Ranger Archive

Thread: Experimentation on traps?

Hattum
Wed Aug 20, 2003 9:31 am
#1

This may have been posted before I'm not sure, first time here. I am curious how one would experiment on traps, is this an artisan thing?



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RogueOg
Wed Aug 20, 2003 10:16 am
#2

You need a weapon/droid/generic crafting tool and you need to be standing next to a weapon/droid/generic station to experiment.The weapon/droid/generic station can be found in every city, some peoples house, or you can buy a droid that carries them.The crafting tool you will have to find via the bazzar or buy from any artasin. A generic crafting tool doesn't allow experimenting.


Heres the catch, I have tried experimenting on camps and traps. I have not seen any visiable difference. Its not like a weapon or piece of armor, you can the difference in the stats.Traps and tents don't have stats, so it not worth the time and effort right now.


Unless someone else can prove this statement to be wrong


Rijok Ave, Kauri


Artisan/Ranger/Carbineer/dabbler

Hattum
Wed Aug 20, 2003 10:33 am
#3

You can't experiment quantity? What about using a factory, would that be a equipment factory?



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RogueOg
Wed Aug 20, 2003 10:59 am
#4

Factorys make large quanties of one item from a single pattern. Patterns are made at a crafting station during the item creation process.


You can change durability during the experimentation phase, but I have never seen and difference out in the field. A modified trap/tent hade at a crafting station seems to have no difference then one made out in the field.

avezes
Thu Aug 21, 2003 12:27 am
#5

I have seen a difference on adhesive mesh in how long it lasts when durability is experimented on using the same materials, but it is a matter of 2 to 3 seconds difference when used on the same typ of mobs without shooting them afterwards.



Avezes Oscuridad
Master Ranger
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dashida
Thu Aug 21, 2003 12:48 am
#6

How do you get more experimentation points? Advancing the artisan line? I HOPE they add experimentation skill with the trap/camp lines. I'd prefer to not have to buy my traps and camps from an artisan. Would a true "trap master" be an artisan / ranger hybrid? I hope the DR of the material is sufficient in creating quality traps / camps. I hope...





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Kashir Moor · Master Ranger · Teräs Käsi

avezes
Thu Aug 21, 2003 12:50 am
#7

I had crafting skill tree all the way up to droid I and never got any mre exp points in traps. simply put.. you dont.



Avezes Oscuridad
Master Ranger
Proud member of TFG
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dashida
Thu Aug 21, 2003 12:51 am
#8



avezes wrote:
I had crafting skill tree all the way up to droid I and never got any mre exp points in traps. simply put.. you dont.




ok, whew.





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Kashir Moor · Master Ranger · Teräs Käsi

RogueOg
Thu Aug 21, 2003 10:15 am
#9

resources are the key experimentation, beter the resources the more points you have to play with.


http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Crafting


definately worth a read if you want to tinker.


SproBeGrga
Thu Aug 21, 2003 6:15 pm
#10

that means I will gain more and more experimental points with time?



Spro'be Grga - Gorath Galaxy
Since August '03 - I spent a long, long time in this Galaxy far, far away
RogueOg
Fri Aug 22, 2003 11:39 am
#11

My thoughts on experiment points is the beter the resorce the beter the product the more points you get to play with during the eperimenting phase.


the beter the artasin does have a impact, but I always believe it was was on sucess and failure rate of making the item. I don't think it effect the number of experiment points just the odd od makeing the item.

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