Ranger Archive

Thread: Don't Be Discouraged Phenix

Phenix1050
Mon Sep 20, 2004 4:26 pm
#1






BlakkStar wrote:

This was from the horse's mouth.






LOL. Actually I think it was from the other end of the horse.


That thing has so many inconsistancies and totally wrong information that you're better off not using to support your arguments. That may actually be the same document that described the Rangers and the "ultimate hunter"...which is decidely NOT defensive.


Tell me honestly, Blakk...which do you use more...the ONE skill you have that is purely support (/rescue), or the hunting bonuses? I'm gonna guess that most Ranger hunt more than they camp. I'm gonna guess that they hunt more than they /rescue.


It's simply a fact...Rangers are combat-centered. Hard to skin a creature by yourself without combat, isn't it? They get kinda angry when you try to take the meat out of them while they're alive. I don't know why....

lol.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Phenix1050
Mon Sep 20, 2004 4:33 pm
#2

oops...forgot to add.


SWG listed "hybrids" as anything that had to get skills from two different proffessions to get. I listed them under a different categorization, based upon the abilities that they have. I think mine is a more accurate reflexion of the way that the game acutally plays out. My Ranger is a combat class/ support class hybrid. I hunt, and I use my Ranger abilites to do so. I kill, and my Ranger skills make that kill worthwhile. Therefore my Ranger is intrisicaly based in combat.


Maybe YOU don't kill your own animals. Maybe you simply tag along while a stacker kills stuff and you just harvest. In that case, you are a support class. My ranger supports no one but himself. He kills and he heals himself. I really don't support anyone. Our support abilities really aren't powerful enought to warrant us getting that label.


Yes, our camps heal...but it's faster to call a medical droid and heal in 1 minutes than wait 30 minutes in a camp. Traps don't really help that much, since they do the same effects that my attacks do. Adhesive Mesh and p-darts are the standouts for me. Maybe you lob them so whoever you're with doesn't waste HAM on a special...but doubt all these pissiblities highly.


my guess is you're everybit as combat-oriented as me. and if you're not...I still think most Rangers are.





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
BlakkStar
Mon Sep 20, 2004 4:54 pm
#3






Phenix1050 wrote:

oops...forgot to add.


SWG listed "hybrids" as anything that had to get skills from two different proffessions to get. I listed them under a different categorization, based upon the abilities that they have. I think mine is a more accurate reflexion of the way that the game acutally plays out. My Ranger is a combat class/ support class hybrid. I hunt, and I use my Ranger abilites to do so. I kill, and my Ranger skills make that kill worthwhile. Therefore my Ranger is intrisicaly based in combat.


The point is that SWG defines what is a hybrid and what isn't. It is not wise to create your own definition of what you think is the case and then try to get THEM to give you a weapon. You are justifying a ranger weapon based on your own conclusions despite what they have said. I said I want better traps. Also I have said that I want to trap NPCs and players. Despite what the community says, I have never heard the devs say that we will never get that ability. And according to their manual description of us, there is no implication that we are or should be creature-centric. And furthermore and someone mentioned earlier, Tracking 4 is called "Manhunting." This was put in place several months after launch. Therefore my argument for traps versus people has basis in the devs own design.


BTW your ranger is a support profession coupled with the TKM profession as your means of combat. Let's not confuse the issue.




Maybe YOU don't kill your own animals. Maybe you simply tag along while a stacker kills stuff and you just harvest. In that case, you are a support class. My ranger supports no one but himself. He kills and he heals himself. I really don't support anyone. Our support abilities really aren't powerful enought to warrant us getting that label.


This is a profession-based game. Yes rangers are "combat centered" because they are combat support. You said it yourself, "My ranger supports no one but himself." Your ranger profession supports your TKM. Unfortunately traps don't support TKM very well. I'm a TKM as well and I only use wire mesh and phenacine occassionally. However ask a rifleman how much support they add. Shoot as any novice combat profession how much ranger supports their combat profession when grinding. See I'm not simply speaking of supporting other players in combat, I'm speaking mainly of support your own character's combat skills.



Yes, our camps heal...but it's faster to call a medical droid and heal in 1 minutes than wait 30 minutes in a camp. Traps don't really help that much, since they do the same effects that my attacks do. Adhesive Mesh and p-darts are the standouts for me. Maybe you lob them so whoever you're with doesn't waste HAM on a special...but doubt all these pissiblities highly.


We are TKM. The devs wanted us to be riflemen. *Shrugs*


my guess is you're everybit as combat-oriented as me. and if you're not...I still think most Rangers are.











Starsider: Blakk Star (Lost Child of the Ras'ka)- Master Ranger/TKM
Ahazi: Kojo Anonkye (Master of Ras'kan Martial Arts)- TKM/Stickfighter(Master Fencer)
Kettemoor: Underdog (Badass Bothan B-Boy)- Master Musician
Phenix1050
Mon Sep 20, 2004 5:31 pm
#4

Let's not confuse the issue indeed. "Combat support" as you define itfor an individual is different that a "support" class as I define it. .


I think we would both agree thatwe are talking about two types of "support:. That which comes from healing classes, and that which dirrectly supports combat. Personally I don't see the class you're creating "combat support" as different from combat itself. I think it's a misnomber that misleads people to consider the two as seperate entities. A combat class gets defenses...that's not a "combat support". Rangers also get defenses. I don't think the ability to apply states is "combat support:. It's combat. Same can be said for doing damage.


As a Ranger I have to-hit modifiers, extra defenses and the ability to apply state effects. Let's not mince words- a trap is essentially a ranged special attack that applies a state and does minimal damage. Rifleman have shots that are ranged state effects. They have to-hit modifiers and extra defenses.


As you are defining it, "combat support" is anything that adds to your combat ability. Well then all of Rifleman is just "support" for the novice marksman box with a high concentration of that support in rifles. I think that we both agree that Master Rifleman is a bit more than "support" for marksman. Thus my Ranger is a part of my combat too. With higher defenses, the ability to attack from range (traps are an attack- they go in the combat queue, they are combat) and apply states, and the ability to hit more frequently, my Ranger is a part of my combat ability.


Now the "combat support" that you talk of, I look at merely the "support" side of a proffession that is a hybrid in my mind. We are part support, part combat. Camps are support. Rescue is support. Traps and our defences, along with our to-hit modifier shows me that we are a large part combat orriented. Argue if you will, but you will never convince me that traps are anything but an attack with low damage and a unique animation. You can arugue, but defences, attacks and to-hit modifiers are more than "combat support".



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Tringard
Mon Sep 20, 2004 6:06 pm
#5






BlakkStar wrote:





Phenix1050 wrote:

oops...forgot to add.


SWG listed "hybrids" as anything that had to get skills from two different proffessions to get. I listed them under a different categorization, based upon the abilities that they have. I think mine is a more accurate reflexion of the way that the game acutally plays out. My Ranger is a combat class/ support class hybrid. I hunt, and I use my Ranger abilites to do so. I kill, and my Ranger skills make that kill worthwhile. Therefore my Ranger is intrisicaly based in combat.


The point is that SWG defines what is a hybrid and what isn't. It is not wise to create your own definition of what you think is the case and then try to get THEM to give you a weapon. You are justifying a ranger weapon based on your own conclusions despite what they have said. I said I want better traps. Also I have said that I want to trap NPCs and players. Despite what the community says, I have never heard the devs say that we will never get that ability. And according to their manual description of us, there is no implication that we are or should be creature-centric. And furthermore and someone mentioned earlier, Tracking 4 is called "Manhunting." This was put in place several months after launch. Therefore my argument for traps versus people has basis in the devs own design.


BTW your ranger is a support profession coupled with the TKM profession as your means of combat. Let's not confuse the issue.











The classification you reference from the manual is different from the classification that Phenix was getting at in his original post. The manual definition of hybrid is merely swg terminology for an elite class that has its base in multiple novice professions, versus a 'pure' elite class with only one novice base.


The classification that Phenix was addressing is more a player viewpoint of how a particular profession fits into the game world. As you know based on your role-group post these include crafting, combat, and support. Phenix' proposition to add 'hybrid' allows for perhaps a better place for the professions that dont fit neatly into support. For instance Combat Medics (my background) have long argued (and probably still do) about which group they fit into (combat or support) to help define what needs more work in the class. The addition of the 'hybrid' classification allows a broader viewpoint so that you are no longer trying to force the class to be one or the other, but instead allows for both.


I agree with Phenix that Ranger does not fit neatly into the 'support' group. However at the same time, calling it a hybrid does not necessarily justify the addition of Ranger weapons to support its combat. It could just as easily justify playing with the creature to hit bonuses, or perhaps any creature that we are in combat with would have reduced resistances since we 'know' how to get past their natural defenses so that we can continue to use ANY weapon we wish to train ourselves in.



Tringard

Former MCM / Master Carbineer
Then, Ranger in training/TKM, medic
Now, unsure of myself
BlakkStar
Mon Sep 20, 2004 6:18 pm
#6

Ok it seems we've been fishing in 5 star Vegetation water but the vegetation rate is starting to go down.



It seems are definitions are unclear on certain things.



Ok my definition for combat support is :


the enhancing and supporting of a player and his/her skills and/or the weakening of the enemy and his or her skillsduring combat without directly causing a significantand/or fataldamage, in order to increase the likelihood of the player defeating his opponent(s).


When I speak of combat support, I am specifically referring to techniques that can be used as support in the midst of battle. Doc skills such as /curepoison is a combat support technique. While the damage-dealing revelation of traps does throw a kink in my argument (thus causing me to amend my definition), I will argue that the damage is so small, thatit is inconsequential. To call it "minimal damage" is an understatement. Furthermore I said elsewhere that I see the docs /healstate as somewhat of an inverse of rangers trapping ability. Besides scout trap too and are obviously support. Are they a hybrid as well?


"As a Ranger I have to-hit modifiers, extra defenses and the ability to apply state effects. Let's not mince words- a trap is essentially a ranged special attack that applies a state and does minimal damage. Rifleman have shots that are ranged state effects. They have to-hit modifiers and extra defenses."


This is an extremely good point and the best I've heard towards giving Ranger an actual combat status. Well i have commented on the traps. Then, (to me) the to-hit modifier can easily be seen as a combat support mod as it enhances your combat ability. The point is, as of now we DON'T have our own weapon for these mods to support. I would agree that many of the combat professions techniques could be considered in the realm of combat support but they are built in to support that combat profession specifically. Therefore mods don't make us a combat profession specifically, its the weapon/damage attacks that do. On a sidenote, this to-hit modifier does not increase our trapping success rate.


The extra defenses mean nothing . We get Melee and Ranged Defense. Whoopiee.


Musicians and Dancers get +7 to our +10.








Starsider: Blakk Star (Lost Child of the Ras'ka)- Master Ranger/TKM
Ahazi: Kojo Anonkye (Master of Ras'kan Martial Arts)- TKM/Stickfighter(Master Fencer)
Kettemoor: Underdog (Badass Bothan B-Boy)- Master Musician
Nemo0
Mon Sep 20, 2004 7:28 pm
#7

Why do I feel like I'm in the politician forum (no insult meant to the politicians of this game, just real world ones).



Lythender Nirou
Crazy Bothan


Phenix1050
Mon Sep 20, 2004 9:48 pm
#8






Nemo0 wrote:

Why do I feel like I'm in the politician forum (no insult meant to the politicians of this game, just real world ones).







probably because we're all nitpicking at trivialites.


As one person pointed out, I was not trying to say that Rangers are an SWG-defined "hybrid". I was simply trying to show that there is justification for Ranger to have increased functionality in combat with creatures. I didn't mean to make the bow the centerpiece, but I had just read the "why should Rangers have a weapon" thread so I kind of focused on that one topic.


The point was to justify ALL of the combat mods that were put into the Outdoorsman 2.1. That's what I was getting at. In that document, we have increased defenses and better reaction to creatures. This is another part of combat. Again,I hold traps as a form of combat, if only because ALL state effect attacks have reduced damage. Scouts attacks more so than others, but nevertheless it is a ranged state-attack in my eyes. Thus, I think our combat role needs to be devleloped as we already have some form of combat boosts. Be it increased resists to poison/disease, increased toughness against animals, dodge/block mods against animals or a unique Ranger weapon, I think Rangers need their combat role fleshed out.


We are a Cross-Purpose class (I have changed from the "hybrid" name to avoid confusion). We can be rear support, but we must also get our hands dirty in combat. Thus we have multiple purposes on a hunt and must be ready to change as the situation does. Thus, it is important that the skills we have to meet each purpose are fully functional and help us do our job(s).


the ranger weapon became the focus due to my own foolish first post, and I hope this clears things up. As I stated in the Ranger Weapon thread, I have decided it's basically moot at this point, and I'm tired of talking about the weapon. It's gonna be a while until we get ANY revamp so it's more important to simply maintain than to have these silly little in-fights. I hope this clarifies my stance of Ranger and combat, and moves us into a more general discussion, rather than towards the ranger weapon, which had been beaten like a dead horse all day.




PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
BlakkStar
Tue Sep 21, 2004 12:59 pm
#9

Personally I believe that any changes we want should be beaten like a dead horse. The point of the ranger weapon talk was to get to an adequate justification for it. Not only does profession solidarity play a part in justification for a new change but also a sound argument. I don't believe that the Outdoorsman Proposal in its original or revised form will ever be taken in its entirety. Thus I prefer our requests to as sound as they possibly can be.


When Nraas first made the proposal, I like many rangers, was not critical of his suggestions as I just wanted something new.I too wanted a bow to add to my arsenal but over time things have changed. I simply do not see a sound argument to the weapon.


Other than yourself, the other arguments are generally based on one reason "we spend 140 sp and don't have anything toshow for it." This isn't an adequate reason as that is the general reason all rangers want SOMETHING. I want something done to allow ranger to improve. The Outdoorsman Proposal in general is based on the fact that "we spend 140 sp and don't have anything to show for it."


THe other reason of "it would be cool," is extremely weak.


On a side note: General ideas concerning the purpose and implementation of traps have generally been improved versions of the trapping system. I think that your implementation in O.P. 2.1 was the first that I've seen to really conceive it being a significant damage dealer.


The modular camping idea is the next horse I want to beat to death. I like it but it needs to be fleshed out more.


So in short, any all ideas that we rangers make for the improvement for our profession need to be heavily scrutinized, because we can be sure that the devs will be quick to dismiss it if it isn't hermetically sound. They are dealing with 32+ professions and each of these professions has players that want changes. If we want to be heard, we need to be convincing.




Starsider: Blakk Star (Lost Child of the Ras'ka)- Master Ranger/TKM
Ahazi: Kojo Anonkye (Master of Ras'kan Martial Arts)- TKM/Stickfighter(Master Fencer)
Kettemoor: Underdog (Badass Bothan B-Boy)- Master Musician
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