Ranger Archive

Thread: Resources: What stats do the other professions need?

Bethya
Tue Sep 07, 2004 5:35 am
#1

I can't remember who asked the original question but a thread the other day was asking what other professions actually required in the way of stats for the resources that we collect. It inspired me... so I went and asked them!


What follows is a few thoughts, collated from the thoughts of those that we service. I hope it proves useful and if people have stuff to add, please feel free.


Thanks


D'nara

Farstar




sand, soil and sea
d'nara ci-iki, master ranger, FarStar

Keep watch over the worlds, Encourage the faithful, Restore the lost, Build up the community;
so that you may be amongst those who are truly known as a Master Ranger.



Bethya
Tue Sep 07, 2004 5:42 am
#2

Armorsmiths


The general advice is that OQ and SR are the most important stats for Armorsmiths (which makes sense) and they were only interested in wooly hide and leathery hide.


In an ideal world, both OQ and SR need to be over 900+ hides, but they can use hide where the combined OQ and SR figure tops 1500 for lower quality, high quantity jobs.


MA and UT are nice to have as well but rather pointless without the other two. So if you can find anything with 900+ OQ and SR and decent stats in MA and UT, a good armorsmith will give you a very big order!


They also noted that good wooly hide seems to be harder to track down than good leathery hide, so a good, high quality consignment of wooly will also go for more.


Lastly, the very good point was made that in order to make adv. padded armor segments, armorsmiths have to have Yavinian Wooly Hide so if you want to set up camp on that planet and go to work, you could find yourself with plenty of custom.


As with all the professions, quantity is important. 10k minimum with higher prices for the same material if the stack is bigger.




sand, soil and sea
d'nara ci-iki, master ranger, FarStar

Keep watch over the worlds, Encourage the faithful, Restore the lost, Build up the community;
so that you may be amongst those who are truly known as a Master Ranger.



Bethya
Tue Sep 07, 2004 5:46 am
#3

Chefs


The general advice is that PE, OQ, FL and DR are the most important stats (usually in that order, but it can depend). PE is always the most important. Again, the higher the stats the better but it does need that combination of statistics. If two are 900+ and 2 are 30, then usually its no use to them. In particular, carnivore meat is required although sorts of meat are also needed as well as hides.


A certain chef called "MasterVomit" really gave us some excellent information and advice, so what follows is a repeat of his post:


"First, PE/OQ/FL/DR all do something different for our foods. There are some recipe anomalies, but for the most part here is how it goes in order of importance:


PE - OQ - FL - DR


Pe and OQ determine the "power" of the recipe usually. PE is weighted at 66%, so it is the most important of the two. Since most customers care more about the power than they do about the duration or filling, these come first.

But duration and filling ARE important. Duration a bit more so, simply because getting the filling where you need it to be is not incredibly difficult. The duration of a foods buff is usually based on the ingredients FL. So the higher the FL the better. Finally, there is DR. DR is primarily responsible for the filling of a food. Usually Chefs try to get the filling to a nice round number, say 50, 33, or 25 (or 2,3, and 4 doses per stomach). The thing about this is, there never seems to be a tremendous amount of change in the filling. So as long as DR isnt under 200 or so, you can usually get it where you need it.


There are exceptions to this, as with any food....but that is the basic order of importance (at least to me)

Now, as for specifics.....


Meat:

Chefs need carnivore meat for Bivoli. To make a good 3-use +25 bivoli, you really want Carnivore meat with 900+PE/800+OQ/400+FL/300+DR. If the stats are lower than this, a good chef good still pull the above recipe out of it. Large stacks are also necessary, since a crate of Bivoli will consume 750 units of meat if I recall correctly.

Other than that, Chef's that are also BE's need meat to make their additives. For that, they need Insect, Herb, Carn, Wild, Reptillian, or Domesticated meat with high PE/OQ/FL. Generally, you want the total for all three of those stats to come out above 2400 to get decent additives. As with other things, if it's lower it can be worked with sometimes


Hides:


Chefs use hides for a number of recipes. Mainly you want to look for 900+OQ, and 500+ DR and SR. But Chefs dont use hides nearly as often as meat. If there is a good shift of hides, you may want to contact a Chef or two first and see if they would be interested. Frankly I have a large stockpile of hides that has lasted me a while....but other Chefs may use them more.


That's about it in terms of what rangers can get for us. We deal more heavily in Flora resources, but those we can get ourselves. What rangers help us out with is all the meat we need that is often far too difficult for a Chef to either kill or get in bulk. And we do need it in bulk. 3k or good carnivore meat is nice, but it isnt worth too much to me because even if I get a great bivoli schematic out of it, I can only make 4 crates or so. Chefs like to run off many crates at a time.

I hope this helps and isnt too confusing. Rangers can most certainly be a Chef's 2nd best friend (next to BE's). And keep in mind this is entirely based on my own opinions and experience."




sand, soil and sea
d'nara ci-iki, master ranger, FarStar

Keep watch over the worlds, Encourage the faithful, Restore the lost, Build up the community;
so that you may be amongst those who are truly known as a Master Ranger.



Bethya
Tue Sep 07, 2004 5:53 am
#4

Bio-Engineers


The general advice is that OQ, PE and FL (in that order) are needed for Tissues while Pet Stims require OQ and PE.


In an ideal world, the minimum total for the three is 1800 with OQ and PE at least1600 between them and each registering at least 700 (i.e so not 950 in one and 650 in the other). FL at least 200. If you can gettheoverall total above 2000 and the average of each around 800, so much the better.

For Hides, bones, and avian bones - OQ>800 is usable.

For Dathomir Insect Meat, which seems to be a specific requirement for some things (not sure if that's true) - Talk to the BE to see if the current spawn is good or not.

Best quote was from one person who said:


"Personally I'd like to have OQ 950+ PE 850+ FL 750+ which gives me an average of 880 but since I'm not rich and I cant fight, I take whatever I can get."




sand, soil and sea
d'nara ci-iki, master ranger, FarStar

Keep watch over the worlds, Encourage the faithful, Restore the lost, Build up the community;
so that you may be amongst those who are truly known as a Master Ranger.



DaveG
Wed Sep 22, 2004 12:10 pm
#5


Nice bit ofhomework there D'nara

Message Edited by DaveG on 09-22-2004 08:16 AM



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
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