Ranger Archive

Thread: For the unbuffed, unarmored tank users

Vorpaks
Wed Sep 22, 2004 5:46 am
#1

Fodder,

I hunt Endor all the time unbuffed and unarmored (I find the armor hurts more than helps when I am unbuffed). If you have brandy your health and action will go down much quicker than your mind (especially since you have super Mon Cal mind stats). Anything I cant headshot to death before it notices me I can conceal shot to death before it notices me - including grassland marauders and such.

Usually I will kill a wave, wait for my stats to regen, kill the next wave, etc. Works well. I die about once a night when I get tired and careless - thats when I know it is bedtime. Keep an eye on what deathblows and what doesn't. If it notices you and it deathblows send a suicide non-CH pet against it and run for your life. If it doesn't deathblow just let it incap you and save the pet for later.

One thing I noticed while being careless with mantigrue screechers is that if you send a pet against a screecher and it still manages to incap you, after you get up and run away from the battle it will still follow you, even if it is attacking the pet and not aggroing you personally. This is a pain because they do nasty area disease attacks which you will get even if it is only aggro'd on the pet.

Actually I think this is why they are my favorite thing to hunt - you have to be careful or you will end up trudging back to Mos Eisley to delight the newbie cantina folks with your totally black mind bars. Adds some challenge and even if you fail you still get petted by sweet little cantina things. Well, wookiees get petted anyway. If you are a Mon Cal with a potential 1200 mind wounds they will probably worship at your feet for the healing xp.

Endor is fun - I'd be interested to heal unbuffed/unarmored strategies for other planets too though.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

BlakkStar
Wed Sep 22, 2004 5:46 am
#2

But with the upcoming FIXES (not nerfs), ranged professions will have to work a little harder to hit their targets when scaling hilly terrain. Oh I am so happy.


Melee is the only true "up close and personal."



Starsider: Blakk Star (Lost Child of the Ras'ka)- Master Ranger/TKM
Ahazi: Kojo Anonkye (Master of Ras'kan Martial Arts)- TKM/Stickfighter(Master Fencer)
Kettemoor: Underdog (Badass Bothan B-Boy)- Master Musician
Fred_Skinner
Wed Sep 22, 2004 6:23 am
#3

Being a Rifleman of the "oldtimer" variaty I have no problems hunting unarmored and unbuffed. I learned fast the meaning of "tactics".Only problem is eventually, theHAM and stomach catches up with you and you have to stop, loosing time. So, to increase volume by an extra 100k cr I spend 10k to 25k cr to be more efficient. I don't always, however, it depends on if I need the specials or not (sometimes I don't). I can always choose to hunt this way for a 30 minute period of time on just about anything except the "big" stuff (GDK, Albatross, ect.).


NO ONE survives a Gorax stompin' unarmored, however...




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Fodder650
Wed Sep 22, 2004 7:01 am
#4

Paks,


My crafters the squid. My Ranger is human.


Fred,


Not many survive a stomping even armored


And tusken Observer? Thats a new one to me



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Seiryuu
Wed Sep 22, 2004 9:49 am
#5

My thinking is that post combat balance having this ability will be invaluable.

None of us, except the correspondents, know what is coming, but my advice would be to wait on any template changes until we get those Combat Docs. Things might be very different soon.

Until then, could I suggest instead of going totally unarmored, you consider making yourself a nice low-encumbrance ubese shirt? Get an encumbrance slice on it. If you want some practice for the upcoming balance limit the protection to 40% or so. Don't worry about a full suit as your body takes 50% of the hits.

Maybe look into getting a low-HAM version of your prefered weapon. The difference in HAM usage can be quite noticable. I can almost guarantee damage will be dropping with the Revamp so it is more practice as well.



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Wallach1
Wed Sep 22, 2004 9:54 am
#6






Rooks wrote:


Rifles is Great IF you Master it.


Rifles is not a profession for Dabblers, that's why I gave it up.


I still cannot let my pets go and will probably switch back to Pistols 0-0-3-0 and use it with my pets.


I am about given up trying to Master some FOTM combat profession to hunt the Big stuff.


Until I give up my creatures, or they fix them, I am doomed to mediocre hunts.






I don't know rooks, with your pets out, Rifle ain't that bad if it ain't mastered. Carbineon the other hand is murder, but good for a bit closer combat. It all depends on what you are going after really.



Walle Deabi - Shortest Master Creature Handler on Shadowfire

"Yes, my spelling and grammer sucks, but I never claimed to be an English Major." -Wallach1
Nemo0
Wed Sep 22, 2004 9:58 am
#7






Fred_Skinner wrote:

NO ONE survives a Gorax stompin' unarmored, however...







Yeah, but you can kill him without him stomping on you. It just takes a while.



Lythender Nirou
Crazy Bothan


Phenix1050
Wed Sep 22, 2004 10:27 am
#8

I've been both Ranged and Melee and the main difference is the tactics. While the adhesive mesh is perhaps the most usefull trap around for Ranged profs, I find it useless for the most part as a TKM. I simply can use a p-dart and run away.


Tactics are much more dynamic for Ranged proffessions, as often it is finding the right line, keeping the creture from getting to you, etc. Using the right traps at the right time. For melee profs it's knowing when to use what attack.I've noticed it's harder to "pull" one creature with melee profs, but I recently wised up and started using my wire mesh traps (i love them! 6 total resources and as far as I can tell they drop the melee defense just as much as the glow wires) to initiate an attack from 40m out and try to pull them that way. But in general, tactics as used by JB "run, shoot, trap" just doesn't work for melee profs. A 5m auto-attack range does that to you.


i often fight unbuffed/unarmored with TKA, but I always use a brandy and /powerboost to do so. A good Center of Being macro (I actually don't have one of these yet, but I am considering it) is widely considered to be a neccesity for a good melee prof. If you start off the battle with a /battlecry/stun/blind/intimidate combo, you make your target almost useless in combat. If you use a wire mesh trap to start the battle, you're hitting almost 100% of the time and they're hitting around 10%. You can auto-attack to your hearts content. Then, when the creature is around 35% health, I do a dizzy+KD, followed by a couple of unarmedhit3's. That kills them. I don't worry about knocking my HAM down too much because of /powerboost and some good stim b's. Of course, for multiple targets, I don't use that attack as I don't like killing myself while creatures are trying to do the same.


In the future, if the devs go through with the proposed change to specials, I will actually be a much more effective unbuffed/unarmored. If my specials don't kill me, I'll be much more likely to use them in certain fights.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Aenedor
Wed Sep 22, 2004 11:54 pm
#9

OK so I took my ubese off last night and wearing just my undiesfound a night sister rancor with a night sister trainer.


I needed one heal to finish of the rancor as it dizzied me then knocked me down at one point.


But the trainer incapped me with one hit, lol.


Gonna try this with a bigger rancor next.





Aenedor Tru'shot
Elder Ranger
Imperial Medic - Bringing Healing and Order to the Galaxy.
Iseult
Thu Sep 23, 2004 12:22 am
#10






Fodder650 wrote:


When i was a master rifle before i never once used conceal shot. How do you know when you have done it to much? Is it the usual ? and ! or is it a case of an aggro coming after you.


If you tell your droid to go harvest this doesnt cause the target to find you. Which it should since your vocalizing something. Does anyone see this being fixed in the future? And if so /tellpet would keep it silent? Can your droid keep up with your harvests since your staying concealed and not moving?







I'm not a master of unbuffed combat by any means, but heres what I know:


generally, the creatures let you know when conceal shot has broken. I read somewhere that you get two misses, then it breaks.


I myself don't use takecover and conceal shot that much anymore. I just /maskscent and go prone and then use headshot3. Unless I have to take a lot of shots, I usually kill big creatures before they see me. By big I mean blurgs(not the easy blurg pups or hunters, but the normal, crimson, etc... blurgs). You pretty much still need brandy and canape, because this requires a lot of mind. Wouldn't recommend this without brandy and or canape though - without these you can only get two or three shots off max.


Headshot does more damage (and to a single pool) for about the same ham costs as conceal shot (which does damage to all pools). In either case, there'sa lot of waiting around for your ham to regenerate if you do a lot of headshots or a lot of conceal shots and you're not buffed.


Where conceal shot will get you, esp. when taking out really big things, is you'll run out of health and action points before the thing is dead. Conceal shot will then break and you'll be firing regular shops and soon after, dinner.


For medium and small creatures, I try not to use specials. I just maskscent and prone and let autofire do the rest. Generally they won't see me. If they do, I then use a headshot or two to take them down.


In both cases I stay at extreme range - ie., 63-65m. This way if the creature and his friends aggro, it gives me time to get away. I also have /stand;/burstrun ready if I'm hunting big things unbuffed and spice on the toolbar. One thing to be careful about is if a creature goes out of ranger and it takes you a while to catch up with it, then the creature will detect you right away. I think that going prone with maskscent gives you a set length of time before you are detected. There is no limit with concealshot and takecover though -- just don't miss and keep using concealshot -- if you miss or switch to another special, you'll be detected.


As for the droids, vocalizing the command or using tellpet doesn't make the creatures see you - at least they've never seen me. The other night I was taking down a mantigrue screecher lair (I was buffed), and sending the droid in to harvest. It was pretty funny to watch my little harvesting droid weave in under plaque-striking screechers. Don't group your droid though. But this is a good tactic to use for rifleman -- go prone somewhere where you can hit all the creatures, and take them out one by one, sending the droid over to harvest after each kill.


OK - hope this helps - like I say I'm not master of unbuffed combat, but by using the above I can get by really well against the bigger things on the starter planets unbuffed and even some big things on the adventure planets.


Iseult
Master Ranger / Mediocre Rifleperson
Bloodfin



_____________________________________________________________

Iseult
Elder Ranger / Respec Moisture Farmer
Bloodfin


Iseult's Adventure Shop - winner, galactic homeshow 1.25.2007
Sise
Thu Sep 23, 2004 4:17 am
#11

I haven't hunted the largest prey like Rancors, but I've done my fair share below that (and will start moving on to those soon).


My tactics are remarkably similar to JB's overview. I tend to be very tactical and clinical about it. Use the maskscent/camo, get the best terrain and ensure I know what is around (so I don't run into it!). Use examine to refresh the memory on resists (and avoid any unpleasant surprises).


I tend to then use aim/healthshot to hit, then peace and retreat if there is a crowd. If I get a little aways, it tends to then only aggro the single creature. I am also a pistoleer, at the moment 0042. I am amazed at how handy the pistol whip is, if for some reason a creature does manage to close to melee on me, I knock it down and back off. I also use a variety of traps, but that leads more to my next point.


The main difference I have frmo JB I think is I am also headed towards Master Creature Handler. So I will have out a pet, that does the primary tanking for me. So the idea is to draw a single creature, have it bleeding, hit it with the appropriate traps (usually glow wire because it helps the pet and myself, maybe some of the stun/blind ones if I want to see pretty lights) and then while it concentrates on the pet, I knock the stuffing out of it with healthshot2 (and btw, if anyone knows a better pistoleer attack that consistently hits the Health pool, please let me know...please...).


As a side note, it's interesting with all this talk of roles etc. that the majority of the tactics for unbuffed/unarmoured combat revolve primarily around other roles than ranger. Using rifles, pistols, swords, TKA, pets...very little about traps. Probably the most consistent ranger ability I have heard mentioned was the examine function.



-------------------------------------------------------------------------------------
Sise Baheo: Master Ranger, Creature Handler (2223), Pistoleer (0042) (Radiant) - Antarian Ranger
Ranger is not a profession - it's a lifestyle.
RATGWNIWNU: Rangers Against That Garment Whose Name I Will Not Utter
murphy7
Thu Sep 23, 2004 5:23 am
#12

Re: Tusken Observer - seems to hang out in the highlands within sight of the Squill Cave.



Re: unbuffed fighting - I notice there's a lot of Stim usage involved it would seem for the unbuffed folk. Which sounds good if you have any Medic in the skill pile. I haven't, and am not interested in picking it up either. Buffs are nice for me in that regard, in that I let the professional juice me up rather than try self-medicating on the fly.


Honestly though, it's a mix of convenience / efficacy. I just do not get as much done unbuffed as I do buffed. Since I only seem to get in myabe one full buff session a week (and usually have to log with an hour or more of buff left), it's just too productive for my time online for me to want to forgo itsome situations. I look forward to the combat balance in hopes that the buffs will not be so effective anymore, but I also dread it a bit for the very same reason.



"Malt does more than Milton can, to justify God's ways to man."

Hyro Protagonist, Jedi adventurer
Gallii Frey, sidekick, houseboy at Manse Protagonist
Fodder650
Fri Sep 24, 2004 10:35 am
#13

Bump for krawid



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
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