Ranger Archive

Thread: Why should rangers get a ranger-specific weapon(s)?

BlakkStar
Sun Sep 19, 2004 6:33 am
#1

Since Calc sparked a discussion on whether are not we should get a mounted ability, I thought I would see where the Ranger consensus is on a ranger weapon (tech bow or knife)?


I have argued against it before because I personally believe that in concept are damage dealing weapons belong to professions where Marksman or Brawler is a prerequisite. Furthermore, I see Ranger as being combat-support (despite the state we are in now). At best, adding a critical hit mod that increases with creature knowledge would seem more in tune with ranger. A mod that acts as a damage multiplier despite weapon used but still taking into account AR and resists, is more combat support than a specific weapon. While there is general support for it on the boards, I have talked to a number of rangers in game who do not like the idea for various reasons at all.


At any rate please list your arguments for why we should get it.



And let it be known that if we DID get it I would be the first one with it, heading to Endor for a grand ole time.. (Shoot, if we got a new foragable item I would have a backache from bending over all day cuz at this point Im desperate.)



Starsider: Blakk Star (Lost Child of the Ras'ka)- Master Ranger/TKM
Ahazi: Kojo Anonkye (Master of Ras'kan Martial Arts)- TKM/Stickfighter(Master Fencer)
Kettemoor: Underdog (Badass Bothan B-Boy)- Master Musician
Rooks
Sun Sep 19, 2004 8:11 am
#2

I'll reply with three simple questions.


HOW are rangers the Masters of the hunt if we do no damage?


HOW can we be the best creature fighters if we have no weapon?


HOW can we be a COMBAT support role when we have ZERO combat skills?



--------------------------------------------------------------------------------------
Rooks (the non-famous one)
Rooks - Master Ranger / Master Creature Handler
"Ranger is a Lifestyle, not a Profession"
Veteran of the Great Melon Nerf War of '03
An Amatuer built the Ark, Professionals built the Titanic
--------------------------------------------------------------------------------------
BlakkStar
Sun Sep 19, 2004 9:14 am
#3








Rooks wrote:


I'll reply with three simple questions.


HOW are rangers the Masters of the hunt if we do no damage? U don't need to do direct damage to make one viable in combat. One only need look at doctors for that fact.


HOW can we be the best creature fighters if we have no weapon? Your combat profession is your weapon. You don't need a direct creature specific weapon to be more effective against creatures. ATM docs can be more effective against creatures simply because of there superior defensive capabilities (to us)in combat.


HOW can we be a COMBAT support role when we have ZERO combat skills? Umm combat support means that u enhance and support combat professions. For instance doctors play a defensive combat support role in healing all states, curing diseases, poisons and putting out fires. We have an offensive combat support role thru our traps. THe problem is that it's a very limited role that has little use. Something definitely needs to be done but giving us a damage-dealing weapon will make us a combat profession.









Starsider: Blakk Star (Lost Child of the Ras'ka)- Master Ranger/TKM
Ahazi: Kojo Anonkye (Master of Ras'kan Martial Arts)- TKM/Stickfighter(Master Fencer)
Kettemoor: Underdog (Badass Bothan B-Boy)- Master Musician
Toguro
Sun Sep 19, 2004 10:14 am
#4

maybe add weapons (like a bow) that to get the cert you need to be marksman, from ranged support, and to even hold it you need to be ranger. i want a bow.

Edneyvillain
Sun Sep 19, 2004 10:41 am
#5

first off im with rooks/ second, rooks ya should have elaborated/ third do you realize blakkstar that any commando with novice scout can out harvest any master ranger and thats without a droid to increase thier harvest.......hmmm why would that be? maybe because they can kill more creatures faster than me. i definatley think we need a weapon or weapons to cover ranged or melee. as far as pvp you say we are support but what exactly do we support.....thats right we dont. our traps dont even work against other players so i would say no we arent support we are simply the weakest combat class.

in my oppinion until the devs make our traps effective against other players or give us stealth we are a broken combat class. when we get one or the other or both of these things then we can be called support. thats just my two creds.




ranger is my profession

teras kasi is my means



Elder Ranger

Hunter of the mysterious pan-tee-fish
BlakkStar
Sun Sep 19, 2004 11:21 am
#6






Edneyvillain wrote:

first off im with rooks/ second, rooks ya should have elaborated/ third do you realize blakkstar that any commando with novice scout can out harvest any master ranger and thats without a droid to increase thier harvest.......hmmm why would that be?maybe because they can kill more creatures faster than me.


Where is the proof? This is totally an inaccurate assumption. A TKM Master Ranger can harvest more and kill creaturesat an adequate rate(some creatures we can't kill because of kinetic resists) thus giving us more harvest in the long run, than compared to a master commando with novice scout. Pre-creature and commando nerf this may have not been the case but now it definitely is. You are better off using a defensive stacker template (fencer/swordsman/masterscout) as your example. And yes I agree this is a problem, however this has more to do with increasing ranger harvest mods over scout harvest mods than with a ranger weapon.


i definatley think we need a weapon or weapons to cover ranged or melee. as far as pvp you say we are support but what exactly do we support.....thats right we dont. our traps dont even work against other players so i would say no we arent support we are simply the weakest combat class.


I never said anything concerning pvp. And I'm one of the biggest proponents of traps vs. players than anyone on these boards. Also, like I mentioned before we are NOT a combat class. We have no weapons and none of our skills currently cause damage to our targets. We are combat support vs. creatures currently and this is all.







we have never been a "combat class."



Starsider: Blakk Star (Lost Child of the Ras'ka)- Master Ranger/TKM
Ahazi: Kojo Anonkye (Master of Ras'kan Martial Arts)- TKM/Stickfighter(Master Fencer)
Kettemoor: Underdog (Badass Bothan B-Boy)- Master Musician
Nemo0
Sun Sep 19, 2004 3:42 pm
#7


Umm, what matters to your kill rate is your damage per second (DPS). Currently, there is not much of a way to increase your DPS over a master combat profession (BH/pistols or carbines might but I really don't know). So a Swordsman/Fencer is going to need to spend just as much time killing a creature as a Swordsman except for one thing. The Swordsman/Fencer will have much better defenses to states and damage, meaning that they won't have to heal or worry about getting stunned/etc nearly as much.


If Rangers get some extra defense then this won't matter nearly as much. We will be able to do just as much damage as the Swordsman/Fencer with only Swordsman because the S/F can only use his sword skills to do the most damage (assuming that they don't need to switch to a stun baton for resist reasons). The second combat profession will only add defenses, which we can get through Ranger.


As a Master Rifleman/Master Ranger, I used to have no trouble tearing down lairs in no time using /strafeshot2. Adding any other combat profession to that would not have increased my speed (except Master Marksman but skill tapes took care of that and the FS tree can do so as well now). It might have increased my ability to survive 20 rancors at once but, most of the time, the rancors never reached me. Defense stackers don't get extra kill speed. They can have a better chance of survival but 90% armor and buffs is usually enough to handle that. Only Master Brawler or Master Marksman really helps them kill faster (as they get extra speed). The extra speed is something they should get for spending all the extra skill points. We don't need a better weapon, we need a higher harvest rate.


Ranger is not a combat profession and we don't really deserve a weapon. I'd love to have one (I kill stuff extremely slowly now) but it's not really a skill we should get.


Edited to make it readable (i.e. added line breaks)

Message Edited by Nemo0 on 09-19-2004 11:43 PM



Lythender Nirou
Crazy Bothan


BlakkStar
Sun Sep 19, 2004 4:16 pm
#8

yeah, I should ahve used Swordsman/Master brawler in my example cuz personally brawler is what helped me kill stuff faster back in the day when I used it to hunt. But as far as the defense stacker template, i've used tkm/fencer and noticed a difference in how quickly i kill simply because the increase in defense allowed me to take on more at a time and not pull creatures. Creature pulling takes time to overall it could be a problem. However this is only from a melee perspective, as riflemen go about killing a whole different way.





Starsider: Blakk Star (Lost Child of the Ras'ka)- Master Ranger/TKM
Ahazi: Kojo Anonkye (Master of Ras'kan Martial Arts)- TKM/Stickfighter(Master Fencer)
Kettemoor: Underdog (Badass Bothan B-Boy)- Master Musician
falacy
Sun Sep 19, 2004 5:35 pm
#9

Personally I have no problem at all with Rangers not having there own specific weapon class and combat bonuses. It makes sense. That's why we have enough skill points to master Ranger and ANY elite combat profession.


Awe, so sad that Rangerscan't be masterdoctors & crafters & fighters & hunters and actually require other players to play the game. Boohoo, my eyes well with tears for you...


Ranger is perfectly balanced when it comes to combat ability just the way it is. Why? Because you can do what ever combat YOU choose to do!




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Rooks
Sun Sep 19, 2004 5:45 pm
#10






BlakkStar wrote:







Rooks wrote:


I'll reply with three simple questions.


HOW are rangers the Masters of the hunt if we do no damage? U don't need to do direct damage to make one viable in combat. One only need look at doctors for that fact.


HOW can we be the best creature fighters if we have no weapon? Your combat profession is your weapon. You don't need a direct creature specific weapon to be more effective against creatures. ATM docs can be more effective against creatures simply because of there superior defensive capabilities (to us)in combat.


HOW can we be a COMBAT support role when we have ZERO combat skills? Umm combat support means that u enhance and support combat professions. For instance doctors play a defensive combat support role in healing all states, curing diseases, poisons and putting out fires. We have an offensive combat support role thru our traps. THe problem is that it's a very limited role that has little use. Something definitely needs to be done but giving us a damage-dealing weapon will make us a combat profession.













Ok, you ask why RANGERS need a weapon, not TKA/RANGERS or RIFLEMAN/RANGERS. You are basing your entire argument that Rangers ARE/NEED a SECOND COMBAT PROFESSION!


I am saying we do NOT need a second profession to live up to our stated class abilities we need a weapon and some combat stats.


A Ranger/TAILOR cannot kill a dang thing.


A Ranger/ARTISAN cannot kill a dang thing.


A Ranger/ARCHITECT cannot kill a dang thing.


YOUR entire argument is that EVERY Ranger has a Second COMBAT ELITE PROFESSION and I am saying we should not HAVE too for 140 SP, we should have some built in Ranger weapons and stats of our OWN!


ALL your examples are of a Ranger with a Combat Elite profession, remove that combat elite profession and then step back and examine my three questions again.


How are Rangers Master of the Hunt if we do no damage?


How can Rangers be the best Creature Fighters if we have no weapons?


How can Rangers be Combat Support when we have ZERO Combat skills?


Remember, do NOT add any class other than Ranger, cause THIS is what we are talking about.







--------------------------------------------------------------------------------------
Rooks (the non-famous one)
Rooks - Master Ranger / Master Creature Handler
"Ranger is a Lifestyle, not a Profession"
Veteran of the Great Melon Nerf War of '03
An Amatuer built the Ark, Professionals built the Titanic
--------------------------------------------------------------------------------------
JBMat
Sun Sep 19, 2004 5:51 pm
#11

The Bow, certification at Novice, seems the most likely weapon we should get. It would step on no ones toes - i.e. no other combat class can scream we are taking their stuff. The ability to make a bow would rest with Weaponsmiths, however it would be up to us to get the items for manufacture. Nothing insane, but some stuff that would be a pain to gather. It would only be usable against creatures, not NPCs or Players.


Arrows would come in the survival tree. Not unlike the scout traps, the arrows would have state effects. As the Ranger progresses up the survival tree, more arrows become available, with increasing skill with the bow.


Now the big question - Why?


We are probably the only class that does not get significant benefits over our feeder class. We are in the minority of classes requiring mastery of a basic profession (Docs, CMs and BHs the only others), yet get no appreciable benefits for mastering our profession. Doctors can do how much more than medics. BHs are how much better than Master Marksmen? They both get specific new abilities and/or weapons. We don't.


This would be a viable addition and a shiny to making Master. Make camping worth something besides the oooh ahhh factor. It also fits in with our role as hunters. And for the record, I was once against the bow. Time has brought me around to feel that it is the best possible addition we could hope for with regards to a weapon.


JB




Rooks
Sun Sep 19, 2004 6:42 pm
#12

Also, where was it EVER stated that Ranger was a support class?


Why is a support class one of 4 classes able to wear mando Armor if we are JUST support?


Some reason someone started this RUMOR/MYTH that Rangers are support, we are not. We get creature bonuses, we have traps that do combat affects, we have abilities that CAN be useful in combat. All we need is a weapon with some basic stats to make us equal to Marksman or Brawler.


There is not a single Game, Book, or Movie that has Ranger as a support role, it has always been combat and everyone knows it.


Titling this class Ranger and expecting it to be support only is stupid and a waste of a great Title.


If we really are Support, then change the Class name to something that IS support, and build the REAL Ranger combat class.



--------------------------------------------------------------------------------------
Rooks (the non-famous one)
Rooks - Master Ranger / Master Creature Handler
"Ranger is a Lifestyle, not a Profession"
Veteran of the Great Melon Nerf War of '03
An Amatuer built the Ark, Professionals built the Titanic
--------------------------------------------------------------------------------------
BlakkStar
Sun Sep 19, 2004 6:53 pm
#13






Rooks wrote:











Ok, you ask why RANGERS need a weapon, not TKA/RANGERS or RIFLEMAN/RANGERS. You are basing your entire argument that Rangers ARE/NEED a SECOND COMBAT PROFESSION!


I am saying we do NOT need a second profession to live up to our stated class abilities we need a weapon and some combat stats.


What u want is an enitrely new profession. What u want is ranger to become a combat profession. As it is in the game now, ranger is not and want not meant to be a combat profession. If it were meant to be a combat profession then Scout would be a novice combat profession.



A Ranger/TAILOR cannot kill a dang thing.


A Ranger/ARTISAN cannot kill a dang thing.


A Ranger/ARCHITECT cannot kill a dang thing.


This really has no purpose in this post. Please...


YOUR entire argument is that EVERY Ranger has a Second COMBAT ELITE PROFESSION and I am saying we should not HAVE too for 140 SP, we should have some built in Ranger weapons and stats of our OWN!


Again calm down. Are u are kid or something? By that argument, then Doctors should have a doctor weapons and stats of their own. Ok i see it now, Docs running around with scalpels cutting people up. Oh BTW, DOCTOR/TAILOR cannot kill a dang thing...



ALL your examples are of a Ranger with a Combat Elite profession, remove that combat elite profession and then step back and examine my three questions again.


Yes all of my examples are with Ranger plus Combat Elite because guess what my friend? Ranger isn't a combat elite. U have been playing to much Everquest obviously because in SWG ranger is NOT a combat profession.




How are Rangers Master of the Hunt if we do no damage? I'm sure if u were to ask the devs they never intended Ranger to be used without a combat profession. Ranger is not a combat profession. Ranger is not a combat profession. Your damage is your combat profession. The creature-to-hit bonus (for ranged only) and only 10 melee and ranged defense suggest that Ranger was never considered an actual combat profession but more of a support for your combat skills. What u are asking for is to make an entirely new profession.



How can Rangers be the best Creature Fighters if we have no weapons? By giving us more and better ways to weaken creatures (ie better traps). As it is now, traps have little use for many players but they still have use for alot of players. Also I mentioned in the initial post that giving us a chance to do a critical hit on creatures could be a compromise between giving us an actual weapon and simply allowing us to do more damage on creatures.


How can Rangers be Combat Support when we have ZERO Combat skills? Please don't ask this question again. I thought I answered before. Well maybe I should do it again but this time more definitively.


Combat Support refers to the enhancing and supporting of a player during combat, in order to increase the likelihood of the player defeating his opponent(s).


Ok so hopefully u can see that with this definition, one doesn't need direct combat skills in order to be combat support. As I said before, DOCTORS can play the role of combat support during battle (stims, healstate, cure poison etc.)


Remember, do NOT add any class other than Ranger, cause THIS is what we are talking about.


I think therein lies the problem. Ranger isn't a "class" nor is any other PROFESSION in this game. SWG is formulated for you to have skills from various professions in order to have a complete template. You obviously want Ranger to be a hybrid profession like Smuggler but it isn't. Ranger is not a hybrid profession. Ranger is not a combat elite profession. Like Doctor, we are a support elite profession with NO DIRECT COMBAT SKILLS. If you personally want ranger to be a combat profession than say that but do not argue that we are a "broken combat class" when we aren't. While we may have a few broken skills overall we are not a broken profession. We are just a profession with less than subpar skills.














Starsider: Blakk Star (Lost Child of the Ras'ka)- Master Ranger/TKM
Ahazi: Kojo Anonkye (Master of Ras'kan Martial Arts)- TKM/Stickfighter(Master Fencer)
Kettemoor: Underdog (Badass Bothan B-Boy)- Master Musician
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