on with a couple of conversation text changes here and there.
System mechanics:
Would require 2000 completed DNA Sample Quests (Hunters)
Would require 250 completed Filter Quests (BEs)
Would require 250 completed construction quests (Artisans)
Once numbers are completed event will stop and players able to recieve event badge.
THORTAC BALCOR
The Lost Ranger
RANGER